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Erlang Shen mid to late game build for all modes 3.19/3.20

0 0 33,611
by God of Vengeance updated October 22, 2016

Smite God: Erlang Shen

Build Guide Discussion 4 More Guides
Tap Mouse over an item or ability icon for detailed info

Erlang Shen Build

starter

Build Item Death's Toll Death's Toll
Build Item Boots Boots
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
3

1st and 2nd Items

Build Item Warrior Tabi Warrior Tabi
Build Item Breastplate of Valor Breastplate of Valor

3rd and 4th items

Build Item Frostbound Hammer Frostbound Hammer
Build Item Armored Cloak Armored Cloak

5th item (choose one)

Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Qin's Sais Qin's Sais

last item (the item left over from the 5th item selection)

Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Qin's Sais Qin's Sais

Erlang Shen's Skill Order

Spot Weakness

1 X Y
Spot Weakness
2 8 12 15 18

Pin

2 A B
Pin
1 3 6 7 11

72 Transformations ES

3 B A
72 Transformations ES
4 10 14 16 19

9 Turns Blessing

4 Y X
9 Turns Blessing
5 9 13 17 20
Spot Weakness
2 8 12 15 18

Spot Weakness

1 X
Erlang Shen opens his third eye and analyzes the enemy's strengths and weaknesses. When activated, Erlang Shen gains additional Physical Damage and Lifesteal on each strike. He also applies a stacking debuff to enemy gods, reducing their damage dealt to all sources. Stacks last 3s.

If the buff effect has ended and the ability is on Cooldown, successful Basic Attacks reduce the Cooldown of this ability by 1s.

Ability Type: Buff, Damage
Physical Damage: 12 / 22 / 32 / 42 / 52 (+5% of your Physical Power)
Lifesteal: 4.5 / 9 / 13.5 / 18 / 22.5%
Damage Reduction: 5 / 5.5 / 6 / 6.6 / 7%
Max Stacks: 3
Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Pin
1 3 6 7 11

Pin

2 A
Erlang Shen launches a spear that damages enemies on impact. Enemies in the dead center of the effect when it lands are Rooted in place.

Ability Type: Circle, Root, Damage
Damage: 85 / 130 / 175 / 220 / 265 (+55% of your Physical Power)
Root Duration: 1.5s
Radius: 20
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 16s
72 Transformations ES
4 10 14 16 19

72 Transformations ES

3 B
Erlang Shen transforms into an Mink or Turtle and charges forward, becoming immune to knockups and slows.

Mink: Damages all enemies, stopping on first god hit and increasing Attack Speed and Movement Speed for 4s.
Turtle: Gains a health shield that is boosted by 75% of your protections from items for 12s.

Ability Type: Line, Buff, Damage
Turtle Damage: 55 / 100 / 145 / 190 / 235 (+40% of your Physical Power)
Shield Health: 50 / 100 / 150 / 200 / 250
Mink Damage: 70 / 130 / 190 / 250 / 310 (+70% of your Physical Power)
Mink Attack Speed: 15 / 20 / 25 / 30 / 35%
Mink Movement Speed: 15%
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 18 / 17.5 / 17 / 16.5 / 16s
9 Turns Blessing
5 9 13 17 20

9 Turns Blessing

4 Y
Erlang Shen Taunts nearby Enemy gods, gaining Damage Mitigation for the next 4s. Afterwards, if Erlang Shen is still alive he is Healed for a flat amount plus 12% of his Maximum Health.

Ability Type: Cone, Taunt
Heal: 100 / 150 / 200 / 250 / 300 (+12% of your Maximum Health)
Damage Mitigation: 35%
Taunt Duration: 1.5s
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 85s

Introduction

Hello people of the SMITE community. I am the God of Vengeance and this is my first guide on this site. I hope you like the build. Please do not hesitate to give me some feedback. I'm open to see some changes in this build.

Erlang shen is very fun and takes a bit to get use to. I do not claim to be an expert on him, but I've tried multiple builds and this is what seems to work for me the best after testing it.

Pros / Cons


Pros
- good damage
- high sustain
- crazy attack speed
- good chase/escape potential
- great ultimate
- nice passive


Cons
- doesn't do well against high cc teams

Match ups - gods to target, who to be careful around

If you get stunned by a ranged damage build God and they are to far away for a quick counter after you get out of it I suggest you should take a tactical retreat. Most mages are a annoyance erlang's existence.

Look out for ranged gods who have slows such as Kukulkan, anubis, or izanami and also the fatalis passive. They can stay out of your range while they kill you, if you have your ult then you should use it. If you do not have the ultimate wait for them to use their cc ability or when there escape is down then go in as fast as possible. Some advise, if there is a Freya wait for her ranged attack to go down or she will melt you.

Then gods who have little to no escapes, such as Zeus. If there is none, target gods without stuns/roots. And finally if there aren't any of those target the closest gods already in a fight.

The best gods to pick a fight with are:
Ah puch
Vulcan
Xbelanque(usually not a threat but be careful of his escape and or fatalis)
Loki
Sun wukong
Odin(when jump is down)
Zues (while shield is down)
Ah muzen cab
And other gods along those lines

Try to surprise burst gods like zues and ao kuang.

Stuns and roots from close range fighters - assassin's like nemesis, and most of the Warriors - are not as much of a threat as the ranged, because if you survive the cc they will be close enough for you to do some serious counter damage to them.

Get the first two hits of your combo, which I will explain later in this guide, and you should have no problem in a 1v1 fight or even a 1v2 against most of the gods late game.

Items/Relics - why they are effective

Relics that are effective

- Beads
so the enemies cant lock you down with their cc easily
- Curse
helps chase/get away
-Sprint
helps chase/get away

Starter
Death's Toll
This item procs on the dogs basic. 12 health 4 mana each hit. Amazing sustain early game


1st Item

Warrior Tabi - for movement speed and damage

Ninja Tabi - if you want some more attack speed


2nd and 3rd Item

Breastplate of Valor - to help with cooldown reduction and physical gods

Frostbound Hammer - Great Item that helps you stick on the enemies with the slow. Gods without escapes are in trouble


4th Item

Hide of the Urchin - great item to keep you alive due to the great protections and health


5th Item ( choose between Jotunns Wrath or Qin's Sais )

Jotunns Wrath - for pen and cooldown

Qin's Sais - for attack speed and to take out tanks faster

^
Last Item ( whatever you didn't choose for your 5th item ^ )

Skill Combos

1st combo - dash in as mink form and pin to keep them from moving and then activate spot weakness to stay on the target and if necessary you can ult the enemy god(s) to keep them there

2nd combo - if they are close dash in as turtle form then use your pin then use spot weakness and if necessary you can ult the enemy god(s) to keep them there

Be careful if you decide to use this combo early game since this build doesn't come online till your 3rd/4th item

Team Comps

These are the gods I feel that work the best with Erlang

Mages
Agni
Ah puch
Anubis
He bo
Kukulkan
Nox
Poseidon
Scylla
Zeus

Hunters
Apollo
Artemis
Cupid
Hou yi
Medusa
Izanami
Rama
Xbalanque

Warriors (if you want two warriors on your team)
Bellona
Guan yu
Tyr (before your combo)
Amaterasu
Odin

Guardians
Geb
***bakharna
Ymir
Athena
Cabrakan
Sobek
Sylvanus
Terra

Assassins
Thor
Bakasura
Bastet
Hun batz
Mercury
Nemesis
Ratatoskr
Susano
Thanatos

Conclusion

Thats the guide and I hope you enjoy this build and I welcome feedback. have fun, bye ^_^

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1
xZeroStrike (46) | October 22, 2016 12:39pm
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1
GameGeekFan (50) | October 22, 2016 10:32pm
The build looks fine as far as I can say. I do not think Jotunn's Wrath should be bought for Erlang Shen, especially that late. The Executioner can provide more for damage, pen, and attack speed and procs off your dog.

Your cons is so basic. Everyone can get screwed over by hard CC. Try to be more specific, like that Erlang Shen has no jump or that he is not immune to slows.

EDIT: I forgot to mention the lack of magical defense in your build. You might want to provide some magical defense options in case its the mage that is being the carry for the enemy team.
1
God of Vengeance | October 28, 2016 6:04pm
I'm going to have to disagree on the jotunn's wrath because it works great gives cooldown and pen and quin sais works better than executioner with his passive and if you want you can put magical defense in your build but this build works perfectly for me and others who have told me they used my build and I was specific if you read the "match ups" section about the cc.
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