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(Editing 0.1.11) Ah Muzen Carry! (by Dudeofpeace)

January 3, 2017 by dudeofpeace
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Basic Follow-through and Finisher

Smite God: Ah Muzen Cab

Item Purchase Order

Final Build

Build Item Bloodforge
Build Item Hastened Fatalis
Build Item Heartseeker
Build Item Wind Demon
Build Item Deathbringer
Build Item The Executioner
Build Item Curse

Start Game

Build Item Cursed Gauntlet Build Item Mana Potion Build Item Sanctuary

First Recal

Build Item Bloodforge

Sub for Executioner

Build Item Titan's Bane Build Item Ichaival

Lv 12 Relic

Build Item Curse


God Skill Order

Hive

Hive 1 3 6 7 10 key bind

Swarm

Swarm 2 8 11 14 16 key bind

Honey

Honey 4 12 15 18 19 key bind

Stinger

Stinger 5 9 13 17 20 key bind


(Editing 0.1.11) Ah Muzen Carry! (by Dudeofpeace)

dudeofpeace
January 3, 2017


Introduction

You are Ah Muzen Cab (AMC), the most unrated hunter in Smite history (maybe, not really). Of Course, this build isn't for everyone. Key points for this build to be successful are:

  • Good Internet Speeds / Ping
  • Being able to hit basics
  • Not charging in for Kills that aren't guaranteed

Follow this guild and start stomping the enemy team!

Summary

Hunters - in my experience - are normally great at keeping on targets, and dealing maximum damage per second. Maybe it sounds like playing a hunter as an assassin, but with this build, you are really relying on your basic attacks.

Now I know this is an odd build, but personally, I built this build to keep away from meta (which is usually Devours / Trans / Unicorn builds). I've had personal success with this build on a variety of game moods; Including Conquest, Joust, Duel, and even Arena.

Skills

Note, Ah Muzen Cab's passive Disarms enemies if used properly, but you do have to keep on them like Bees on Honey (kill me for that joke). This disarm is scary af and most people panic and retreat.

So, when it comes to skills, I know it's hard to warrant building Hives (1) up asap. Mainly because hives can be taken down, but unless your opponent also main's Ah Muzen Cab, or you're not good with hiding your placements, you'll be fine, trust me.

Not upgrading Honey (3) right away helps with mana consumption early game. Of course Honey (3) is super important, but early game, you should not be chasing many gods (unless it's a GUARANTEED Kill)

Keep Spam upgrading Hives (1), this will help with Cab's built in High attack speed and High movement speed. (of course, Hastened Fatalis really helps with this as your item #2)

Now that you are spamming HIves (1), remember that you are SUPER Mana hungry, Always. Your job is to stay out as long as possible in order to snowball levels: basically, focus minions while poking in and out at enemy gods. With that being said, only use your abilities as such:

  • Swarm (2) is a great for minion clear early game, and a great Stacked DPS late game.
  • Honey (3) should be only used in 2 scenarios; To slow an already fleeing kill, or to escape certain death.
  • Stinger (Ult) is a great finisher (accordingly), use when enemy is fleeing into tower (no need to chase), or if the enemy is about to kill you.

Gameplay Tips

Using Hastened Fatalis Properly

As a early poke build, as soon as you get Hastened Fatalis, start showing them how fast you can be. your Hives should be lv 4 by now; in combination, they play off each other.

One of my favorite part about Hastened Fatalis is that almost everything that you hit resets the timer and keeps you going super sonic. My signature move mid-game is hitting enemy minions with the intention of chasing gods that are solo. Hitting Minions helps keep you faster then the enemy, and once they are in range, you can follow them while attacking. Very Effective!

Consistently Hitting Basics

It should go without saying, but this build is worthless without your consistent effort to make every basic count. Without Trans (or Mana / MP5 items), AMC abilities are mainly finishers. Do not over spam as you will lose all of your mana, and usually force yourself to recall.

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