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Early Game Rama S3 Conq

0 0 4,453
by Itsgreenbean updated August 27, 2016

Smite God: Rama

Build Guide Discussion 0 More Guides
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Rama Build

Starter

Build Item Death's Toll Death's Toll
Build Item Short Bow Short Bow
Build Item Mana Potion Mana Potion
Build Item Healing Potion Healing Potion

Early

Build Item Ichaival Ichaival
Build Item Warrior Tabi Warrior Tabi
Build Item Devourer's Gauntlet Devourer's Gauntlet

Mid-Late

Build Item Qin's Sais Qin's Sais
Build Item Deathbringer Deathbringer

Situational

Build Item Titan's Bane Titan's Bane
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Asi Asi

Rama's Skill Order

Astral Strike

1 X Y
Astral Strike
1 4 6 7 9

Infinite Arrows

2 A B
Infinite Arrows
3 8 11 12 14

Rolling Assault

3 B A
Rolling Assault
2 15 16 18 19

Astral Barrage

4 Y X
Astral Barrage
5 10 13 17 20
Astral Strike
1 4 6 7 9

Astral Strike

1 X
Rama switches to a more powerful arrow that pierces and slows enemies. This ability consumes 1 of Rama's Astral Arrows and deals bonus damage with every shot. Damage from this ability is reduced to 80% for each enemy hit after the first. Rama cannot toggle this ability if he has no Astral Arrows. The slow can be stacked up to 3 times.

Ability Type: Buff
Bonus Damage: 10 / 20 / 30 / 40 / 50
Slow: 10% (Stacks up to 3 times)
Slow Duration: 1.5s
Cost: 15 + 1 arrow per shot
Infinite Arrows
3 8 11 12 14

Infinite Arrows

2 A
Passive: While this buff is active, every 3rd successful hit on an enemy god will immediately generate an Astral Arrow.

Active: Rama gains increased attack speed.

Ability Type: Buff
Attack Speed Increase: 40 / 45 / 50 / 55 / 60%
Attack Speed Increase Duration: 5s
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15 / 14 / 13 / 12 / 11s
Rolling Assault
2 15 16 18 19

Rolling Assault

3 B
Rama performs a roll in the direction he is currently traveling. After performing a dodge roll, for 5s Rama's next basic attack will consume an astral arrow that cripples the target and deals bonus damage. Rama incurs no movement penalty during this shot.

Ability Type: Dash
Bonus Damage: 20 / 40 / 60 / 80 / 100 (+30% of your Physical Power)
Cripple Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 11s
Astral Barrage
5 10 13 17 20

Astral Barrage

4 Y
Rama launches into the air and shoots 3 powerful arrows at the ground, each successive shot increasing in damage: 70%, 85%, 100% and decreasing in AOE size: 30, 20, 15. Every time Rama generates or picks up an Astral Arrow, the cooldown of this ability is reduced by 0.2s (includes passive regen + picked up deployables + generated arrows during stim).

Rama will fall down as soon as the 3 arrows have been used, or after 5s have passed. He is untargetable for the duration.

Ability Type: AoE
Damage: 190 / 280 / 370 / 460 / 550 (+55% of your Physical Power)
Damage (Max): 459 / 688 / 918 / 1147 / 1377 (+135% of your Physical Power)
Radius: 15 / 10 / 7.5
Cost: 80
Cooldown: 90s

Chapter Title

Very start of the game

When you start the game kite the camps to your lanes side of the camp and use you astral arrows to clear the camps using this you should beat the minions out to lane and clear their wave before they get to lane again using astral arrows. This then determines your next upgrade if you do clear the wave before they get out pick up your 2 so you can poke them quite a lot when they come into lane from the jungle if you have a support which has a stun this should get you a kill within 1 minute every time by using your 1 and 2 with Rama at level 2 it only takes about 5 autos to get a kill. If they get to lane before you can clear the wave then upgrade your roll in case things go south. With Rama constantly try to poke them with your autos not just to do damage but you want to keep your astral arrows up as much as possible so you can keep clearing the wave.
If you do get a kill early which you find you will most games keep playing aggressive as soon as they get back to lane use both your buffs and go in on them again this will make you fed very quick.

Early game

Early game is so much easier of you have a support that's in your Skype, curse, ts ETC. But if you don't have a support you can talk to just make sure they are playing aggressive with you. As soon as you get enough gold to back and get ichiaval and a couple mana pots when you get back to lane if your opponent is stacking this is the time to go in as your boxing potential is insane against anyone at this point because of the ichiaval you will at least force a back for them if you actually hits your attacks but you will probably end up with a kill. With this build you'll find yourself without mana very often even late game so make sure when your using your 2 your going to be doing something productive and dont just use ult for the sake of it make sure youve got it and enough mana to use it so you can use it to secure a kill. You can also use your ult when getting ganked to by some time for your team to get there. When you get to cursed Gauntlet in your build this is the point where you use deaths toll for 500 gold, for example whenever your 500 gold or less short of a full item sell deaths toll so you can push the game on faster. As deaths toll + cursed gauntlet isn't as good as having devos a bit earlier so you can start stacking.

Mid-Late

At this point you should be playing more passive because you are stacking devos so unless your fed which will be the case if you play this properly then you want to be make sure your stacking well. until you get qins sais you will notice the damage you were doing at the start and the damage your doing after devos will drop but when you qins youll be hitting like a truck again. The reason for devos is so that you stay strong late game DO NO START DEVOS this is because you will fall so far behind. Deathbringer is a must because your attack speed is so much your pretty much guaranteed a hit every 1.3 seconds

Situational


If they stack defense Titans
If they have a lot of heals brawlers
If you are behind early take asi instead of devourers to help you catch up then finish whither brawlers or titans

DO NOT EVER BUILD DEFENSE IN CONQUEST

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League of Legends Build Guide Author Itsgreenbean
Early Game Rama S3 Conq
Table of Contents

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