Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Neith guides

Detailed Neith Guide. Tips, tricks and videos

4 0 42,319
by EvilMonkey7 updated June 8, 2016

Smite God: Neith

Build Guide Discussion 2 More Guides
Choose a Build: Burst Crit all modes
Burst Crit all modes Cooldown Build, Fun build.
Tap Mouse over an item or ability icon for detailed info

Neith Build

Final Build Order

Build Item Transcendence Transcendence
Build Item Ninja Tabi Ninja Tabi
Build Item Asi Asi
Build Item Titan's Bane Titan's Bane
Build Item Malice Malice
Build Item Deathbringer Deathbringer

Pots and Wards

Build Item Mana Potion Mana Potion
Build Item Ward Ward

Relics

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Heavenly Wings Heavenly Wings

After full build

Build Item Potion of Power Potion of Power
Build Item Elixir of Defense Elixir of Defense
Build Item Elixir of Power Elixir of Power

Alternate Start item

Build Item Bluestone Pendant Bluestone Pendant
Build Item Throwing Dagger Throwing Dagger
Build Item Golden Bow Golden Bow

Anti heal. Replace Titan's

Build Item Brawler's Beat Stick Brawler's Beat Stick

Neith's Skill Order

Spirit Arrow

1 X Y
Spirit Arrow
1 4 6 7 10

Unravel

2 A B
Unravel
2 8 11 12 14

Backflip

3 B A
Backflip
3 15 16 18 19

World Weaver

4 Y X
World Weaver
5 9 13 17 20
Spirit Arrow
1 4 6 7 10

Spirit Arrow

1 X
Neith fires a shot that passes through everything. Each enemy hit takes damage and is Rooted. If the Spirit Arrow hits a Broken Weave, the Weave detonates, dealing an additional 100% of the damage and applying the Root to all enemies in the area.

Ability Type: Line, Root, Damage
Damage: 90 / 155 / 220 / 285 / 350 (+90% of your Physical Power)
Root: 1.6 / 1.7 / 1.8 / 1.9 / 2s
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Unravel
2 8 11 12 14

Unravel

2 A
Neith neatly unravels the world weaves, damaging all enemies in the target area, reducing their Attack Speed while increasing her own, and healing Neith for each enemy hit, up to 3. Any Broken Weaves in the area are removed, healing Neith an additional amount.

Ability Type: Circle, Heal, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+100% of your Physical Power)
Attack Speed Buff/Debuff: 30%
Buff/Debuff Lifetime: 4s
Heal: 20 / 35 / 50 / 65 / 80
Weave Heal: 40 / 70 / 100 / 130 / 160
Radius: 20
Cost: 70
Cooldown: 15s
Backflip
3 15 16 18 19

Backflip

3 B
Neith back flips through the air, creating a Broken Weave as she leaps while damaging and slowing enemies in the area in front of her.

Ability Type: Cone, Leap, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+80% of your Physical Power)
Slow: 30%
Slow Duration: 2.5 / 3 / 3.5 / 4 / 4.5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
World Weaver
5 9 13 17 20

World Weaver

4 Y
Neith charges up and fires an arrow across the entire world, seeking its target and passing through all obstacles. Enemy gods take damage and are Stunned. The arrow can be fired quicker for diminished results.

Ability Type: Target, Stun, Damage
Damage: 235 / 300 / 365 / 430 / 495 (+125% of your Physical Power)
Stun: 1.5s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

I have looked through all top Neith guides and none of them gave me all the answers to the questions I had, and I found the builds a bit average in game. I will attempt to show why I think some items and builds are not quite right including videos, tips and explanations.

While I have two builds. Only the first build is really viable and works in all game modes. The other builds are fun builds or situational builds. You could also use the cooldown build mid game as it is pretty cheap and switch over to Crit later, but that is an advanced tactic which is again situational.

If you know something non build related such as a tip or trick that I have not included please post it below and I will credit you in the guide.

***note this is my first Smite guide and I may still need to do some tidying up***

Pros and Cons

Pros


- High sustain
- Very strong lane clear. One of if not the strongest
- Very high burst
- Good escape
- Able to zone and ambush
- Global presence from World Weaver
- Very strong engage and setup for team fights with Spirit Arrow and World Weaver
- Can burst kill other hunters



Cons


- Easy to kill if back flip is on cooldown
- Verse other hunters if all abilities are on cooldown usually their passive is better
- If you miss your burst/ Spirit Arrow combo verse other hunters you will likely lose
- Landing zone for back flip predicable. Can fail in tight spaces.
- Not as strong at bursting down towers as other hunters.
- Slowest AA of all hunters
- Her back flip can be interrupted after you cast it. Which feels weird.
- Her World Weaver can be very weak in team fights (but it can also be a great engage) overall worse than most hunters Ultimate's in team fights.

Skills

Broken Weave A very powerful skill. Created by an enemy death or Backflip.

Broken Weave Explanation


Spirit Arrow
Spirit Arrow Explanation


Unravel
Unravel Explanation


back flip Back flip
Back Flip Explanation


World Weaver

World Weaver Explanation

Attack Cancelling

Attack Cancelling



Neith is all about attack animation canceling with abilities and bursting with crits, just so happens that this also sets your team mates up to finish them off.

Attack cancelling will double and sometimes triple your burst if you crit.

Here is how it works. It works better with some skills than others. Note the instant fire before and after abilities. This video is not perfect. I could have done the animation cancelling better and faster. Especially on the back flip. But it gives you an idea.

/smite/skill/spirit-arrow-148

Combos and Tips and Tricks

First camp clear combo


*** add Video of camp clear.***
Fast camp clear


Try not to use your weaves to clear waves


You must have a life steal item such as Asi so you can keep Neith at full health at all times. She is just too squishy otherwise.

Depending on your play style you may want to choose back flip before Unravel at level 2.


Last hitting and farming gold


Minions hit by towers give you no extra gold. So go for the archers at the back. Once you have Transcendence with a few stacks your Spirit Arrow can 1 shot most waves.

Items

Transcendence
Must have. There is no selling this later with Neith.
At full stacks (which is super easy to get) it gives you around 100+ Physical damage. That can't be equaled by any item. and the mana you get from it early game allows you to use your skills as much as you like. It benefits all abilties and skills as well as AA more than pretty much every other item.

Ninja Tabi vs Warrior Tabi Are you good with AA? I think this is better because it gives you more chances to crit and the move speed does help. I prefer this over Warrior Tabi, but you choose for yourself. At this attack speed her AA just feels smoother.

Asi Currently the best life steal item for every reason. Early game it is cheap and allows you to heal off of minions especially if you get low then clear a minion wave with AA. It also gives you a very good chance if you are 1 vs 1 and low on health. The 3.8 patch blood forge may be useful to swap out late game as the sheild it offers is very powerful, personally I still prefer Asi.

Titan's Bane Get this 4th always. Flat pen. Especially on Neith is way better then executioners. If you were just doing AA then they are around the same if you land all hits. Titans apply's to all your abilities also. Executioners can help your team mates but generally you are the one doing physical damage. Picking Titan's before Malice helps you deal to tanks.

Malice Generally you will have slowish AA. So Malice is better than Rage. Malice is the best single crit item to have, with no other crit item it gives you the most damage output (around 200 damage more than Deathbringer per crit. Because you want to use animation canceling to kill someone squishy as fast as you can this provides the most burst if you crit. Malice is basically made for Neith or anyone that favors burst over attack speed. Because the effect refreshes not stacks. So if you crit twice in quick succession some of the stacks are wasted.

Deathbringer This is the most powerful and most expensive crit item. You need to build another crit item first to get the most benefit, never build this before another crit item.

Brawler's Beat Stick Anti heal. Generally you would not build this you would leave it for another character. But can be useful on joust vs Hercules etc, either replace Titan's Bane or ideally Deathbringer.

Throwing Dagger and Golden Bow. It can be reasonably common to start with throwing dagger to help with early lane clear. It is more if you are going solo lane as those first two waves can be a struggle for Neith. Alternately you can have your jungle help your lane. Most times you will sell this and not complete Golden Bow. It can slow you down alot because of the power increase early trancendence gives, and the mana is in valuable. If the lane you are in has a Melee character that must get close to clear waves then throwing dagger viable.

Bluestone Pendant Can help you gain first blood and pressure your lane, can also help in jungle clear. If this goes well it is worth it. Or if it ends up in no first blood or forcing enemy to back often. But it puts you behind on Transcendence. If things go badly it puts you way behind. The sooner you can start building stacks the better and this is when Neith really shines. It also puts you behind on getting your boots which can also cause you issues.

Items you don't want or I find average on Neith



Qin's Sais While this item is not too bad on Neith, because she has low attack speed you don't gain much benefit from it. Vs tanks it just takes forever to kill them. Getting this item as your fourth item instead of Titan's Bane does offer very high damage on your AA. It falls off hard mid-late game compared to having your two crit items. This is the difference between securing kills and not. I find this item only good vs bad to average players that allow you to land several auto attacks.

Ichaival While it's not bad and can help early game, almost any other item will over take this after owning it for around 2 or 3 minutes. Neith doesn't need attack speed. She will be using attack cancelling to do some quick crit burst combo then run away.

Odysseus' Bow This or Crit build.

Why/why not? TLDR less damage and killing power.


Rage Malice is better for Neith. More physical power gives you more damage on all skills as well as better AA's and crits. Remember you want to use your burst combo which is AA > Spirit Arrow > AA. So that is only two AA's, which will kill almost any squishy most of the time once you have crit items.

Defensive Item's



You really don't need them. If you get caught you are probably dead regardless. That final damage item will allow you to lifesteal more than a protection item will provide. The one exception might a hard CC blocking item like magi's blessing but this is situational and you will get this item rarely.

Winged Blade Can be useful especially on maps like joust vs Ares or Poseidon

Relics



Pretty much the standard three, mix and match depending on who is on the other team.

purification
sanctuary
sprint
teleport

Gameplay and Maps

Conquest:



I suggest reading other guides to learn how to conquest as there is plenty of good guides out there.

With Neith you can do solo lane or duo lane. If going duo lane get transcendance. If solo try out Bluestone Pendant and see if you like it. Personally I don't really but it can get you ahead or cripple you. Play super safe until you have Transcendance and maybe even Ninja Tabi. Keep your eyes open to help other lanes with World Weaver.

Arena:

Quickly buy your items then setup a trap near the middle of the map before the game starts. When everyone moves to the middle you should be able to get a few players easily. See video below.


Joust:

Depending on team comp and other teams comp you can let your team mates do blue while you instantly buy and go setup a Broken Weave at red so you can attempt to steal it. Careful though this is dangerous if the other team has alot of CC. Or you can setup a Broken Weave at blue for super fast clear.

You can solo the fire Giant once you have completed Titan's but it will be close. Titan's plus the first part of Malice makes it an easy kill. Or if you go for Malice before Titan's you can solo it with level 2 Malice.

***video coming soon***

Siege:

Setup a Broken Weave at about 45 seconds and all your mana will regen before the camps spawn. Allows for solo or fast clear.

Match ups

Nox

Counterplay
Poseidon
Counterplay
Ares
Counterplay
Hercules
Counterplay
Odin
Counterplay
Loki
Counterplay
Bacchus
Counterplay
Khepri
Counterplay
Ne Zha
Counterplay
Raijin
Counterplay
Skadi
Counterplay
Ymir
Counterplay
Susano
Counterplay
Tyr
Counterplay
Xing Tian
Counterplay
Zeus
Counterplay
Medusa
Counterplay
Agni
Counterplay
Anubis
Counterplay
Awilix
Counterplay
Kumbhakarna
Counterplay


Most assassins move too fast for you. If they catch you in the open you are dead in most cases. Though back flip + sprint often can save you.

Game settings

When you first start learning a character it can be very tricky to aim abilities like Unravel but this applies to all characters that have an ability like it. I turn off everything except the high contrast ground indicator. No crosshair and no ruler. I also do not show my own name or health bar above my head. This is the most important one I think, as the health bar can block alot of your view making it very hard to see whats going on directly behind it. Also team mates health bars can do the same thing. I would prefer to have a much more cut down health bar.

Removing your own health bar can take a long time to get used too but eventually you will instinctively look to the main bar.

Some like to use the Line which shows the AA range. Personal choice.

Which abilities should be quick cast?



Spirit Arrow = Normal/quickcast. The reason I prefer not to use this on quick cast is for lining up ambushes through walls and for making sure it will hit Broken Weave as you get an indicator. Obviously just press right click to cancel if you end up not wanting to fire. Also after shooting this ability you can move the mouse directly afterwards and the direction will change for around 0.25 seconds so it is not instant anyways. You can use quickcast on this if you are really confident.

Unravel = Normal. Makes landing poke or when chasing someone a guaranteed hit as it can be tricky to line up without the visual. Eventually you do get good at just shooting it instantly. Also on normal cast you can line it up to make sure it hits all 5 minions.

back flip = quick cast. Is the fastest of your abilities, attack cancelling instantly. Also allows for super fast escapes.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
RakeRogueX | May 28, 2016 7:15pm
So much info here I did not know about. Can you do more videos please. I was following builds in other guides. You can box alot better with other builds but that tends to get you killed. I really noticed the power of this build once you get level 2 malice and start to critical. Taking out squishing in one xombo and not having to box is so much better. I die alot less too because I tend to do combo then back off. Can you explain why titans before malice a bit more. I do more damage with malice first.
1
EvilMonkey7 | May 28, 2016 11:04pm
Yes more videos are coming have to take time to edit them etc. Titan's vs Malice first. Yes even level 2 of Malice will give you more overall damage once you factor in the crit. Except vs high defence targets like tanks. Titans is much cheaper though and it applies to all your abilities also where as Crit does not. So your burst combo will about the same unless it double crits. And your ult burst combo will be slightly higher. Boxing will be lower damage and doing things like fire giant you will do more damage going for Malice first. IMO if you can afford to outright buy Malice before Titans. Go for it.
Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved