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Cupid ADC Conquest Build and Guide - Season 3

0 0 41,003
by DeLiXx updated February 7, 2016

Smite God: Cupid

Build Guide Discussion 7 More Guides
Tap Mouse over an item or ability icon for detailed info

Cupid Build

Starter Items

Build Item Death's Toll Death's Toll
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Boots Boots
Build Item Mana Potion Mana Potion
Build Item Purification Beads Purification Beads

End Build

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Warrior Tabi Warrior Tabi
Build Item Hastened Fatalis Hastened Fatalis
Build Item Rage Rage
Build Item The Executioner The Executioner
Build Item Transcendence Transcendence
Build Item Purification Beads Purification Beads

Consumables

Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2

What you should know

Skill set:

Cupids passive allows his next used skill to deal 2% more dmg per stack.
If fully charged, his 1. and 4. also stun the targets for 1 second.

1.Heart Bomb detonates after 3 seconds and deals damage and possibly stuns the target and enemies within a small radius

2. Share The Love not only heals, but would also give cupid 40 additional mana if all 3 hearts were to be picked up by an ally

3. Flutter allows cupid and possibly his following allies a quicker escape. Cupid also gains a attack speed bonus.

4. Fields Of Love cripples and slows enemies in the target area until hit. Upon explosion enemies withing the target area get mesmerized for 2.5 seconds and possibly stunned.

Early Game

Positioning:

As a Adc you will start off by clearing the jungle camps of the duo(/long) lane jungle and then clearing some minion waves at the duo lane.

Commonly in this order:
Damage Buff >> Boar Xp Camp

Preferably
Harpy Xp Camp >> Damage Buff >> Boar Xp Camp

Early Duo Phase:

To maximise your xp and gold gain, make sure that you or your support partner get the last hit on most, preferably all, minions.
Try to push your own waves inside the enemy tower, so that the tower will get the last hits.
While doing so be aware of the mid and jungle positioning for a possible gank.
Even as a adc you should therefore buy a ward every now and then, especially when your support partner is currently rotating.

Try being dominant by poking the enemy gods out of your minion waves' range.
You can also poke the enemy gods with your fully charged 1. Heart Bomb, if successful try shooting some auto attacks while the target is stunned.
Poking is most useful when most enemy minions were killed.
Be careful about the enemy gods' partner and the minions, don't underestimate the damage dealt by them

Should the enemy gods be too agressive, stay in cover behind your minions.
Don't participate in fights that you can't win.
If you're encountering a strong enemy team that is possibly also premade, stay inside the towers protection.
The enemy mid and jungle will more likely gank if you're low lvl, or at half hp and less.

Use your 2. Share The Love every now and then to regenerate mana.
Make sure you always have enough mana for a escape using your 3. Flutter.

Clear the Boar Xp once it's up and after you've cleared the current enemy minion wave.
Make sure you're not being followed.

The Build:
Death's Toll

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1
Devampi (105) | February 16, 2016 12:43pm
I don't take it personal at all. Still you say stacking it within 1.5 mins without kills, did you miss the () part after the 4 mins with the text: assuming no kills. I was also talking about lane farm only though (the 6 minion wave that spawns every 30 sec).

Also an adc that's split pushing is doing something wrong as during split pushing getting caught or your team gets into a 4v5 fight. Best person to split push is someone that can take a beating and has a teleport so he can join a teamfight when it happens. (yes the who should split is more of an opinion thing)

You haven't seen a player hitting you decent while having no basic attack debuff. you know hitting someone with a fatalis is as easy as hitting most mages that are in the middle of their ability combo. If you're used to hitting them someone with a fatalis isn't that hard to hit (however everyone misses some basic once in a while). You could be right as I'm only used to using fatalis on Bakasura. This was mostly as on adc I preferred other setups (and when I tried it I really really sucked with adc basic attacks noticing not as much from the passive compared to other items)

I kind of missed the word much (my bad).
Also you shouldn't bring in the points of mages/APC or assassins as the whole reason those classes exist is to (if they do their job right) shut down a high/the highest value target (especially for assassins, mages normally do it a more AoE like) in a rotation.

I messed up here a bit as I was talking about Hard CC. You know in a lot of cases being on "low Hp" means 100% in loads of cases when getting Hard CCed (most damage dealing adc/mages/assassins kill you within the duration of 1 sec to 2 sec the Hard CC takes)

Also just to point your cockiness out here: You're implying you never ever get hit by any Hard CC.
Well because you are the adc in most cases the enemy team should try to CC you so they can remove the most threatening person (Cause adc has the biggest damage output late game (or should have) and it's hard to stop a mages combo unless you caught them).
And we also have enough of the blink CC combo that will get you hit (and don't give me the comment of beads it getting hit is getting hit).

Also 350 HP is 1-2 hits more. But yeah because of the stacking it's annoying (still 20 stacks is done really quick)
1
DeLiXx | February 15, 2016 11:12am
Devampi wrote:



the mage in the team would be insta-clearing the wave. And even if you get a full wave it still takes ~4 mins (assuming no kills).


You don't neccessarily have to group with the mage.
Split push and jungle camps are a thing.
~4 minutes (more like ~1.5) aren't relevant either mid/end game

Devampi wrote:

This statement is wrong on many lvls. Hastened Fatalis gives AS and some movement speed. The passive can be used to juke but against a good adc player it's only good use is for chasing (or if you are bad at basic or not using them as much as you need to hit 1 basic p/s to not get the penalty. let's not notice CC here)

second lvl this statement is wrong on lifesteal isn't used for PvP. you are partly right it's used for sustain, but in a duel or teamfight you also use it. However mostly the difference between 2 adc is 1-2 basic attacks more in a duel.


1. With Hastened Fatalis you're suppossed to evade the enemies projectiles (you said it, juke), cupid is way less auto attack focused than eg. appollo. Never in my life have I seen a enemy that would hit me decent while having fatalis and no debuff.
It being only good for chasing is obviously a lack of experience on your side, as it's great for initiate, pvp, chase and to escape as well.

2. I never said lifesteal isn't used for pvp, I said it's barely worth anything when facing a one-punch adc, jungle or mage. One of the primary reasons you should want lifesteal during a fight would be to engage a low dmg high hp/defense. Much rather than relying on lifesteal you should try not getting hit at all.

Devampi wrote:

3rd lvl is because of the item Soul Eater being in the discussion. the passive (if it's stacked off course) can give you up to 20% of your max hp back. While fatalis only allows you to have a bigger chance at not getting hit. And well dodging basics while having a kind of CC on you as almost any character has some kind of hard CC can just remove that passive.

3. 20% adc hp (about 350hp at max lvl) is barely worth noticing, especially when you have to restack it regularly
Yet again, relying on exceptional situations like "what if I am near death and I get hard cc"
(If this really occurs to you that frequent, well then you're a bad player and should be ashamed of spreading your disknowledge), while receiving a hard cc you won't be able to attack, you'll most likely die soon. If you're talking about a sort of slow ( which I typed as one of the cons of the build) then just counter using the relict Sprint once you get cursed.

Devampi wrote:

Also last point your guide is kind of cut off at the end. (it kinda ends with build: deaths. Maybe you published it instead of saved it etc. if you want to add the rest/update use the publish button again)


Well you're right, I did prepost it by mistake, but I have already updated it within an hour or so after release.
If it appears to be cut off at the end, I am sorry about that I decided that I shouldn't write a novel and deleted everything that pretty much only visually enhanced the guide (eg. good god encounters, item explanation), but didn't really have any benifit to the average guest, who simply wants a default build and a short explanation of how to play decent.

Please don't take my comments personal, I simply do not agree to your critism
1
Devampi (105) | February 14, 2016 12:10pm
DeLiXx wrote:

There also wont be a issue stacking Transcendence up, since you'll be killing minion waves in a few seconds at this point.


In late game it's going to be a big problem unless you go and farm for it. This means you aren't really grouping any more as otherwise the mage in the team would be insta-clearing the wave. And even if you get a full wave it still takes ~4 mins (assuming no kills).

DeLiXx wrote:

You also only need the lifesteal to sustain, not much during pvp, for that you have fatalis which should garantee your victory/survival in most cases.

This statement is wrong on many lvls. Hastened Fatalis gives AS and some movement speed. The passive can be used to juke but against a good adc player it's only good use is for chasing (or if you are bad at basic or not using them as much as you need to hit 1 basic p/s to not get the penalty. let's not notice CC here)

second lvl this statement is wrong on lifesteal isn't used for PvP. you are partly right it's used for sustain, but in a duel or teamfight you also use it. However mostly the difference between 2 adc is 1-2 basic attacks more in a duel.

3rd lvl is because of the item Soul Eater being in the discussion. the passive (if it's stacked off course) can give you up to 20% of your max hp back. While fatalis only allows you to have a bigger chance at not getting hit. And well dodging basics while having a kind of CC on you as almost any character has some kind of hard CC can just remove that passive.

Also last point your guide is kind of cut off at the end. (it kinda ends with build: deaths. Maybe you published it instead of saved it etc. if you want to add the rest/update use the publish button again)
1
DeLiXx | February 13, 2016 3:57pm
Newt0n1 wrote:

Why do you get transcendence last item ?
wouldn't it be more effective to get another crit item


You could of course get another crit item, always an option. Though I would recommend Transcendence simply due to its additional mana (end game sustain) and additional power, since cupid is not that much focused around his auto attacks as eg. appollo is.

There also wont be a issue stacking Transcendence up, since you'll be killing minion waves in a few seconds at this point.
1
DeLiXx | February 13, 2016 3:53pm

why not stack Transcendence and get Soul Eater for life steal


Devourer's Gauntlet gives a lot of physical power (useful on his 1., 4. and basic attack). Soul Eater makes more senes on other, less ability based hunters. You also only need the lifesteal to sustain, not much during pvp, for that you have fatalis which should garantee your victory/survival in most cases.
1
FireFistDraco | February 12, 2016 7:28am
why not stack Transcendence and get Soul Eater for life steal
1
Newt0n1 | February 10, 2016 12:53pm
Why do you get transcendence last item ?
wouldn't it be more effective to get another crit item
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League of Legends Build Guide Author DeLiXx
Cupid ADC Conquest Build and Guide - Season 3
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