This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Cabra is an awesome support!!
Try this build and youll see how great he is.
PROS
good crowd control
can take damage
can deal great damage
CONS
no scape
his 3 can be interrupted
dont ult at wrong times
SUPPORT IS NOT THE SAME THING AS TANK
Support is a bruiser guy, who helps the team and gives stuff to the team.
Tank is a guy who can take a lot of damage.
Being a support is more than just be able to take damage, thats why i build bruiser...
for cooldown reduction and more mana, but the main reason is the just the CDR.
and
AURA BUILD. these guys are going to give us decent protections early game, 400 life which is very nice and a bruiser passive: you will increase your team's sustain and give them some protections, plus cabra's passive.
Is 30 phys amd 40 mag protection enough? Early game, it is, specially with the stacks from
This is being a support bruiser and this makes a diference, you will see!!!
for the CDR!! you will need to use your skills (specially your ult) as much as you can! (this is being a bruiser) and you will also need more protections at this point of the game. It still gives you some extra mana.
this is a tank item. At this point you should be on team fights so you will need more protections, Crowd Control reduction (for mages and junglers specially) and that extra life.
This has and awesome passive. When the enemies think you are about to die youll get your extra life and this WILL save you, a lot. (this is more effective to pick late game cause the shield will be stronger on high levels).
Why not picking it sooner?!?! beacause im a bruiser and for my team the best thing is pick those other items first.
I dont have problems getting stacks late game when on a team fight my team is scoring doble or triple kills. you can get stacks late game on team fights (even if you lose the fight but your team manages to get a kill).
I like this for the protections, extra life and mana.
* if you dont wanna pic this last, pic it after your shoes or after the aura build.
If the enemie team has a lot of CC and you need more life pick
instead
.
I will allways recomend you to keep the aura build and replace the remaining items (so try to replace
or
).
physical items
pick
if the enemie team has a lot of critical damage.
pick
if the enemie team is built over basic attack damage for example
mid,
carrier,
solo and
jungler.
*Notice that i said "enemie team", if the enemie team has one character built over critival damage or one character built over basic attacks, you shoudnt change those items.
pick
if you dont want cooldown reduction. This is gonna give you more life, more damage (40 mag damage per second is a lot when you have as much CC as cabra has).
However, notice that youll have less protections.
magical items
pick
if you want more sustain and full cooldown reduction, but youll have less life.
pick
if the enemie has a healer.
If the healer is at the dual lane like
pick this as a second item and build
later.
pick
if you are going for one magical defense item.
pick
if the enemie team is low on magic damage or you have a magical carrier like
.
replacement for
if you want power, more health and more mana instead of protections.
magi's blessing if the enemie team has insane crowd control, like when
is the support.
if you want full cooldown reduction and a nice passive to get in the midle of team fights without dying.
passive is great for damage!! youll secure a lot of kills for your team.
if you need more crowd control reduction and full cooldown reduction.
Sometimes you just want to deal insane damage on everyone...
for cooldown reduction and some extra mana.
warlock's sash cause you are going to run for the enemie receiving damage to use your 01 and 02 and youll need life to sustain that damage.
When you use your 3 youll stand still receveing damage and youll also need life to sustain that.
plus youll get a decent amount of power. Get it as soon as you can for the stacks.
your 1 will get your basic attack insane extra damage so will this item and thats why i like it.
Plus youll get a lifesteal!
Youll see the damage...
why not
? cause i want penetration on my basic atack bumped by my 1 and
, thats all...
works with skills, so its not going to benefit my basic atack
when i hit with my basic atack bumped by my 1 and
, and with 33% penetration, ill also instantly remove 15% of my enemie's life and i like it.
cause no other item is going to give you as much power as this one.
Friend, build like this and your first basic atack will get the enemie half life, your 2 will deal even more damage, your ult will prevent running and your 3 will finish the job.
Sometimes your 1 and 2 will kill a hunter, a mage or a jungles almost instantly...
great bruiser passive. You will protect nearby allies. With the aura build youll make your team tankier.
Sadly this doesnt apply to cabra...
this is your only scape.
This is your main starter, with the extra movement speed you will stun that carrier and deal a great damage.
Notice that you wont be imune to stuns.
youll have another passive which is going to increase your protections. The harder Cabra gets hit stronger he will be.
This does some great damage.
stack this to use doble stun!!
*max those 2 simultaneously for more protections and movement speed.
this is a very good crowd control skill.
Use this after doble stun to deal damage and control the enemie.
This will suck your mana, be carefull!!!
It will be interrupted if you get stuned.
*Max this last.
This can prevent an enemie from running away or block your team helping the running enemie.
This can also prevent the enemie team from chasing an ally.
play cabra, get experienced and you know how and when to use it.
The extra speed from
will help you to ult ahead of a running enemie.
*max this everytime you can.
cabra's combo
Try to get stacks for
before you start.
to prevent the enemie from running away,
and
for damage and stuns, finish with
for damage and control.
or
you can start with a stun from
or
, ult to prevent running and
for control.
Cabra has a very strong combo youll get a lot of kills for your team.
EARLY GAME
Go for the carrier, he is going to hit you stacking your 2, use doble stuns and your 3, your carrier should do the rest, ult if necessary for preventing a escape.
If the enemie hits your carrier under your tower ult and use your 3 to get the enemie trapped.
MID GAME
Ward the gold fury, secure the gold fury and rotate to midle lane for ganks.
LATE GAME
If your team is stronger than the other one ult to trap as much enemies as you can use your 3 for control and your 1 and 2 to get those running enemies.
If your team is losing ult to trap one god (specially a hunter or a mage), use your stuns and 3 for control. THe enemie team wont be able to help since your wall prevents them from attacking.
Did you like the guide?
tell me why.
Didnt you like the guide?
tell me why.
Give me suggestions!
Im note running for president, but vote for me,thks!
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
Leave a Comment
You need to log in before commenting.
Collapse All Comments