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CABRAKAN SUPPORT (BRUISER) AND DAMAGE BUILD.

13 2 178,383
8.8
by zippiersumobr updated May 3, 2016

Smite God: Cabrakan

Build Guide Discussion 1 More Guides
Choose a Build: Main build
Main build CABRADAMAGE
Tap Mouse over an item or ability icon for detailed info

Cabrakan Build

bruiser

Build Item Shoes of Focus Shoes of Focus
Build Item Sovereignty Sovereignty
Build Item Heartward Amulet Heartward Amulet
Build Item Breastplate of Valor Breastplate of Valor
Build Item Bulwark of Hope Bulwark of Hope
Build Item Hide of the Urchin Hide of the Urchin

replacement for bots

Build Item Reinforced Shoes Reinforced Shoes

replacement for physical and magical protections

Build Item Celestial Legion Helm Celestial Legion Helm
Build Item Genji's Guard Genji's Guard
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Mystical Mail Mystical Mail
Build Item Pestilence Pestilence
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Void Stone Void Stone

replacement for hide of the urchin

Build Item Ethereal Staff Ethereal Staff
Build Item Magi's Cloak Magi's Cloak
Build Item Mantle of Discord Mantle of Discord
Build Item Soul Reaver Soul Reaver
Build Item Spirit Robe Spirit Robe

Cabrakan's Skill Order

Seismic Crush

1 X Y
Seismic Crush
2 6 8 11 14

Refraction Shield

2 A B
Refraction Shield
1 4 7 10 12

Tremors

3 B A
Tremors
3 15 16 18 19

Tectonic Shift

4 Y X
Tectonic Shift
5 9 13 17 20
Seismic Crush
2 6 8 11 14

Seismic Crush

1 X
Cabrakan becomes enraged, increasing his movement speed. While active, Cabrakan gains 70% increased Attack Speed and his next successful Basic Attack will Stun and do bonus damage. Additionally, Cabrakan gains Haste and is immune to Slows and Roots while this ability is active.

Ability Type: Stun, Damage
Damage: 80 / 125 / 170 / 215 / 260 (+50% of your Magical Power)
Stun Duration: 1s
Movement Speed Increase: 15 / 20 / 25 / 30 / 35%
Duration: 5s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Refraction Shield
1 4 7 10 12

Refraction Shield

2 A
Passive: As Cabrakan's shields take damage they store energy and gain Protection stacks.

Active: Cabrakan slams his shields together creating a concussive blast and damaging enemies in front of him, granting him Mana per enemy hit. If his shields have the maximum number of stacks then the enemy gods hit are Stunned, and the Stacks are removed.

Ability Type: Cone, Stun, Damage
Damage: 80 / 135 / 190 / 245 / 300 (+50% of your Magical Power)
Stun Duration: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Protections per Stack: 2 / 3 / 4 / 5 / 6
Mana: 10 / 14 / 18 / 22 / 26
Max stacks: 5
Range: 20
Cost: 10
Cooldown: 10s
Tremors
3 15 16 18 19

Tremors

3 B
Cabrakan repeatedly slams the ground with his shields creating an earthquake and causing enemy gods around him to Tremble. Enemies in the earthquake also take damage and are caught in a Vortex which drags them towards Cabrakan. This ability can only be channeled for a maximum amount of 10s.

Ability Type: Circle, Tremble, Damage
Damage: 18 / 28 / 38 / 48 / 58 (+35% of your Magical Power) every 0.5s
Radius: 30
Cost: 20 / 30 / 40 / 50 / 60 every 0.5s
Cooldown: 4s
Tectonic Shift
5 9 13 17 20

Tectonic Shift

4 Y
Cabrakan stomps the ground, creating a wall of earth and a fissure that travels out in front of him and damages any enemies caught in its path. The walls may be destroyed if they take enough hits. Cabrakan may destroy his own walls with a single basic attack.

Ability Type: Area, Wall, Damage
Damage: 150 / 250 / 350 / 450 / 550 (+60% of your Magical Power)
Hits to Destroy: 3
Range: 35
Cost: 100
Cooldown: 75s

Introduction

Cabra is an awesome support!!

Try this build and youll see how great he is.

Pros and Cons

PROS

good crowd control
can take damage
can deal great damage

CONS
no scape
his 3 can be interrupted
dont ult at wrong times

Items introduction

SUPPORT IS NOT THE SAME THING AS TANK

Support is a bruiser guy, who helps the team and gives stuff to the team.

Tank is a guy who can take a lot of damage.

Being a support is more than just be able to take damage, thats why i build bruiser...

Build explanation

for cooldown reduction and more mana, but the main reason is the just the CDR.

and AURA BUILD. these guys are going to give us decent protections early game, 400 life which is very nice and a bruiser passive: you will increase your team's sustain and give them some protections, plus cabra's passive.

Is 30 phys amd 40 mag protection enough? Early game, it is, specially with the stacks from

This is being a support bruiser and this makes a diference, you will see!!!

for the CDR!! you will need to use your skills (specially your ult) as much as you can! (this is being a bruiser) and you will also need more protections at this point of the game. It still gives you some extra mana.

this is a tank item. At this point you should be on team fights so you will need more protections, Crowd Control reduction (for mages and junglers specially) and that extra life.

This has and awesome passive. When the enemies think you are about to die youll get your extra life and this WILL save you, a lot. (this is more effective to pick late game cause the shield will be stronger on high levels).

Why not picking it sooner?!?! beacause im a bruiser and for my team the best thing is pick those other items first.

I dont have problems getting stacks late game when on a team fight my team is scoring doble or triple kills. you can get stacks late game on team fights (even if you lose the fight but your team manages to get a kill).

I like this for the protections, extra life and mana.

* if you dont wanna pic this last, pic it after your shoes or after the aura build.

replacing the build's items

If the enemie team has a lot of CC and you need more life pick instead .

I will allways recomend you to keep the aura build and replace the remaining items (so try to replace or ).

physical items

pick if the enemie team has a lot of critical damage.

pick if the enemie team is built over basic attack damage for example mid, carrier, solo and jungler.

*Notice that i said "enemie team", if the enemie team has one character built over critival damage or one character built over basic attacks, you shoudnt change those items.

pick if you dont want cooldown reduction. This is gonna give you more life, more damage (40 mag damage per second is a lot when you have as much CC as cabra has).
However, notice that youll have less protections.

magical items

pick if you want more sustain and full cooldown reduction, but youll have less life.

pick if the enemie has a healer.

If the healer is at the dual lane like pick this as a second item and build later.

pick if you are going for one magical defense item.

pick if the enemie team is low on magic damage or you have a magical carrier like .

replacement for

if you want power, more health and more mana instead of protections.

magi's blessing if the enemie team has insane crowd control, like when is the support.

if you want full cooldown reduction and a nice passive to get in the midle of team fights without dying.

passive is great for damage!! youll secure a lot of kills for your team.

if you need more crowd control reduction and full cooldown reduction.

cabradamage

Sometimes you just want to deal insane damage on everyone...

for cooldown reduction and some extra mana.

warlock's sash cause you are going to run for the enemie receiving damage to use your 01 and 02 and youll need life to sustain that damage.

When you use your 3 youll stand still receveing damage and youll also need life to sustain that.

plus youll get a decent amount of power. Get it as soon as you can for the stacks.

your 1 will get your basic attack insane extra damage so will this item and thats why i like it.

Plus youll get a lifesteal!

Youll see the damage...

why not ? cause i want penetration on my basic atack bumped by my 1 and , thats all...

works with skills, so its not going to benefit my basic atack

when i hit with my basic atack bumped by my 1 and , and with 33% penetration, ill also instantly remove 15% of my enemie's life and i like it.

cause no other item is going to give you as much power as this one.

Friend, build like this and your first basic atack will get the enemie half life, your 2 will deal even more damage, your ult will prevent running and your 3 will finish the job.

Sometimes your 1 and 2 will kill a hunter, a mage or a jungles almost instantly...

Skills

great bruiser passive. You will protect nearby allies. With the aura build youll make your team tankier.

Sadly this doesnt apply to cabra...


this is your only scape.

This is your main starter, with the extra movement speed you will stun that carrier and deal a great damage.

Notice that you wont be imune to stuns.


youll have another passive which is going to increase your protections. The harder Cabra gets hit stronger he will be.

This does some great damage.

stack this to use doble stun!!


*max those 2 simultaneously for more protections and movement speed.


this is a very good crowd control skill.

Use this after doble stun to deal damage and control the enemie.

This will suck your mana, be carefull!!!

It will be interrupted if you get stuned.

*Max this last.


This can prevent an enemie from running away or block your team helping the running enemie.

This can also prevent the enemie team from chasing an ally.

play cabra, get experienced and you know how and when to use it.

The extra speed from will help you to ult ahead of a running enemie.

*max this everytime you can.


cabra's combo

Try to get stacks for before you start.

to prevent the enemie from running away, and for damage and stuns, finish with for damage and control.

or

you can start with a stun from or , ult to prevent running and for control.

Cabra has a very strong combo youll get a lot of kills for your team.

Team Work

EARLY GAME

Go for the carrier, he is going to hit you stacking your 2, use doble stuns and your 3, your carrier should do the rest, ult if necessary for preventing a escape.

If the enemie hits your carrier under your tower ult and use your 3 to get the enemie trapped.

MID GAME
Ward the gold fury, secure the gold fury and rotate to midle lane for ganks.

LATE GAME
If your team is stronger than the other one ult to trap as much enemies as you can use your 3 for control and your 1 and 2 to get those running enemies.

If your team is losing ult to trap one god (specially a hunter or a mage), use your stuns and 3 for control. THe enemie team wont be able to help since your wall prevents them from attacking.

Feedback

Did you like the guide?
tell me why.

Didnt you like the guide?
tell me why.

Give me suggestions!

Im note running for president, but vote for me,thks!

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1
Technotoad64 (46) | May 24, 2016 8:21am
I like the guide, but you might want to read it carefully for spelling/grammar errors. You typed this in a hurry, I can tell. It's not "enemie" it's "enemy", it's not "youll" it's "you'll", it's not "cause" it's "because", et cetera. Are you not a native English speaker? That's not a bad thing, I'm just asking. Another suggestion, instead of just putting icons of gods and items, it's better to put the name of the god/item in double square brackets, like this:
Code:
[[Sol]] [[Void Stone]] [[Hide of the Nemean Lion]].
It gives you: Sol Void Stone Hide of the Nemean Lion. The icon is still there, it still links to the database, but you can see the name, which makes the guide flow better.
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