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Broken Hel (Season 4)

0 0 35,997
by Obliivious updated September 21, 2017

Smite God: Hel

Build Guide Discussion 0 More Guides
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Hel Build

No Defense

Build Item Shoes of Focus Shoes of Focus
Build Item Book of Thoth Book of Thoth
Build Item Spear of Desolation Spear of Desolation
Build Item Breastplate of Regrowth Breastplate of Regrowth
Build Item Rod of Asclepius Rod of Asclepius
Build Item Rod of Tahuti Rod of Tahuti

When Defense is Absolutely Necessary

Build Item Shoes of Focus Shoes of Focus
Build Item Book of Thoth Book of Thoth
Build Item Breastplate of Regrowth Breastplate of Regrowth
Build Item Rod of Asclepius Rod of Asclepius
Build Item Spear of Desolation Spear of Desolation
Build Item Rod of Tahuti Rod of Tahuti

Hel's Skill Order

Decay / Restoration

1 X Y
Decay / Restoration
1 4 6 7 10

Hinder / Cleanse

2 A B
Hinder / Cleanse
2 15 16 18 19

Repulse / Inspire

3 B A
Repulse / Inspire
3 8 11 12 14

Switch Stances

4 Y X
Switch Stances
5 9 13 17 20
Decay / Restoration
1 4 6 7 10

Decay / Restoration

1 X
DECAY (Dark Stance) - Hel fires an orb of decay that deals damage and passes through minions. The orb will explode in a 12 unit radius if it hits a god or reaches max range.

RESTORATION (Light Stance) - Hel fires an orb of restoration that damages enemy minions and stops on gods. Hitting an enemy god deals damage. Hitting an allied god provides that god and Hel Health and Mana.

Ability Type: Line, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+60% of your Magical Power)
Light Heal: 45 / 60 / 75 / 90 / 105 + 4 per level
Light Mana Heal: 55 / 70 / 85 / 100 / 115
Light Damage: 70 / 120 / 170 / 220 / 270 (+50% of your Magical Power)
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 8s
Hinder / Cleanse
2 15 16 18 19

Hinder / Cleanse

2 A
HINDER (Dark Stance) - Hel debuffs all enemies in the targeted area, reducing their Magical Protection and slowing them for 3s.

CLEANSE (Light Stance) - Hel cleanses all allied gods in the targeted area, removing all Crowd Control effects instantly and protecting them from future ones for a duration.

Ability Type: Circle, Debuff
Dark Protections Debuff: 5 / 10 / 15 / 20 / 25 + 5% Magical Protection Reduction
Dark Slow: 20 / 25 / 30 / 35 / 40%
Light CC Immunity: 1.5s
Range: 55
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15 / 14 / 13 / 12s
Repulse / Inspire
3 8 11 12 14

Repulse / Inspire

3 B
REPULSE (Dark Stance) - Hel conjures a burst of dark energy around her, damaging all nearby enemies.

INSPIRE (Light Stance) - Hel conjures a burst of light energy around her, healing herself instantly and applying a heal over time to nearby allies that ticks every 1s. This heal is half as effective when healing minions. Hel gains Increased Movement Speed, and allies gain a reduced amount (7%) for the duration. Hel and allies also gain 20% Attack Speed while the buff is active.

Ability Type: Circle, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+75% of your Magical Power)
Light Self Heal: 45 / 60 / 75 / 90 / 105 + 5.5 per level
Light Heal Per Tick: 6 / 8 / 10 / 12 / 14 + 0.9 per level
Light Movement Speed: 15%
Light Duration: 5s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Switch Stances
5 9 13 17 20

Switch Stances

4 Y
Dark Stance - Hel's abilities cause damage and she gains increased Magical Power.

Light Stance - Hel's abilities heal and support her allies and she gains increased Protections.

Passive - Hel gains increased MP5 and half of all benefits gained from Switch Stances are shared with allied gods within 30 units.

Ability Type: Buff
Dark Magical Power: 30 / 40 / 50 / 60 / 70
Light Magical and Physical Protections: 13 / 16 / 19 / 22 / 25
MP5: 15 / 20 / 25 / 30 / 35
Cost: 0
Cooldown: 1s

Skill Rotation

From here on out, her abilities will be referred to by their number order.

Engage enemy gods in DARK stance with Hinder (2), then aim and hit them with your Decay (1). Dip closer in, while carefully positioning yourself behind the tank for a hit with your Repulse (3). Change to LIGHT stance (4) and quickly fire Restoration (1) at your opponent if they are weak, otherwise quickly turn and run while blasting Inspire (3) to heal you and increase your movement speed. Don't look back.

TL,DR: 2,1,3,4,1,3,4 Only use 2 when you need it.

Positioning

Observe the figure below for team positioning. This will help you determine where to stand when you are playing as Hel:

-- IDEAL TEAM LAYOUT --

Hel (Behind ADC, behind Tank)
Hunter/Assassin (Behind Tank)
Warrior/Guardian (Front Line)

Hel, although not an artillery god, can still easily poke damage through her teammates and enemy minions for a powerful frontal attack. Her line attacks will penetrate the front line and AoE any nearby gods on detonation. Be careful with your footwork because often times you will find yourself overextended.

In this build you will find that Hel's after-heal speed is incredible. You can use this advantage to poke enemies and then high-tail out faster than your opponents can run.

Advantages, Weaknesses, and Extra Information

ADVANTAGES

Powerful Sustain - Keep your allies on lane longer for better team plays and more XP.
Powerful Anti CC - Cleanse stuns, roots, and other CC debuffs from allies.
Godly Late Game - Hel snowballs from mid game up, dealing 600+ damage per ability.

WEAKNESSES

Terrible Mana Reserves - Hel only gets a few spells off early game before heading home.
Terrible Health - Hel will die very quickly without the tank and friendly CC.
Short Range - Hel's abilities are a little short range for a mage.

Important Early Game Note

You will find that Hel performs especially poorly during early game, so be sure to avoid risky engagements. Your goal during early game is to sustain your teammates on lane. This will increase their XP consumption and tip early game team fights into your team's favor.

You will have your chance to fight when you buy your third/fourth item; by that time you should be able to do enough damage or healing to concern your opponents.

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