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From here on out, her abilities will be referred to by their number order.
Engage enemy gods in DARK stance with Hinder (2), then aim and hit them with your Decay (1). Dip closer in, while carefully positioning yourself behind the tank for a hit with your Repulse (3). Change to LIGHT stance (4) and quickly fire Restoration (1) at your opponent if they are weak, otherwise quickly turn and run while blasting Inspire (3) to heal you and increase your movement speed. Don't look back.
TL,DR: 2,1,3,4,1,3,4 Only use 2 when you need it.
Observe the figure below for team positioning. This will help you determine where to stand when you are playing as Hel:
-- IDEAL TEAM LAYOUT --
Hel (Behind ADC, behind Tank)
Hunter/Assassin (Behind Tank)
Warrior/Guardian (Front Line)
Hel, although not an artillery god, can still easily poke damage through her teammates and enemy minions for a powerful frontal attack. Her line attacks will penetrate the front line and AoE any nearby gods on detonation. Be careful with your footwork because often times you will find yourself overextended.
In this build you will find that Hel's after-heal speed is incredible. You can use this advantage to poke enemies and then high-tail out faster than your opponents can run.
ADVANTAGES
Powerful Sustain - Keep your allies on lane longer for better team plays and more XP.
Powerful Anti CC - Cleanse stuns, roots, and other CC debuffs from allies.
Godly Late Game - Hel snowballs from mid game up, dealing 600+ damage per ability.
WEAKNESSES
Terrible Mana Reserves - Hel only gets a few spells off early game before heading home.
Terrible Health - Hel will die very quickly without the tank and friendly CC.
Short Range - Hel's abilities are a little short range for a mage.
You will find that Hel performs especially poorly during early game, so be sure to avoid risky engagements. Your goal during early game is to sustain your teammates on lane. This will increase their XP consumption and tip early game team fights into your team's favor.
You will have your chance to fight when you buy your third/fourth item; by that time you should be able to do enough damage or healing to concern your opponents.
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