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Bring the Pain S3 Patch 3.15

0 0 3,796
by CharliMurphy updated August 11, 2016

Smite God: Artemis

Build Guide Discussion 0 More Guides
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Artemis Build

Starter

Build Item Death's Toll Death's Toll
Build Item Boots Boots
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
3

Final Build

Build Item Warrior Tabi Warrior Tabi
Build Item Soul Eater Soul Eater
Build Item Ichaival Ichaival
Build Item Asi Asi
Build Item Deathbringer Deathbringer
Build Item Hastened Fatalis Hastened Fatalis

Optional Final Items

Build Item Qin's Sais Qin's Sais
Build Item The Executioner The Executioner
Build Item Demon Blade Demon Blade

Artemis's Skill Order

Transgressor's Fate

1 X Y
Transgressor's Fate
3 16 17 18 19

Vengeful Assault

2 A B
Vengeful Assault
2 7 11 13 14

Suppress The Insolent

3 B A
Suppress The Insolent
1 5 6 9 10

Calydonian Boar

4 Y X
Calydonian Boar
4 8 12 15 20
Transgressor's Fate
3 16 17 18 19

Transgressor's Fate

1 X
Artemis places a trap on the ground. Enemy gods coming within 5 units of her traps activate them, Rooting and Crippling the enemy god, preventing movement abilities and dealing damage every second for 3s.

Ability Type: Ground Target
Damage per Tick: 35 / 48 / 61 / 74 / 87 (+30% of your Physical Power)
Damage (Total): 105 / 144 / 183 / 222 / 261 (+90% of your Physical Power)
Root Duration: 2s
Max Traps: 4
Cost: 45
Cooldown: 14 / 13 / 12 / 11 / 10s
Vengeful Assault
2 7 11 13 14

Vengeful Assault

2 A
Artemis attacks at a furious pace, increasing her attack and movement speed significantly. Additionally, Artemis cleanses herself of slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Buff
Attack Speed: 40 / 50 / 60 / 70 / 80%
Movement Speed: 25%
Duration: 3 / 3.5 / 4 / 4.5 / 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Suppress The Insolent
1 5 6 9 10

Suppress The Insolent

3 B
Artemis fires a volley into a ground target, suppressing all of her enemies. Enemies caught within the volley are damaged and are slowed.

Ability Type: Ground Target
Damage: 100 / 150 / 200 / 250 / 300 (+75% of your Physical Power)
Slow: 25%
Slow Duration: 2s
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 8s
Calydonian Boar
4 8 12 15 20

Calydonian Boar

4 Y
Artemis summons the great Calydonian Boar on her enemies, doing damage to the nearest enemy god and Stunning them, and itself. The boar is immune until it hits the first god and then continues to charge other gods for its lifetime. Artemis is also immune to Crowd Control for 1.5s.

Ability Type: Area
Damage: 150 / 225 / 300 / 375 / 450 (100% of your Physical Power)
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Boar Lifetime: 6s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Closing Out

I hope you guys like the build. Drop some feedback. I'm al ears on trying things out and improving.

charlieMurphy out

Theory

I like to build my 3 up first and the quickest. I use it to poke, lane clear, and to seal off a kill if I'm chasing. This should be your go to attack.

To me I commonly see people forget to use traps. Although I only upgrade it when I need to, it's important to always have 3 traps down. You never know when you'll save your teammates, save yourself, or seal off a kill for/with your team. There's no reason why they shouldn't constantly be placed. When you're trying to escape and in trouble, look straight down and place one at your feet while you're running. It's saved me many times. There are plenty of other strategic ways to place them whether it's around a corner, in a highly common place of travel, stacked up to block off a lane, etc

Your 2 is your killer. I use this to seal off a kill, as an escape to push someone off you, or to knock down minions quickly if I absolutely have to. It's important not to lead with your 2. Poke them, take some health, and use it when you can secure a kill or when they finally come in on you. The point here is to maximize it and ensure you hit every shot the entire time it's active. No time wasted.

Her special is a great tool. It can be used to escape or secure a kill. It's important to never lead with it unless it's to secure a kill. I like to save it and make sure I either get a kill or use it as an escape. I often use it to help my teammates escape. Her special is also a great tool to counter another played special, especially another Artemis. This is a great special to combo with other CC attacks and specials. Pay attention to when you team uses theirs. Timing is crucial.

Intro

Hey guys and gals. First build here. I've been playing since he beginning of S2 and I fell in love with Artemis early on. She used to be far over powered and S3 has reigned her in a bit. I've played around with a bunch of combos and found this one to be the most effect for me. I typically year people up but she is squishy and CC can be tough sledding for her.

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League of Legends Build Guide Author CharliMurphy
Bring the Pain S3 Patch 3.15
Table of Contents

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