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Bow Like a Snake, Arrows Like its Bite: Artemis Uncovered

0 3 3,941
by Huntspiration updated February 13, 2014

Smite God: Artemis

Build Guide Discussion 3 More Guides
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Artemis Build

Starter Items (Always Have):

Build Item Healing Potion Healing Potion
Build Item Cloak of Meditation Cloak of Meditation
Build Item Heavenly Wings Heavenly Wings
Build Item Blink Rune Blink Rune

Early-Game Items (Clearing Waves and Leveling Up):

Build Item Qin's Sais Qin's Sais
Build Item Golden Bow Golden Bow

Mid-Game Items (Ganking):

Build Item Hastened Fatalis Hastened Fatalis
Build Item Rage Rage

Late Game Items (Critical, Lifesteal)):

Build Item Asi Asi
Build Item Deathbringer Deathbringer

Artemis's Skill Order

Transgressor's Fate

1 X Y
Transgressor's Fate
3 8 16 18 19

Vengeful Assault

2 A B
Vengeful Assault
2 7 11 14 15

Suppress The Insolent

3 B A
Suppress The Insolent
1 4 6 10 12

Calydonian Boar

4 Y X
Calydonian Boar
5 9 13 17 20
Transgressor's Fate
3 8 16 18 19

Transgressor's Fate

1 X
Artemis places a trap on the ground. Enemy gods coming within 5 units of her traps activate them, Rooting and Crippling the enemy god, preventing movement abilities and dealing damage every second for 3s.

Ability Type: Ground Target
Damage per Tick: 35 / 48 / 61 / 74 / 87 (+30% of your Physical Power)
Damage (Total): 105 / 144 / 183 / 222 / 261 (+90% of your Physical Power)
Root Duration: 2s
Max Traps: 4
Cost: 45
Cooldown: 14 / 13 / 12 / 11 / 10s
Vengeful Assault
2 7 11 14 15

Vengeful Assault

2 A
Artemis attacks at a furious pace, increasing her attack and movement speed significantly. Additionally, Artemis cleanses herself of slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Buff
Attack Speed: 40 / 50 / 60 / 70 / 80%
Movement Speed: 25%
Duration: 3 / 3.5 / 4 / 4.5 / 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Suppress The Insolent
1 4 6 10 12

Suppress The Insolent

3 B
Artemis fires a volley into a ground target, suppressing all of her enemies. Enemies caught within the volley are damaged and are slowed.

Ability Type: Ground Target
Damage: 100 / 150 / 200 / 250 / 300 (+75% of your Physical Power)
Slow: 25%
Slow Duration: 2s
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 8s
Calydonian Boar
5 9 13 17 20

Calydonian Boar

4 Y
Artemis summons the great Calydonian Boar on her enemies, doing damage to the nearest enemy god and Stunning them, and itself. The boar is immune until it hits the first god and then continues to charge other gods for its lifetime. Artemis is also immune to Crowd Control for 1.5s.

Ability Type: Area
Damage: 150 / 225 / 300 / 375 / 450 (100% of your Physical Power)
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Boar Lifetime: 6s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

Hello SmiteFire! I am new to the community but a veteran of SMITE, and I have been using Artemis, the Goddess of the Hunt quite frequently as of late. She is an AD Carry who can also function as a ganker/Assassin. Her passive, Still Target, boosts her crit chance upon basic attacks landing. Her 1, Transgressors Fate, is a snare/ward that can trap enemy gods and damages them slightly. Her 2, Vengeful Assault, is an attack speed and movement speed buff. Her 3, Suppress the Insolent, is an aoe damaging slow. Finally, her 4, Calydonian Boar, is a damaging stun that auto-attacks enemy gods. The build in this guide has been specifically engineered to take advantage of her critical chance and lifesteal. The logic behind this is more damage (critical hits)+more lifesteal=more HP gained. Now, to the items!

Items

Meditation is included for obvious reasons: Artemis gets pretty mana-hungry early- and mid-game, so you'll want to be using this to use your 2 and your 3 to take down towers and minions, respectively.Sprint is for making getaways, as you won't be able to afford Hastened Fatalis early-game if you happen to get in trouble. However, Blink is also a viable option, since you'll be covering roughly the same distance, but you'll need Combat Blink to use it in a fight.Healing Potions are pretty self-explanatory; they can also be used in conjunction with Sprint for a sure getaway early game.These work much better than Qin's Blades, since they do more damage after the opponent has around ~50% HP remaining. The attack speed and physical power is also nice vs. minions and for poking enemy gods.Once at Tier 3, the crowd control offered by Golden Bow makes short work of minions and allows you to concentrate on using Vengeful Assault (her 2) to down towers.Hastened Fatalis's passive is amazing; since there is no more movement debuff while attacking for 1 second, you just need to keep landing basic attacks on a chase to score kills. The movement speed also helps for quick getaways.Rage's passive in tandem with Art's passive combined with the 30% critical hit chance from Rage itself makes for at least 1 crit every 5 basic attacks hits, although it will be like 2-3 hits every 5 shots in reality. That's crazy, when you look at her attack speed with this build.Asi capitalizes on this, since a greater damage output means greater HP gained from lifesteal. The attack speed is nice as well, and the passive is amazing during low health periods. You can just last-hit a couple minions instead of wasting a Healing Potion.The final say in critical hit items, Deathbringer is the ultimate item for Artemis. 50% more critical hit damage means a ~2-3 hit kill on non-Guardians and non-Warriors. That's INSANE!

Skills

This is Art's snare/ward. You should max this out last, because it does the least damage. However, if placed correctly i.e. at Jungle entrances/exits, it can be used to avoid potential ganks and make a quick escape. Being a ward, it alerts you to ganks even before being activated, thus increasing its utility.Here's looking at the best buff in Art's arsenal. Her attack speed hits 250% (2.5) with this triggered, and coupled with a near 100% crit chance it can net several kills. The movement speed buff used in tandem with Sprint can make for a handy escape sequence.This is the physical aoe damaging slow. It can be used to kill several minions (or at least hit them) simultaneously, but use it wisely; you do not want to be out of mana when Mediation has 40 seconds of cooldown remaining, and this drains mana very quickly.Art's ulti, this thing is a beast: after an ally god has initiated a teamfight, use this and then get the hell out of there. It knocks back minions and enemy gods in its rush to sic a specific god, so use this 1 second stun to your advantage to get some kills.

Pros / Cons

Pros:

    High Damage Output
    High Movement Speed
    High Attack Speed
    High Critical Hit Chance
    Great at Ganking
    Great at Defending Against Ganks
    Great at Making Escapes

Cons:
    Squishy(I don't know what squishy means, but people say she is, so I'll assume she is)
    Can never ever defeat a decent Agni
    No escape ability
    Has trouble against good Anhur
    Has trouble against other AD Carries/Hunters

Creeping / Jungling

Creeping:

    Her 3 can deal with minions fairly quickly.
    Golden Bow Tie 3's passive wrecks minion waves.
    She can level up extremely quickly due to these assets.
    After destroying creep waves, she can push towers HARD by using her 2.

Jungling
    Artemis is a ****py jungler.
    Don't sit around in the jungle trying to play like an Assassin: the only Assassin quality she possesses is the ability to gank.
    Grab the mana buff at the beginning if Meditation isn't cooling down fast enough for your tastes (or if you're mindlessly spamming your 3 on minions).
    Later in the game, try to get the damage buff if you are going to gank.

Combinations

    Your most powerful combination is initiated by using your 4 to stun an enemy. Then, place a snare right under them to ensure they are trapped even after the 4's lifetime ends. Trigger your 2 and fire continuous basic attacks at the enemy god to deal damage. Finally, use your 3 on them as they try to make an escape to secure a quick, clean kill.
    Another combo is a shortened version of the above: leave your snare at the jungle entrance of a side lane (so that there is only 1 entrance) and then wait until a foolish ganker is trapped in it. Then, launch your 2 and deal damage until they try to escape. Use your 3 to kill the enemy god as they futilely attempt to flee.
    The final ability combo is for escapes; when a melee attacker is trying to kill you and is chasing you in a straight line, use your Sprint to go a little faster. Then, place your snare RIGHT UNDER YOU and use your 2 for even more movement speed to escape. If the enemy god was following you in a straight line, they likely got trapped in the snare. Turn around, use your 4, spam basic attacks with your 2, and launch your 3. Then, run away immediately if the god isn't dead yet.

Team Work

    Don't, DON'T initiate teamfights. Let an ally do it, and THEN use your 4 to wreak havoc.
    You'll get massacred if you try to initiate.
    At the beginning, try not to hover around the map; level up in one lane first.
    After the laning phase is over and tower have been destroyed, grab a damage buff if you need one: you'll need to start ganking to save your allies.
    Place Transgressors Fate snares at jungle entrances/exits to protect yourself and allies from enemy ganks.
    During teamfights, stay away from the action and make use of your 3 to deal ranged damage.
    Only use your 2 in a teamfight if an enemy has been trapped in one of your snares (her 1).

Summary

And there you have it! This build is sure to cause commotion on the battleground, and it can be used for ganks as well as pushing. It is extremely versatile with high movement and attack speed, as well as high critical hit chance and damage output. Overall, this is a very effective combination of items to secure several assist and kills. Have fun wrecking stuff!

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1
All4Games (54) | February 13, 2014 2:08pm
you say that you are a smite veteran. then i would like to ask what level you are, how many games you have played and at what god release you started.

because this is something i see level 4 players build who know a tiny bit about the game. no offence but this is a terrible build.

first of.

you have no boots...

meditation (i will murder it some day) it is a terrible active that you should never in any case build in concuest. it is litterly the worst active.

golden bow. it is a very situational item and should only be build if you are very far behind. it is not worth the gold.

qins sais. its a good item but shouldn't be build so as early as you do.

hasted fatalis. good item but a wast on artemis. she has so much cc and sticking power that she does not need HF.

TO MUCH ATTACK SPEED! you will go over the cap with this build. switch asi out for something harder hitting and its fine. switch hated out for boots and your fine but build boots early. switch golden bow out for a better item either a bit of protection or more damage.

the bb coding like methioned above is ugly and chaotic.
EDIT:

can never ever defeat a decent agni? what?

first off you will never face agni in duo lane and second of that is purely dependend on skill. a good artemis can defeat a decent agni. i guess that says something about your skill with her.
1
darks352 (10) | February 13, 2014 9:37am
Squishy(I don't know what squishy means, but people say she is, so I'll assume she is)

^ If you put that, you obviously havent mastered nor do you fully understand the game and you probably shouldnt be making guides and trying to teach others when you yourself dont even know... Do your research before trying to teach...
1
Jordenito (66) | February 13, 2014 8:47am
You can't have 3 actives.
meditation is unnecessary. She isn't that mana hungry to that state.
blink / Combat Blink is an overkill coupled with sprint and vise versa.

Golden Bow isn't an effective item. It does help you clear waves but at the time you actualyl buy it your lane clearing is effective enough.

There are is no footwear. Only Hastened Fatalis. The 10% movement speed isn't enough.

The BB coding is terrible. It's too obstructive and chaotic.

transgressors fate doesn't provide ward vision like it used to...

The skill explanation and order aren't good.

This isn't a good guide. I'm sorry for bashing on it so hard, but, no one's first guide is good.

Here are a few links to help you:

https://www.smitefire.com/smite/guide/guideception-a-guide-to-guidecrafting-4031

https://www.smitefire.com/smite/forum/build-guide-discussion/help-with-bb-coding-for-guides-2024

A down vote from me. I hope you'll improve.
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League of Legends Build Guide Author Huntspiration
Bow Like a Snake, Arrows Like its Bite: Artemis Uncovered
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