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BOMBS AWAY!

0 0 23,605
by AllTerrainWaffle updated February 27, 2017

Smite God: Ratatoskr

Build Guide Discussion 4 More Guides
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Ratatoskr Build

Beginning Game

Build Item Magic Acorn Magic Acorn
Build Item Bumba's Mask Bumba's Mask
Build Item Bluestone Pendant Bluestone Pendant
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2
Build Item Aegis Amulet Aegis Amulet

Core Items (Ability)

Build Item Acorn of Yggdrasil Acorn of Yggdrasil
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Gladiator's Shield Gladiator's Shield

Core Items (Basics

Build Item Acorn of Yggdrasil Acorn of Yggdrasil
Build Item Hastened Fatalis Hastened Fatalis
Build Item Deathbringer Deathbringer

Damaging Items (Ability)

Build Item Shifter's Shield Shifter's Shield
Build Item Bloodforge Bloodforge
Build Item Hydra's Lament Hydra's Lament
Build Item Void Shield Void Shield
Build Item Titan's Bane Titan's Bane
Build Item Stone Cutting Sword Stone Cutting Sword

Damaging Items (Basic)

Build Item Demon Blade Demon Blade
Build Item Malice Malice
Build Item Frostbound Hammer Frostbound Hammer
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Ichaival Ichaival
Build Item Silverbranch Bow Silverbranch Bow
Build Item The Crusher The Crusher

Defensive items

Build Item Spirit Robe Spirit Robe
Build Item Soul Eater Soul Eater
Build Item Bulwark of Hope Bulwark of Hope
Build Item Breastplate of Valor Breastplate of Valor
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Genji's Guard Genji's Guard
Build Item Mantle of Discord Mantle of Discord

2nd Relics

Build Item Heavenly Wings Heavenly Wings
Build Item Sundering Spear Sundering Spear
Build Item Purification Beads Purification Beads
Build Item Horrific Emblem Horrific Emblem

Consumables

Build Item Chalice of Healing Chalice of Healing
Build Item Chalice of Mana Chalice of Mana
Build Item Chalice of the Oracle Chalice of the Oracle
Build Item Rallying Ritual Rallying Ritual

Ratatoskr's Skill Order

Dart

1 X Y
Dart
3 15 16 18 19

Flurry

2 A B
Flurry
2 8 11 12 14

Acorn Blast

3 B A
Acorn Blast
1 4 6 7 10

Through the Cosmos

4 Y X
Through the Cosmos
5 9 13 17 20
Dart
3 15 16 18 19

Dart

1 X
Ratatoskr dashes forward, damaging and slowing enemies for 3s. Dart pierces through minions and stops at the first god hit. Also, Dart's cooldown is reduced by 1s for each enemy god hit by Flurry or Acorn Blast.

Ability Type: Dash, Slow, Damage
Damage: 70 / 105 / 140 / 175 / 210 (+70% of your Physical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Range: 55
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Flurry
2 8 11 12 14

Flurry

2 A
Ratatoskr spins around in a flurry of attacks, damaging nearby enemies and reducing their Physical Protections up to 4 times.

Ability Type: Circle, Debuff, Damage
Damage: 25 / 40 / 55 / 70 / 85 (+25% of your Physical Power)
Physical Protection Reduced Per Stack: 2 / 3 / 4 / 5 / 6 per stack
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Acorn Blast
1 4 6 7 10

Acorn Blast

3 B
Ratatoskr shoots a blast of three acorns forward in a cone, each dealing damage. Enemies hit by multiple acorns take 40% less damage on each acorn, down to a minimum of 20% damage. Enemies hit by 3 acorns are stunned for 1s.

Ability Type: Cone, Stun, Damage
Damage: 70/90/110/130/150 (+55% of your Physical Power)
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Through the Cosmos
5 9 13 17 20

Through the Cosmos

4 Y
Ratatoskr charges up then leaps from the ground to a branch above his head. He may jump to 2 more branches before choosing a landing location. Upon landing he deals damage and Knocks up enemies. Through the Cosmos can be canceled or timed out from any of the branches, causing Ratatoskr to strike down at the current target location.

Ability Type: Circle, Knockup, Damage
Damage: 200 / 260 / 320 / 380 / 440 (+90% of your Physical Power)
Radius: 20
Cost: 100
Cooldown: 110 / 105 / 100 / 95 / 90s

Introduction

Greetings gods and goddesses! This is my first build and my job with this is to help you with the (in my personal opinion) most broken junglers and probably the easiest if this is your first time jungling. Ratatoskr the sly messenger is an assassin first and foremost meaning this guide is to give you guidance toward the mindset and rules toward being an assassin in conquest. Assassins such as Ratatoskr are generally taking on the roles of jungling, meaning that they do not take toward a general lane, instead they head towards the areas in between the three respective lanes, this area is known amongst players as the jungle, but we will get more into that in the jungling section of this in-depth summary of Ratatoskr.

Pros / Cons

Pros

[*] Great Jungler

[*] Extreme mobility

[*] God exclusive item

[*] high sustain

[*] Ultimate is Global, allowing for massive distance travel

[*] Versatile abilities

[*] Great snowballer

Cons

[*] Dash ends on first god hit

[*] Squishy

[*] CC will destroy you

[*] Dying too early will cause you to backward snowball

Items

The Beginning items are crucial and Ratatoskr is already at an advantage here with Magic Acorn, this item is free and takes up Ratatoskr's slot for boots, but you start with this item for free! This allows you to spend your starting gold on Bumba's Mask and Bluestone Pendant. Bluestone Pendant is amazing on Ratatoskr ability-wise and it helps clear jungles significantly faster with a maximum of an added 60 physical power damage. Bumba's mask helps with adding a small amount of true damage on you basic attacks toward jungle minions, also helps you stay in the jungle for much longer with a bit of added sustain, Bumba's Mask gives you health and mana from killing jungle minions.

The ability-based core items help with giving you more cooldown as well as added health from successfully landed abilities with both Acorn Of Yggdrasil and Gladiator's shield and a little penetration, cooldown and mana from Jotunn's Wrath.

The basic-attack-based core items help with critical hit chance, something every basic attacker should make use of, and allowing you to keep up with your opponents thanks to Hastened Fatalis and Acorn of Yggdrasil

The damage items for abilities can be mix-matched with the damage items for the Basic attack build, for example, Hydra's Lament is extremely good because of the passive for both basic attack damage after abilities and MP5 from missing mana percentage. Another Useful item to be a good added defense is Shifter's Shield it's passive allows you to stay in the fight for the possibly game changing moment

The defense items are for only if you are falling behind in the level curve. DO NOT USE THESE UNLESS ABSOLUTELY NECESSARY.

I feel like the Relics and consumables are fairly self-explanatory except for Rallying Ritual, rituals are newly introduced consumables that you can begin to buy at level 10 and cost 750 gold, Rallying Ritual is like a teleport except it is used on teammates instead of towers and is extremely helpful when you need to get to a teamfight quickly

Skills

Ratatoskr's skills are extremely versatile, and wombo-combo like no other, Dart is an extremely good chase-down ability, because it is a fast, long distance dash, and amongst that, it is a slow, just be cautious when using Dart to get away because it stops on the first god hit, so be careful! Flurry is amazing at many different things, first of all you spin in a circle, causing it to be hard for ranged units to attack you, second, it hits for tick damage and it gives the enemy a temporary protection debuff, at the end a maximum debuff of 16. Acorn blast is amazing doing a maximum of 300 (+90% of physical power) when all the acorns land, when you hit all three acorns it stuns allowing for an easy catch up utensil as well. Finally, Through The Cosmos is one of the best non-execution ultimate, and it is global, meaning it has a massive travel distance as well as a knock up and a large damage output and a generous hitbox

Jungling / Backdooring / Ganking

As mentioned earlier Ratatoskr is a jungler and one of the best ones in the game, he has great sustain, mobility and AOE attacks, everything a jungler needs. The Jungle is the area between the three lanes. The area in between the solo lane and the middle lane is the fire giant jungle, this is where you want to start your game, begin with getting the speed buff, or orange pott, then help your solo laner get the mana buff, or blue pott, then you want to head toward the fire giant area and take the jungle there as quickly as possible using the Hand of the Gods. Backdooring means waiting between the entrance to the lane from the jungle to the jungle, and awaiting for your opponent to get low on health and then secure the kill. Ganking means quickly getting to the lane from behind the opponent and at bare minimum causing them to back away and help your laner get away from the sticky situation.

Team Work

Ratatoskr is a powerful jungler and should be paired up with powerful or CC heavy gods like Kumbhakarna, Ra, Tyr, Nike, Xing Tian, Apollo etc.

Summary

Ratatoskr is a powerful jungler with many assets to him and his kit, with time I hope you all become great Ratatoskr players and feel free to leave helpful comments. Sorry if this guide seems extensive but I wanted to help you all in the best way I could Peace out!

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1
SorenNoKitsune (10) | February 28, 2017 7:07am
Guide isn't too bad, but I oppose a few things in it.

To be fair, you're better off with an ability based build with power + pen than a basic attack build. The scaling on each of Ratatoskr's abilites are high; 70% for Dart, up to 80% with Flurry, up to 90% with Acorn Blast and 70% with Through the Cosmos.

With the skill order, it's solid, though you're better off with levelling Through the Cosmos once at level 5, then leaving it until levels 17 to 20, as the only thing that goes up is the damage and nothing else. But you can either max Acorn Blast or Flurry first, as they are both amazing early but the choice is entirely yours.

Regarding items, Gladiator's Shield is not core on him at all. At least to me. The passive and cdr is nice, but you want more power and pen in the build. An item I'd replace with it is Heartseeker, the 10 pen added to the item in Season 4 and the new passive makes it an amazing high burst item to get early.

Shifter's Shield is a niche item more than anything, the stats are good, yes, but it's very situational.

Aside from that, just the presentation needs some work maybe some tables, colours and so forth and it's a nice guide. Not bad at all.
1
ZergQueenRarity | February 27, 2017 12:29am
Interesting guide, there's a few things that I kind of question. One why are you building Bloodforge? Personally looking at this item and having experimented with it a bit in S4, i feel it may be slightly over-valued. Yes, it has 75 Power, and a little life steal but the passive is, meh. I've had the passive actually matter regarding me a single time since I started playing again in S4 (That time being I killed a Thanatos, had like 10% health got the shield, then the Nu-Wa ult hit and I wouldn't have survived due to the shield). The power, particularly regarding an ability based build, isn't that good, since Flurry and Acorns both have abysmal scaling.

Second, I feel personally Rat is a pretty decent tempo god, that can be effective at all stages of the game, providing he's at least at average level. As such, I'd say ability is better generally, since in the late game his flurry protection shred is extremely powerful when helping your ADC, and the stun, if you can consistently hit it, is also extremely powerful.

Third, I'm wondering why you feel the need to pick up HoG as the first active. Personally, I think current form HoG is utter trash on most Junglers and is just a crutch more than anything. It costs 500 to get the stun which was the only real reason to get it last season. I'd rather take a defensive item to start with, Aegis if they have a lot of burst but no CC, Beads if they have a lot of CC, or an Agressive active such as Sunder if they only have one or two CC/Burst gods that I feel that I could avoid for the most part. HOG might be good on some junglers that don't have a decent early clear, but Rat has amazing early clear, and just amazing clear, and for such a squishy god even with two escapes, I'd still recommend taking Aegis or Beads.

Fourth and Final, Why taking acorn first? Rat doesn't want to fight level 1, he generally wants to farm until he's able to get to at least level 2 ideally 3-4 before taking any real fights. Flurry allows you to clear camps quickly, generally what I've been doing in my games is, go with the mid-lane as seems to be the norm right now, take Flurry, wait for the wave to clear then go for lava minions. Flurry on those with like, two basics, usually hits me to level 2 before the enemy jungle, or if I'm facing a god that has better level 1 fight, such as Arachne or Thor, I might go from Mid to my own Speed, with Flurry being decent enough to clear camps at level 1 mostly by myself.
1
SorenNoKitsune (10) | February 28, 2017 6:52am
The scaling on Flurry and Acorn Blast isn't abyssmal at all. It's 80% scaling for Flurry and 90% scaling for Acorn Blast if all the hits connect, which will happen most of the time. So power + pen is generally better than anything, but I agree on Bloodforge, better off with something else.

Hand of the Gods is trashy, I agree. Much better of getting Purification Beads or Aegis Amulet instead. Mostly since Ratatoskr has one of the best level 1 clears in the jungle with Acorn Blast.
1
AllTerrainWaffle | February 27, 2017 12:31pm
Thank you for the input I will see to this after some more gameplay testing these mechanics and make edits according. I generally go with acorns first generally because of the laning capabilities it has to add onto jungling. Bloodforge is not necessary, but can be useful for its tremendous power output and for teamfights as well as escapes it is by all means optional, hence why it is not in the core items. Generally HoG is a active that I put on any assassin as it helps with clearing camps early as well as stealing fire giants, but I do see your opinion and I will take it out and recommend other items
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