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Kumbhakarna support guide: Snore softly, and carry a big stick[WIP]

8 7 69,956
by foveros updated April 23, 2014

Smite God: Kumbhakarna

Build Guide Discussion 12 More Guides
Tap Mouse over an item or ability icon for detailed info

Kumbhakarna Build

Starting items

Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Watcher's Gift Watcher's Gift
Build Item Eye of Providence Eye of Providence
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Core items

Build Item Hide of the Urchin Hide of the Urchin
Build Item Breastplate of Valor Breastplate of Valor
Build Item Shoes of Focus Shoes of Focus

Other item choices

Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Witchblade Witchblade
Build Item Void Stone Void Stone
Build Item Sovereignty Sovereignty
Build Item Stone of Gaia Stone of Gaia
Build Item Soul Reaver Soul Reaver
Build Item Magi's Cloak Magi's Cloak

Example build order

Build Item Shoes of Focus Shoes of Focus
Build Item Hide of the Urchin Hide of the Urchin
Build Item Breastplate of Valor Breastplate of Valor
Build Item Void Stone Void Stone
Build Item Magi's Cloak Magi's Cloak
Build Item Hide of the Nemean Lion Hide of the Nemean Lion

If you don't like eye of providence get this

Build Item Blink Rune Blink Rune

Whatever you do, don't get this

Build Item Mystical Mail Mystical Mail

Kumbhakarna's Skill Order

Throw Back

1 X Y
Throw Back
1 15 16 18 19

Groggy Strike

2 A B
Groggy Strike
2 6 11 12 14

Mighty Yawn

3 B A
Mighty Yawn
3 4 7 8 10

Epic Uppercut

4 Y X
Epic Uppercut
5 9 13 17 20
Throw Back
1 15 16 18 19

Throw Back

1 X
Kumbhakarna sleepily runs forward. If he hits an enemy he stops and deals damage. If the enemy is a minion, he throws them, dealing increased damage to each enemy they hit.

Ability Type: Dash
Damage: 95 / 160 / 225 / 290 / 355 (+50% of your Magical Power)
Flying Minion Damage: 95 / 165 / 235 / 305 / 375 (+60% of your Magical Power)
Range: 45
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 11s
Groggy Strike
2 6 11 12 14

Groggy Strike

2 A
Kumbhakarna smashes down, damaging all enemies in front of him, crippling and rooting them.

Ability Type: Line
Damage: 100 / 155 / 210 / 265 / 320 (+50% of your Magical Power)
Cripple / Root Duration: 2s
Range: 40
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 10s
Mighty Yawn
3 4 7 8 10

Mighty Yawn

3 B
Kumbhakarna lets out a mighty yawn that Mesmerizes all enemies in range. If awakened early, enemies have their Attack Speed and Movement Speed slowed. Kumbhakarna may use this ability while asleep.

Ability Type: Area
Mesmerize Duration: 1 / 1.5 / 2 / 2.5 / 3s
Slow Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Slow: 40%
Attack Speed Debuff: 30 / 35 / 40 / 45 / 50%
Radius: 25
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15s
Epic Uppercut
5 9 13 17 20

Epic Uppercut

4 Y
Kumbhakarna moves forward, stops at the first enemy god he encounters, and delivers a massive melee attack that uppercuts the enemy directly into the air. When the enemy lands, it deals area damage and causes knockup to enemies nearby.

Ability Type: Dash
Initial Damage: 75 / 100 / 125 / 150 / 175 (+15% of your Magical Power)
Landing Damage: 200 / 290 / 380 / 470 / 560 (+40% of your Magical Power)
Knockup Time: 2.2s
Range: 30
Cost: 100
Cooldown: 75s

About me

I've been playing Smite since 2012 when Guan Yu came out, and it's definitely my favorite online game. This is the first guide I've ever written, so any feedback and constructive criticism is welcome.

Introduction

What Kumbhakarna is
Kumbhakarna, or ***bha as I will be referring to him from now on, is a tank. What this means is, you want to ward consistently and help your adc get as many kills as possible. Late game, try to keep the enemy as cc'ed as you can, while tanking enemy damage and protecting your team.

What Kumbhakarna isn't
***bha isn't a warrior. If you expect to do damage with him, you will be disappointed. If you want to support and still be able to deal heavy damage, try Wukong or Guan Yu. Still, even though his damage is subpar, ***bha brings a lot to his team.

Why pick Kumbhakarna?
Why pick ***bha over say, Ymir or Sobek? What ***bha brings to the table is an amazing amount of CC. What's the catch? None of it is hard CC. You have a mesmerize that also slows, a root and a knockup. What you also have is an amazing passive that makes you, if you play your cards right, almost unkillable and an ulti with a cd of only 60 seconds. I will show my way of building and playing him and discuss his abilities.

Pros / Cons

PROS
One of the most unique and strong passives in the game
Amazing ability to CC'lock
Nearly unkillable
Victory dance


CONS
Low damage even when compared to other tanks
Needs cooldown reduction to shine
Very team dependant

Skills

One of the most unique (and stronger) passives in the game, this is what makes you Kumbhakarna. With this passive, you can laugh in the face of danger and come out unscathed. You need to note though that to use it effectively, positioning is key. If you think you will die in the middle of a teamfight, try to dash so you can hide behind your teammates or your tower. When anyone gets too close and starts autoattacking you, use your Mighty Yawn.Guaranteed success.

This passive will save your life more than once, and make your opponents hate you. There is nothing more satisfying than dying, then 8 seconds later walking away like nothing happened.
Even if they manage to kill you, you have helped your team by making the enemies focus on you even after you're dead.

This is your dash. Use it in order to engage and retreat, as well as for repositioning mid-fight. You can also use it during the laning phase to harass the enemies by throwing minions, but they have to be rather careless in order to get hit. Dont count on it. Can also be used to soften up the creep wave for your hunter.

Your root. It has a very long charge time, but you can move while charging it. It affects all enemies in a short but wide line in front of you, roughly the length of your club. Ideally used after your Mighty Yawn to ensure that it will connect. Unlike your 3, it also deals some damage, but you mainly want it for the root.

This is your most important ability, your main CC tool and the most significant move of your combo. It affects all enemies in a circle around you. At level 5, it mesmerizes for 3.5 entire seconds, enough time for your team to reposition and more than enough to charge your Groggy Strike. Since it is a mesmerize and so long, more often than not your teammates will dispel it before its full duration. Thats where the second part of the ability comes in: All enemies who dont suffer the full mesmerize duration are slowed by 40% for 2 seconds at max level!

Used as a combo piece, an initiation tool and a tool to let your teammates and yourself escape.Did I mention that it can also be used while you're asleep?

Your ultimate. It has a very short dash that sends the first enemy it connects with to the air. It's hard to hit enemies with it, so mesmerize or root your target first. It has a really short cooldown of 60 seconds, so you want to be using it at every teamfight. Good to put targets out of the fight for a while and also deal some damage.

Items

Starting items

Helps with getting the blue camp as well as with securing objectives later. If your hunter is away feel free to use it on the lane creeps

The early HP5 and health helps, and you also get more experience and gold.

It's your job to ward, and this active helps you with it. You can also buy wards if you feel it's not enough.

Core
An amazing item for tanks, it gives you a huge ammount of protections. Ideally, you want to get this early in order to build stacks.

This gives you some much needed mobility and mana. Most importantly, though, the cooldown reduction is a godsend for ***bha. It lets you maximize your CC potential and also increases your survivability, as you need your Mighty Yawn live whenever your passive activates.

Further cooldown reduction and mana, as well as some more physical protection.

Other items
Physical protections and health. The passive is very strong vs adc's and also comboes with your passive.

The physical protection and movement speed is nice, though the attack speed is useless. Only get it if the enemy team has a lot of autoattackers. It's passive also makes you more survivable.

More magical protection as well as some power. Get it if your team has a lot of magical damage dealers so the passive becomes useful.

Physical protection and health. Get it if your team is squishy.

Get this if you need more magical protections and regeneration. With its passive you will only need to return to the base very rarely.

If you want to do some damage and you think you are tanky enough get this, since it's passive isn't reliant on magical power.

magi's blessing The ideal item to get if the enemy team is heavy on CC, it offers both CC reduction and a passive that absorbs a CC ability every 45 seconds. The protections are low but nice nonetheless, as is the health. I suggest that you only go for this item if you feel tanky enough.

blink Get this if you think you need more mobility than your dash can offer. A nice initiation tool, use it blink in and use your Mighty Yawn. After that continue your combo normally.

At first glance this item appears good on ***bha, since your damage is so low. However, the DoT from this breaks your mesmerize, making your Mighty Yawn significantly less mighty. You should never buy this on ***bha.

Playstyle and combos

Your main combo throughout the game is Throw Back--> Mighty Yawn--> Groggy Strike,
optionally followed up with Epic Uppercut. This gives your carry plenty of time to get close and punish the enemy.
Late game, after initiating with this try to keep casting your 2 and 3 as soon as they come off cooldown, block hits targeted at your team's squishes and generally be as annoying to the enemy team as you can.

Alternate combo: Throw Back--> Mighty Yawn--> Epic Uppercut--> Groggy Strike
Just after using your ulti start charging Groggy Strike. It should be ready to strike just after they land. This combo might be better than your main one when your ulti is up due to diminishing returns if you use your root while they're mesmerized, making your root last less time.

Things to do

    Add an allies/enemies section
    Expand playstyle section

Credits

Thanks to:
Zanestorm for pointing out spelling mistakes.
Zanestorm and Raventhor for their suggestions.

Leave a Comment

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Collapse All Comments

1
poldiac | September 5, 2014 3:10pm
tagging
1
poldiac | September 5, 2014 11:40am
tagging
1
Soriki | April 26, 2014 5:53pm
***ba is one of the worst god you could pick on joust...
1
foveros | April 19, 2014 3:03am
Thanks for your kind words and feedback!

Zanestorm: Thanks a lot for taking your time to write all that feedback!
Skill order and throw back: I've been told that the fact that it can't throw big minions is a bug that will be fixed next patch. I am planning to try maxing it first when that happens and adjust the order accordingly. I will add a warning for now.
I will try midas boots and add them if I find them good. I will also add more actives, thanks for pointing that out.
As for Arena etc. , I only play Conquest so I don't really have an opinion on these modes. Ignoring the starting items and actives, though, everything else should work.
I also fixed the typos, sorry about that.

Raventhor: The damage on his 2 is subpar either way, although leveling up his 1 first should be viable. I will try it and add an alternate skill order if it works.
I am going to test alternate starting builds, as it is true that this has no sustain. Maybe watcher's, HoG, a few wards and some potions?
1
Raventhor (158) | April 18, 2014 12:59pm
I don't think maxing the yawn first is smart...you won't have enough to actually trade with your lane opponents, and it's likely the person you do yawn will be broken out of it anyway. You basically making it a 1v1 instead of a 2v2 because you're removing the enemy support hwile you hammer away at their adc, but you don't have any damage yourself to be relevant in the fight.

Magi's Blessing is not only a recommended item, but *necessary*. You have ZERO crowd control reduction in your build. As a tank, where it's easy as hell to get.

I don't suggest that starting build. It gets you everything you need, but you have 0 sustain whatsoever. No potions, a ridiculously mediocre passive on watcher's gift, and no skill-based sustain means as soon as you get chunked, you're done. As soon as someone tries to go offensive they'll be destroyed, especially since ***bha has a relatively weak early game (in my opinion) compared to more aggressive supports like Ymir or Athena.

I'll let you know if I see anything else
1
Zanestorm (9) | April 18, 2014 12:53pm
Hey! I've read through your guide - this is my suggestions/feedback based on my own use of him

Skill order
I personally prefer to put my points into 1 first for wave clear / poke. It helps alot when the ADC backs to keep your tower safe and I've found it invaluable. I then max out 3 and 2 last, as you only really want 2 for its root [which remains at the same time regardless of level.] When your ADC is building stacks simply don't use your 1 on the minion wave.

Items
In conquest I almost always prefer Midas boots over shoes of focus [you can sell midas for focus later on.] They're insane with watchers gift and really help you to keep up with everyone elses gold intake. Apart from that your items are pretty solid. You've not mentioned the Ethereal Staff which is a great bruiser item. I'd also put in a definitive or exemplary purchase order and explain why you've chosen each item - i.E. Getting the breastplate second is great for dealing with mana issues - which ***bha has alot of.

Maybe even expand this section to include different playstyles for those who don't play conquest - like a magical bruiser ect. Starter items are only really used within conquest and niche scenarios in the other game modes - so maybe expand this section to make it more relevant to more people.

Also add an actives section - not everybody takes the eye [though by T3 it's pretty great for counter-warding.] Include actives like blink and explain how they can be used - i.E blinking in to root/mez or even ultimate on the enemy ADC/Tank. It's great for initiating and forcing your enemies out of place. Can also be used to blink in - mez - and save team mates ect. Also links to the above - hog/eye won't be picked up in most other game modes, so cover other viable options when you update this.

Skill uses
Throwback - Is actually a great poke that most enemies don't anticipate. It requires decent aim but honestly it's easy to land and very useful. Just be careful about your positioning.
Also - You forgot to mention that it only throws small minions - not the larger warriors. This is important for both wave clearing AND poke, so mention it.

Epic uppercut - It's actually very easy to land your ultimate - you rarely need to set it up with a yawn / root. All you have to do is stand next to an enemy, which really isn't difficult as you're a tank!

- It has AOE damage properties - it can be useful in a team fight and most people forget about it

Also - you didn't mention a different combo with it - smashing an enemy into the air, and preparing to root them when they fall down and then mez them. It's a great combo and it bares stating. It works really well because when the enemy is in the air it shows exactly where they will land - meaning an instant root or mez upon landing if they aren't already dead.

Finally it can be used for peeling enemies off yourself or your ADC / other gods to allow an escape.

Spelling errors I noticed in the intro [Underlined for you]
Kumbhakarna, or ***bha as I will be referring to him from now on, is a tank. What this means is, you want to ward consistently and help yor adc get as manny kills as possible. Late game, try to keep the enemy as cc'ed as you can, while tanking enemy damage and protecting your team.

What Kumbhakarna isn't
***bha isn't a warrior. If you expect to do damage with him, you will be dissapointed. If you want to support and still be able to deal heavy damage, try Wukong or Guan Yu. Still, even though his damage is subpar, ***bha brings a lot to his team.

Why pick Kumbhakarna?
Why pick ***bha over say, Ymir or you have an additional space here Sobek? What ***bha brings to the table is an amazing ammount of CC. What's the catch? None of it is hard CC. You have a mesmerize that also slows, a root and a knockup. What you also have is an amazing passive that makes you, if you play your cards right, almost unkillable and an ulti with a cd of only 60 seconds. I will show my way of building and playing him and discuss his abilities.

Overall
Good for a first guide on a new god. It is obviously work in progress - and that's absolutely fine. Keep up the good work! As long as you expand it this will end up being great so well done! :) I've given it a +1 as it has plenty of potential.

Also ignore the negative comments based on the fact that he's a new god. By that logic nobody would ever dare to create guides for weeks which is silly. He isn't exactly a new way to play tank - and we have plenty of tanks with well established builds to reference.
1
RampageRiley (2) | April 18, 2014 12:47pm
Why are you guys complaining about him making a build so early? He put in the effort to make some guidelines and share his play-style of this new god. It's not like Kumbhakarna is such a new concept, he basically follows the same format of most supports. Also, I use almost the same build when i'm playing ***bha, so I can confirm this is pretty successful. Thank you foveros.
1
foveros | April 18, 2014 6:54am
Well, I feel that a good build needs to be published early for the benefit of newer players. Also, I wanted feedback from you guys. I will definitely expand it, though.
1
Pentargonite (62) | April 18, 2014 6:44am
foveros wrote:

Pentargonite: I probably should have mentioned that it is a work in progress. I will add those when I'm more experienced with him. Treat it more like a build-skill explanation for now.


Why did you publish it when it's a WIP then -_-?
1
foveros | April 18, 2014 6:37am
Pentargonite: I probably should have mentioned that it is a work in progress. I will add those when I'm more experienced with him. Treat it more like a build-skill explanation for now.
1
muas (4) | April 18, 2014 6:10am
btw unless you are bad at getting wards, eye is a waste of an active
1
Pentargonite (62) | April 18, 2014 5:53am
Dude, ***bakharna has been out for like 2 days. You can't possibly have enough experience to make a guide already. Also, teamwork/lane partners and a real playstyle section?
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League of Legends Build Guide Author foveros
Kumbhakarna support guide: Snore softly, and carry a big stick[WIP]
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