Beware The Squirrel! In-Depth Ratatoskr S4 Guide!
February 22, 2017
Hello there! This is my first SmiteFire guide for Ratatoskr for Season 4! (Previously Season 3!) I play SMITE on PS4 and have been using Ratatoskr for quite a long time now. I've been using him pre-rework and post-rework, I can say for sure that the rework did him good, but I do miss the variety of the acorns that were up for choosing. However, i'm making this guide to help fellow Ratatoskr players to get better at using him. Let's jump right in!
Mana: 281 (+41)
Attack/sec: 1.02 (+2%)
Basic atack damage: 39 (+2.25) + 100% of physical power
Attack chain: 1x, 0.5x, 0.5x, 1.25x
Physical protections: 12 (+3)
Magical protections: 30 (+0.9)
HP5: 9.7 (+0.7)
MP5: 5.06 (+0.46)
PASSIVE | Acorn of Yggdrasil
Ratatoskr spawns with a Magic Acorn from the World Tree, Yggdrasil, in his inventory, replacing the item slot for boots. He can upgrade this acorn from anywhere on the map to increase his power and movement speed, granting a passive that all his abilities heal him once fully upgraded.
T3 Acorn Heal: 15 + (15% of your Physical Power)
The Acorn you are given will almost always be your first item to upgrade after your starter build in the jungle for Conquest. For other modes however, T2 Acorn and a starter item is perfect.
ABILITY 1 | Dart
Ratatoskr dashes forward, dealing damage and slowing enemies hit for 3s. Dart pierces through minions and stops at the first enemy god hit. Dart's cooldown is also reduced by 2s for each enemy god hit by Flurry or Acorn Blast.
Damage: 70/105/140/175/210 (+70% of your Physical Power)
Mana cost: 50/55/60/65/70.
This is a great initiation and escape ability. You can use this to chase and secure the kill or slow the enemy to land your abilities easier, or for your teammates to catch up quicker.
The reason I get it at level 2 and max it out last is although the increasing slow IS nice, it is Ratatoskr's least damaging ability.
ABILITY 2 | Flurry
Ratatoskr spins around in a flurry of attacks, damaging nearby enemies and reducing their Physical Protections up to 4 times.
Damage: 25/40/55/70/85 (+20% of your Physical Power)
Physical Protections reduced per stack: 2/2/3/3/4
Mana cost: 60/65/70/75/80
Keep in mind that the way Flurry's protection reduction works, applies BEFORE flat and percentage penetration. On squishier targets this works wonders with taking them out quickly. On tanks however, Titan's Bane will have a lesser impact though not by much due to percentage penetration applying after armour reduction, which Flurry falls under.
Since the protection reduction is better early, I max this ability second for that protection shred to help with dealing with Gods in the early game.
ABILITY 3 | Acorn Blast
Ratatoskr shoots a blast of three acorns forward in a cone, each acorn dealing damage. Enemies hit by more than one acorn, take additional damage and enemies hit by all 3 acorns will be stunned for 1s
Damage: 40/55/70/85/100 (+30% of your physical power)
Mana cost: 60
This is the core of Ratatoskr's burst damage, if all the acorns connect. Totalling at 300 + 90% of your physical power at max rank when they all hit and apply a stun as well. You'll be using this skill a lot for clear as well as locking down enemies out of position.
This is the ability I max first because it is your main source of burst damage as well as your jungle clear. Simply basic attack once, move back a little then use Acorn Blast to hit all three jungle creeps for maximum damage rather than just the main creep.
ULTIMATE | Through The Cosmos
Ratatoskr charges up then leaps from the ground to a branch above his head. He may jump up to two more branches before choosing a landing location. Upon landing he deals damage and knocks up enemies. Through The Cosmos can be cancelled out or timed out early to strike down at the current target location. Additionally, jumping all three times results in a larger hit radius.
Damage: 200/260/320/380/440 (+70% of your Physical Power)
Mana cost: 100
Comically dubbed "Thor Ult with more mobility", Through The Cosmos makes a excellent ganking or teamfighting ability. Only having one point into this at level 5 is enough for you to engage or disengage to get away safely.
I max this ability last because the ability itself only gains increased damage and nothing else. The slow from Dart has a higher priority than this due to it.
Notes on Skill Order
Despite the fact you'll always be levelling Acorn Blast first at Level 1 for your early jungle clear...
(Though if you decide to do Solo, level Flurry first at Level 1)
You may choose to go with the skill order shown at the beginning:
You can use this skill order which prioritises Flurry over Acorn Blast.
Acorn of Yggdrasil
This will always be your first item, no matter what. The 50 power is just far too good to not pick up at the beginning of the game. The passive for healing is very helpful as well and keeps you sustained.
Due to the recent Void Shield nerf, it's no longer a core item and is now more of a nich/situational pick. Jotunn's now is going to be your second item in the jungle, or third if doing solo if you wish.
As stated above, this item is more of a situational pick now, rather than a core item. You can pick up this item third after Jotunn's Wrath if you wish for that extra pen which can be handy for the other physicals in your team. But again, situational.
As of 3.18, Hydra's Lament got a pretty good buff that can work on almost all assassins and not just Loki. The new passive this item got gives 2.5MP5 per 10% of your missing mana. Since Ratatoskr is ability based and will be using abilities frequently, you could pick this up instead of Void Shield, and maybe even have it as a core itme! Despite this item getting a slight nerf in 3.23 (15% CDR becomes 10% CDR), I don't see it really changing from any builds, I could be wrong but who knows.
Brawler's Beat Stick
The Penetration and Power is great as well as the passive to reduce healing when an enemy god is hit with an ability. Since Ratatoskr is ability based, he can really benefit from using this item.
33% Penetration, don't think I have to say anything else here. However, I would only get this when facing tanks, as Void Shield, Flurry and any flat pen items usually do the job well. Due to the price increase in Season 4, you'll typically want this last rather than a bit earlier.
Power and Protections as well as a handy passive for bonus power or protections, nothing else to say.
Stone Cutting Sword
After some recent testing, I found that Stone Cutting Sword works rather well on Ratatoskr, giving him some extra tankiness via using basics, as well as shredding up to 66 protections in total if used with Flurry and Void Shield. Worth picking up in the right situation.
The new Heartseeker... Where to begin here? Price increase due to the changes the item got, being 10 flat pen and a new passive, which makes your next ability proc deal +100% of your physical power on the first God hit and not on minions. Testing will need to be done here specifically.
Losing it's old tower proc only passive in favour for a more, slight CDR focused passive, The Crusher makes for a good item now for Assassins, even Ratatoskr. Since all of his abilities cooldowns are all over 10s, this item essentially gives 10% CDR every time you hit a basic attack on a God after a 5s cooldown. The more CDR, the better!
Hooh boy, this is a weird one! From doing research, it's actually better off NOT getting this as a starter item, but rather after your boots instead. But for this to work, you really have to be aggressive, secure kills/assists as much as possible. It may be fine in other game modes like Arena, Joust and Clash. But in Conquest, it doesn't have much use as a starter item and is more of a 3rd, nich item.
Breastplate of Valor
75 Protections, 20% CDR and Mana, strong item picked up often. Recommended but not exactly needed.
Hide of the Urchin
Health, Mana and 35 protections without stacks, 65 at max stacks. Very good item worth picking up, best gotten quite early.
Bulwark of Hope
Very good counter to most mages due to the high health and protections, as well the shield passive, it can really save you.
40 protections as well as 10% CDR and 20% CCR, another very good item especially due to the passive giving 15% mitigation after hit with hard CC.
Mantle of Discord
60 protections for both physical and magical and 15% CDR. Not a bad idea switching out Spirit Robe for this late game.
Some Health, Movement Speed, CCR and Attack Speed. Whereas all stats are good, except attack speed, where this item really shines is the passive. Increased speed when hit with a slow and immune to slows for 4s. Excellent item if the enemy comp has strong slows.
Excellent situational item has a healer of sorts or to reduce lifesteal from the enemy comp. Good to choose if you're support doesn't pick the item up. If they do, go with Bulwark of Hope instead.
Preferably picked up in the solo lane, Gladiator's Shield provides good sustain whilst trading pokes with your lane opponent early in the game. This COULD be an alternative to Breastplate of Valor or can be used together with it, but that would mean potentially ditching Jotunn's Wrath for a different item. Totally situational in my opinion.
2s of CC immunity, very helpful when facing against lost of hard CC. Since Ratatoskr can be locked down on a team with hard CC, you'll want this most of the time. 10/10 Relic
2s of damage immunity, useful for shielding yourself just before you die. Useful for when you see a gank coming to avoid most/all the damage. 10/10 Relic
A short-ranged teleport, useful for surprise ganks while keeping your Dart up for escapes or to chase. However, it is ALSO a good escape or juking tool if Dart is down. 10/10 Relic
If you're playing Solo, pick this up first, it'll help when you need to get back to lane as quickly as possible. Also good for teleporting to wards placed for surprise ganks. 10/10.
Hand of the Gods
If you're playing Jungle, you'll need this relic pretty much at all times, too good to pass up. Faster clear at camps in the beginning, possibly stealing objectives such as Gold Fury or Fire Giant, or even an extra stun to secure a kill when upgraded. 10/10 Relic
Bracer of Undoing
The PERFECT counter to massive burst damage, Bracer of Undoing provides a fantastic burst heal after taking massive damage to keep yourself in the fight, this item can potentially counter a lot of the burst damage mages in the game.
This build is a damage focused build with as much Penetration as possible for you to deal damage, as the enemy comp may be building protections to counter you as well as any other physical gods on your team.
With the combination of Jotunn's Wrath, Brawler's Beat Stick and The Crusher, you have more than enough penetration to deal as much damage as possible with your abilities due to Ratatoskr's high burst.
If need be, replace Brawler's Beat Stick or The Crusher with Winged Blade if the enemy team have slows as with the new season, Heavenly Wings will only cleanse slows and not make you immune to them for the duration.
You have some protections with Spirit Robe but not a lot of it, so you are still rather squishy and you should not be diving in recklessly unless the opportunity for the perfect gank is available and you have enough time to escape. This changes slightly however in the late game, when you switch it out for Mantle of Discord, where you have 60 protections as well as a good AoE effect passive.
The aim of this build is to be more of a frontline tank which Ratatoskr can do very well due to the high base damage on his abilities.
This allows you to stay in the enemy's face a lot longer due to how tanky you are. You can either get Hide of the Urchin or Titan's Bane depending on if you want more tankiness or more structure and objective (Fire Giant comes to mind) push. If you choose Hide of the Urchin for more tankiness then get the item earlier, you're 3rd or 4th item.
Which to go for...
So the real question is, which of these two builds do you go for depending on the situation? (Applies to non-conquest modes specifically) If your team lacks a tank, then the second build is just for you, providing lots of protections as well as a slow immunity due to Winged Blade if the enemy comp has a lot of slows, which can hurt Ratatoskr's mobility if his dash is down and his ultimate is down.
However, if you want to be a main source of damage for your team and take out squishies pretty quickly then go for the first build. The sheer amount of flat pen you have (40 in total if you choose to not take Winged Blade!), is massive especially in the early-mid game then with the percentage pen from Titan's Bane for the transition into late game. The Crusher's new passive encourages AA cancelling when attacking for the extra CDR on your abilities once every 5 seconds along with the 40% CDR in the build.
NOTE: The situations explained below will act as if you are playing Jungle as Ratatoskr, but it applies to all game modes in terms of how you play. Also, we are going to be using the first build example for this explanation.
To begin, you'll want to head to solo to help clear the wave before contesting the fire elementals against the enemy solo and jungler. After that, go back to wave to clear then go for your buffs, starting to roam after getting your speed buff. You'll want to play safe and not be TOO aggressive until you have your Acorn of Yggdrasil online. It gives the biggest power spike in the early game since you'll have 10 more Physical Power than those that have Warrior Tabi online. When you have the Acorn up, this is when you can start being aggressive because you'll have it first since you don't have to back to base in order to purchase it, something that makes Ratatoskr so potent.
Regardless, your abilities won't be levelled too much so don't be overconfident on securing a kill as at times, your abilities just miiight not do enough damage in order to secure it so be careful. You'll be helping out your team with ganks if they need it, secure buffs for them whilst also farming yourself to get ahead.
This is where Ratatoskr REALLY shines. You'll have Acorn of Yggdrasil, Jotunn's Wrath, Brawler's Beat Stick / The Crusher, and Tier 1 of either The Crusher / Brawler's Beat Stick, or Winged Blade if the situation needs it. If the enemy isn't prepared and aren't careful, you can shred them in seconds with his high burst damage and combos with the penetration from your items. Only chase if you think you can take the enemy out quickly enough before the enemy team catch up and try to stop you as you have no protections just yet and will be squishy.
With your team, you'll be pushing towers and securing objectives (Gold Fury specifically), to help with getting your team's and your own build online faster.
This is where you'll have all your items online, where you damage has fallen off a little bit fallen off a bit due to Ratatoskr being an Early Game God, he is still relevant because of the knockup on Through the Cosmos, it can prevent enemies escaping, interrupt teamfights for a chance of your team escaping or following up.
A lot of teamfights will happen over the objectives and your job is to try and take out their main damage dealers in the backline, the Mid and ADC (usually Mages and Hunters) as well as the other Jungler (Assassins typically).
In conclusion, Ratatoskr is still a strong assassin currently in Smite and even after his recent nerfs, he still does a lot of damage and can be a big threat if not taken care of quickly. He's in a great spot right now, though I miss the variety the acorns and kind of hope they're brought back someday with the same stats as the curent acorn, but different passives. I hope you all enjoyed this guide and it helped you out! Good luck on your adventures with using Ratatoskr on Smite!
Credit to hedgieart on deviantART for the Ratatoskr image used in the banners!
Background found on Google, no artist name, if anyone knows the artist please contact me, thank you!
Credit to Branmuffin17
for the feedback on my guide!