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Because when a team wants damage. Hunter is the answer.

0 0 3,366
by GrAngel updated December 7, 2016

Smite God: Rama

Build Guide Discussion 0 More Guides
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Rama Build

1st Item. Finish this FIRST (Build stacks)

Build Item Devourer's Gauntlet Devourer's Gauntlet

2nd Item. (A.Speed, Movement + Mana)

Build Item Ninja Tabi Ninja Tabi

3rd Item. (We need more A.Speed)

Build Item Ichaival Ichaival

4th Item. P.Power + A.Speed (Stacks must be 40+)

Build Item The Executioner The Executioner

5th Item. P.Power + C.Rating. The Pain Is Coming (Your stacks must be 60+)

Build Item Deathbringer Deathbringer

6th Item. P.Power + C.Rating + A.Speed + M.Speed. The Pain came (Stacks must be 75)

Build Item Demon Blade Demon Blade

Relics. I normally buy the first 2. (Take teleport when you have towers on the map)

Build Item Frenzy Frenzy
Build Item Heavenly Wings Heavenly Wings
Build Item Teleport Fragment Teleport Fragment
Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads

Rama's Skill Order

Astral Strike

1 X Y
Astral Strike
2 8 12 16 18

Infinite Arrows

2 A B
Infinite Arrows
1 4 6 10 14

Rolling Assault

3 B A
Rolling Assault
3 7 11 15 19

Astral Barrage

4 Y X
Astral Barrage
5 9 13 17 20
Astral Strike
2 8 12 16 18

Astral Strike

1 X
Rama switches to a more powerful arrow that pierces and slows enemies. This ability consumes 1 of Rama's Astral Arrows and deals bonus damage with every shot. Damage from this ability is reduced to 80% for each enemy hit after the first. Rama cannot toggle this ability if he has no Astral Arrows. The slow can be stacked up to 3 times.

Ability Type: Buff
Bonus Damage: 10 / 20 / 30 / 40 / 50
Slow: 10% (Stacks up to 3 times)
Slow Duration: 1.5s
Cost: 15 + 1 arrow per shot
Infinite Arrows
1 4 6 10 14

Infinite Arrows

2 A
Passive: While this buff is active, every 3rd successful hit on an enemy god will immediately generate an Astral Arrow.

Active: Rama gains increased attack speed.

Ability Type: Buff
Attack Speed Increase: 40 / 45 / 50 / 55 / 60%
Attack Speed Increase Duration: 5s
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15 / 14 / 13 / 12 / 11s
Rolling Assault
3 7 11 15 19

Rolling Assault

3 B
Rama performs a roll in the direction he is currently traveling. After performing a dodge roll, for 5s Rama's next basic attack will consume an astral arrow that cripples the target and deals bonus damage. Rama incurs no movement penalty during this shot.

Ability Type: Dash
Bonus Damage: 20 / 40 / 60 / 80 / 100 (+30% of your Physical Power)
Cripple Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 11s
Astral Barrage
5 9 13 17 20

Astral Barrage

4 Y
Rama launches into the air and shoots 3 powerful arrows at the ground, each successive shot increasing in damage: 70%, 85%, 100% and decreasing in AOE size: 30, 20, 15. Every time Rama generates or picks up an Astral Arrow, the cooldown of this ability is reduced by 0.2s (includes passive regen + picked up deployables + generated arrows during stim).

Rama will fall down as soon as the 3 arrows have been used, or after 5s have passed. He is untargetable for the duration.

Ability Type: AoE
Damage: 190 / 280 / 370 / 460 / 550 (+55% of your Physical Power)
Damage (Max): 459 / 688 / 918 / 1147 / 1377 (+135% of your Physical Power)
Radius: 15 / 10 / 7.5
Cost: 80
Cooldown: 90s

That's my personal build as Rama. I used it many times. Seems to work for me or at least my play style as hunter in a team. As you build him try not to die many times. No need to focus on gods. Focus at minios. That build takes time to build or to see resaults but patient will be rewarded.

Rama's Skills Use:

*Use your "Astral Strike"(1st skill) to slow your enemies (to help your allies or to finish them off easier).
*Use offen your "Pick Me Up" (Your 2nd skill) for more A.Speed to kill faster the minion (for your stacks) or for the gods (later on).
*Use your "Rolling Assault" (3rd skill) to avoid or to chase your enemies (when they are low). With the "Rolling Assault", you can escape of some CCs (Crowd Controls) too.
*Use your "Astral Barrage" (4th skill or Ultimate if you prefer) as the most of the Ultimates to finish off low health players. Take your time (not too long) and aim. Needs a little practice. Beware of the enemies that may wait for you to jump down from the air. Keep in mind as you are up to have ready your "Rolling Assault" (3rd skill) so that can help you escape from those enemy players.


Those are all the advice that I can give you. Propably are not many but i hope to help some of you guys.
Thank you for your time in my guide. I hope to help you as well. Good Luck & Have Fun.

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League of Legends Build Guide Author GrAngel
Because when a team wants damage. Hunter is the answer.
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