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Bakasura - the Counter Pick to Tanky Enemy Junglers

6 0 98,756
by masterricu updated February 1, 2017

Smite God: Bakasura

Build Guide Discussion 14 More Guides
Choose a Build: Bakasura Conquest
Bakasura Conquest Full damage Baka (not recommended)
Tap Mouse over an item or ability icon for detailed info

Bakasura Build

Final build

Build Item Warrior Tabi Warrior Tabi
Build Item Ichaival Ichaival
Build Item Hastened Fatalis Hastened Fatalis
Build Item The Executioner The Executioner
Build Item Qin's Sais Qin's Sais
Build Item Spirit Robe Spirit Robe

Leave Base

Build Item Bumba's Mask Bumba's Mask
Build Item Boots Boots
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Relics

Build Item Heavenly Wings Heavenly Wings
Build Item Aegis Amulet Aegis Amulet

Bakasura's Skill Order

Take Down

1 X Y
Take Down
2 15 16 18 19

Eat Minion

2 A B
Eat Minion
1 8 10 11 12

Butcher Blades

3 B A
Butcher Blades
3 4 6 7 9

Regurgitate

4 Y X
Regurgitate
5 13 14 17 20
Take Down
2 15 16 18 19

Take Down

1 X
Bakasura leaps to his ground target location, dealing damage to all enemies in the area, increases the damage they take from all sources by 10% and lowers their healing received for 3s.

Ability Type: Circle, Leap, Damage
Damage: 100 / 160 / 220 / 280 / 340 (+60% of your Physical Power)
Damage Taken Increase: 10%
Healing Reduction: 40%
Duration: 3s
Radius: 15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Eat Minion
1 8 10 11 12

Eat Minion

2 A
Bakasura grabs a minion and devours it, healing himself, restoring Mana, reducing his 1st and 3rd ability cooldowns, and gaining a Protections Buff. Large Jungle monsters must be at 33% Health to be eaten, but will provide 2 minions toward Regurgitate. Up to 6 minions can be stored for Regurgitate.

Ability Type: Target, Buff
Heal: 60 / 115 / 170 / 225 / 280 (+70% of your Physical Power)
Mana Restore: 60 / 65 / 70 / 75 / 80
Cooldown Decrease: 1.5s
Protections: 10 / 15 / 20 / 25 / 30
Protections Duration: 10s
Cost: 40
Cooldown: 10 / 9.5 / 9 / 8.5 / 8s
Butcher Blades
3 4 6 7 9

Butcher Blades

3 B
Bakasura passively gains Physical Power. When activated, he gains additional true damage on each strike for the duration.

Ability Type: Buff
Passive Physical Power: 5 / 10 / 15 / 20 / 25
True Damage: 10 / 25 / 40 / 55 / 70
Duration: 6s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Regurgitate
5 13 14 17 20

Regurgitate

4 Y
Bakasura regurgitates all of the minions consumed by his Eat Minion ability at his ground target location that Slows for 3s and Cripples enemy players. This area lasts for 6s. Bakasura's Basic Attacks become cone attacks and he is immune to Crowd Control for a short duration. Bakasura is able to use Eat Minion on his regurgitated minions.

Ability Type: Circle, Buff, Damage
Slow: 30 / 32.5 / 35 / 37.5 / 40%
Slow Duration: 3s
Cone Attack Duration: 6s
CC Immunity Duration: 1.5s
Minion Damage: 17 (+15% of your Physical Power)
Radius: 25
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90 / 85 / 80 / 75 / 70s

Introduction

Hello Smitefire, I have some time between classes so I'd figure I could wright a guide real quick. Baka is definitely an underrated god, mostly because of his lack of cc and weak ult, however he does shine against certain team comps, specifically tanky teams, and is actually top pick/ban worthy in duel.

Here I will be explaining not only how to build and level him, but when to pick him in ranked, how he goes against certain matchups.

Skills


This is the ability you max Last. Its really only there for the mobility, if you ever use this ability for damage, then you just wasted your escape and are more then likely dead. Do NOT use this ability for damage unless to confirm a 1hp kill.


Get this ability at rank 1 to speed up buff clear time, as its his best level 1 ability. From there, max this 2nd as the heal and protections gained are huge when fighting. I'd also suggest you set this to insta cast that way you can grab a minion in the fastest split second time possible.


This is the ability that defines Bakasura. Max this ability 1st as this is what allows baka to absolutely shred through tanks.


I choose to level this of his jump because of the increased slow. Hopefully in the future baka will get buffed as his ult is a little weak, but as it is now I find it more useful than leveling his jump.

This is all the damage you need!



Im making huge changes to baka's build, primarily removing mantle as it hurst his dps too much and adding damage via ichaival instead.

Ive argued in the past, but the more I play baka, the more I realize how weak his mid game is going straight into fatalis. Truth be told, you dont have to "stick" to people if you can kill them fast enough. Building Ichaival early improves buff camp clear time, and it will help you box your way out of a fight, since early game you arent wanting to fight, usually not until you have 4-5 items online first.

Ive opted for Warrior Tabi since its gives you better burst heal early game, and also keep you from overcapping attack speed. Ichaival is an incredible early game item, followed by Hastened Fatalis for mobility as well as more attack speed for Butcher Blades. The exectutioner outdamages qins against most gods since it has more attack speed. Then I settle for Qin's Sais 5th.

I do believe that baka is too easily blown up, so I would not recomment more damage, but instead a Spirit Robe for some protections and mitigations from cc chains. You can go Stone Cutting Sword last item, if you are snowballed and dont care, however competitively spirit robe is the smarter choice to make.

Items NOT to build on Baka!


Fatalis just has a better time to kill. Also most people pick up a sprint against baka, so going a less dps more control item for baka isnt going to help him much if he cant keep up himself.


As said before, executioner does the same job but better.


Lil baka doesnt have much raw power to work off of. Since a good fraction of his damage comes from Butcher Blades, you need attack speed more than anything.

When to pick in ranked?

As its been mentioned, baka works well against tanky team comps. If the enemy picks an Athena or Cabrakan or Ymir jungle, this will be a good choice. How you tell is they usually have another guardian on the team that doesnt clear well, meaning their 2nd guardian is either solo or jungle, more likely jungle than anything.

His hardest counters god wise would be Bellona and Hun Batz as hes more mobile and can totally negate your ult with his if timed right. Item wise, witchbalde midguardian and sprint counter him as well.

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Collapse All Comments

1
Zilby (132) | October 26, 2016 10:21pm
So I'm not going to get into all this debate that everyone else has seemed to get into regarding this build because honestly two defense items on Bakasura really isn't that big of a deal. However I will give some advice if you're going to build two defense items.
  1. Effective Health: When building defense, what you're really trying to do is increase your effective health (ie: the amount of health you have when you consider both health and protections, aka the amount of damage you can take from an enemy). The formula for this can roughly be seen here:

    Effective health = Health / (100/(100+Protections))

    As you can see, effective health is calculated by factoring in your god's health and protections, thus it is easy to understand that getting a balance of each is the best way to increase your effective health. Getting too much health or too much defense will always give diminishing returns, thus we know that only stacking one is inefficient. I would highly recommend you swap either Spirit Robe or Mantle of Discord for an item with health as its primary stat to remedy this.

  2. Physical vs. Magical Protections: In Conquest, not all protections are created equal. Simply put, physical protections are better than magical protections. Why is this? Well there's a few reasons. Minions, towers, phoenixes, jungle camps, gold fury, fire giant and the enemy titan all deal physical damage. Team comps also generally have 3 physical and 2 magical gods, and one of those magical gods is usually the least dps heavy god in a comp. On top of that, the enemy ADC is almost always physical, and you generally want more defenses against the enemy damage carry. Of course team comps vary, and you want to take that into account when you counterbuild, but as a rule of thumb, you generally want more physical protections than magical protections.

So how would I remedy this build? I'd probably ditch Mantle of Discord for a health, or health & physical defense item (personally I think that between the two Spirit Robe is more cost efficient). Some strong options on Bakasura include Winged Blade, Mail of Renewal, Midgardian Mail, and magi's blessing.
1
Branmuffin17 (394) | November 8, 2016 2:05pm
Masterricu, are you considering any of the suggestions Zilby provided? Are you also considering adding more content to this guide?
1
masterricu (12) | November 10, 2016 5:37pm
Ive tried the mail of renewal build and I still think it is a little weak.

I might be temped though to split my protections and opt for Breastplate of Valor and Bulwark of Hope instead just to make the build cheaper. Maybe gengi's, Im not sure yet.

As far as content goes, I will be adding a little more but not much. Sadly its just not his meta in conquest, so I havent really had the chance to try things on him. :(
1
masterricu (12) | October 26, 2016 9:15pm
Quoted:
I only mentioned Freya as an example to point out some unique cases where you would likely build glass cannon. I do want to point out that I clarify in multiple sections that I absolutely support at minimum 1 protection item for Baka, so don't lose sight of that...a conversation about a glass cannon build isn't even in play here.


I realize that, its just that 5 damage items on baka isnt great either. Mail of Renewal is an interesting item to consider, I just think its slightly weaker than Spirit Robe.

Quoted:
I can't argue with your scores at all, and will assume you're just a better player than me. I almost never get scores like that. And yes, if you're just absolutely destroying and snowballing, sure, glass cannon whatever just because you can =P That said, the one comment I have on pretty much every build in your pic would be that, at least normally, when you build Ichaival, it's (in a way) like a cheap substitute for The Executioner, and is usually replaced with Exe in the late game. Since you opted for Ich early, you can probably get away with going from Ich straight to Qin's Sais and get better function than getting Exe next. I'd probably say the only time I go from Ich to Exe would be if the enemy team has at least 3-4 physical gods (Ich passive) and your team has 3+ physical & damaging gods for the Exe passive (not a full tanky Guan or Herc or something). Otherwise, Qin's Sais it would be (at least for me, and maybe for you to consider?).


Ive tried both, and honestly Butcher Blades is better than Qin's Sais passive. So going straight into exec actually does more dps. This again, depends on how you enemy is building, but in my experience its better against everyone from 2000-2500 health.

Quoted:
Regarding Baka taking towers...I don't know this, so can you advise? Does Butcher Blades work on towers? If so, I see what you mean. I know abilities generally don't enhance damage...like Freya's Irradiate doesn't increase her tower damage, so I'm thinking Butcher doesn't either. But sure, his quick attack speed already is going to help tower damage...and thinking about it, if you're building Crusher late, the stacking pen is helpful, but the stacking attack speed is going to cap him pretty quickly, making it an inefficient item...to a degree. The high power and pen is still nice, but at that point, I would say Brawler's Beat Stick is probably the better option. Talk about that more in a bit.


Butcher Blades dont help against towers, but your ult can tank tower/phoenix while you hit it for 70ish per auto extremely fast. In Duel he certainly has no problem backdooring towers. He might not be a Bastet or a Loki, but I'd say hes the 3rd most BM god in terms of split pushing. Crusher not really needed imo.

Quoted:
Yes, you're trying to kill them when you ult, and if you do that in a 1 v 1 or 2 v 2, you might be able to get those kills. But in more of a full teamfight, you might get a couple of initial hits on multiple enemies (say Hercules + 2 squishies or whatever), before you have to more specifically focus on your main target. Just one of those hits on Herc with Beat Stick will drastically reduce his healing potential. A couple of those hits will weaken his physical protection via The Executioner + Stone Cutting Sword, softening him up for teammates while you finish off your first target. And that's all I'm saying. There's absolutely some utility that can come into play, but it seems you're dismissing it, as your only example is to ult until they're dead, and that's it.


I dont think Brawler's Beat Stick works well on baka. It doesnt work on his Eat Minion or Butcher Blades, not sure if it works on the cripple, and using it on his jump is a bad idea.

Quoted:
If you've been finding Ichaival to work (you've been using it recently, right?), why not add that? Or you used it, but you don't generally suggest it to anyone following your guide/build?


Its not a bad item on him at all, its just not a ranked conquest item. Because Bakasura is a low tier god, you dont really want to be first picking him when other options are available.

However if the enemy team comp is really tanky for whatever reason, this is where bakasura shines. In which he makes better use of The Executioner then ich. You should be picking your junglers based of the enemy team, if they are squishier pick junglers like Fenrir or Thor with high ability based damage and combos to give their squishy team a nightmare. If they go tanky, go Bakasura Kali or Nemesis so you can shred through them with autos.

Its also encouraging people to step out of their comfort zone and give ranked a try. Knowing when to pick gods increase your chance of winning, which in turn will keep them playing ranked, hopefully.

Quoted:
And yes, yes, I did absolutely forget about Insatiable Hunger. That is a good point, but...it's also situational, and only applies for 10 seconds AFTER you get a kill. So the passive is great for helping you get multiple kills or whatever, but UNTIL you get that first kill, you're not at max attack speed. If you're ganking a lone enemy, you won't benefit at all from it. If you're looking to be accurate, your statement should read "At that point Qin's is his peak for attack speed items because he hits max attack speed after he gets a kill or two."


You misunderstand his passive. It procs for on each minion you kill. So kill two minions, eat a third, boom max passive. You can see this happen if you pay attention to your bottom left part of the screen, as well as notice it general.
1
Branmuffin17 (394) | October 26, 2016 10:08pm
Oooh...acknowledged. I don't think I ever realized that about his passive. Good point. Thanks for the clarification.
1
masterricu (12) | October 26, 2016 8:15am
Quoted:
The other side to that is that you argue it's important to build protections. I agree, and I'd almost always build at least 1 good protection item unless I was Freya jungle, but I'd also say that that's not what Zero was saying. The only point he was making in the original response is about you saying more offensive items are straight up bad. Such a definitive statement leaves no flexibility for anything else.


The difference with Freya Ao Kuang and Loki is that freya has built in lifesteal, and ao and loki have invis abilities meaning they dont have to build defense because they have other means of living.

Most of the time I'd say building glass cannon is a bad idea. There are a few exceptions where you are snowball baka and the game doesnt matter much anyway. Ive had this happen quite a bit, but then again these werent against the best players either.

Again, these are in snowball circumstances. In a close match against skilled players, I wouldnt be able to get away with this.

Quoted:
CDR and defense are nice. CDR isn't necessarily hugely important, but as I stated above, defense is good. What I think we're losing sight of here is that other items have other utility effects...now I'm not talking about building Rage, but I am talking about SCS's extra protection reductions, or considering The Crusher for objectives, or Brawler's Beat Stick if you're facing a particularly pesky Hercules or Terra or something. Those are all very, very functional offensive items, when used in the right situations.


Of course there are niche items, but generally speaking baka takes towers quickly enough with his regular build, and healers arent too much of a problem since baka shreds through Tyr Hercules Guan Yu Terra Sylvanus Hel Ra and any other healers quickly anyways.

I do think witchblade is sometimes a good pickup, but that really comes down to knowing your enemy and is not something you want core 95% of the time.

Quoted:
Waaaaaaitwaitwait. Yes, people can have 2 relics...but are you only talking about going after the same enemy over and over? And that the enemy is never attacked by your teammates? That's what it's sounding like, and that example is then very situational. Because your Ymir + Scylla might make them burn through their Purification and Sanctuary so that both are on CD when you go to attack them. I totally get what you mean, but hey, if you make them burn through at least one or two relics, they're easier game for your teammates too.


Also vise versa. Relying on your teammates to burns actives for you, even in ranked, is often times wishful thinking. But you have to make do with what you get.

Quoted:
@masterricu: I think you're taking Zero's statement a bit out of context. You should consider the whole statement..."unless they're actively hunting you in which case your 2 defense items over damage won't do you much good either." I don't think this is childish or uninformed...he may be talking about a very specific situation, but that's likely to be pretty accurate. Building almost full tank as Support, I've gotten absolutely DEMOLISHED even with ~200 protections each when 3+ enemies are on me (e.g. me going in and disrupting so a teammate can escape...or me just being completely out of position).


Bakasura has very good mobility, meaning unlike Ymir Sylvanus or Ares, he can run in do his damage, not get bursted himself, and jump out. Thanks to the items we build, his movement speed as well as speed buff makes him close to uncatchable. The defense items are there to protect him from burst. Burst so fast that you dont have time to react to.

Quoted:
Agreed about diminishing DPS based on increased power (at least potentially). However, again, what about a teamfight? It starts (you're not in the middle of it of course), a couple of CC abilities are used, and you jump in. Let's say your last 2 items are Mantle of Discord and either Stone Cutting Sword or Brawler's Beat Stick. You ult, and now your attack is a cone, which is able to hit 2-3 enemies at a time. SCS might not really help finish off the tank you're hitting as you focus the squishy, but it's going to weaken them further to help your other physical teammates take them down, and the effect is potentially working on multiple gods at once. Beat Stick might be just enough (say your team's Curse is down) to prevent that Herc from healing up during an elongated fight. So you want to consider that depending on the situation, it's not so much about taking down an enemy 0.3 seconds quicker...there's utility involved.


The point is, unlike a bruiser, you ARE KILLING THEM when you ult, not just weakening them for your team. They HAVE to aegis or sprint if they want to live, even with those 4 items, and no, healing doesnt save them. If you can kill them in 2.5 seconds and your ult lasts twice that long, healing doesnt matter.

Now because baka is a melee ranged god, he often takes damage while he deals it. Killing them a slight of a second faster isnt as good as killing them quickly while being tanky doing it. Thats the reasoning behind my build.

Quoted:
Regarding your 4 attack speed items...well, you're close, but if I'm looking at it correctly, you're at 2.2 attack speed, and max is 2.5.


You are forgetting Insatiable Hunger, which does take him to the 2.5 max attack speed.
1
Branmuffin17 (394) | October 26, 2016 1:34pm
I only mentioned Freya as an example to point out some unique cases where you would likely build glass cannon. I do want to point out that I clarify in multiple sections that I absolutely support at minimum 1 protection item for Baka, so don't lose sight of that...a conversation about a glass cannon build isn't even in play here.

I can't argue with your scores at all, and will assume you're just a better player than me. I almost never get scores like that. And yes, if you're just absolutely destroying and snowballing, sure, glass cannon whatever just because you can =P That said, the one comment I have on pretty much every build in your pic would be that, at least normally, when you build Ichaival, it's (in a way) like a cheap substitute for The Executioner, and is usually replaced with Exe in the late game. Since you opted for Ich early, you can probably get away with going from Ich straight to Qin's Sais and get better function than getting Exe next. I'd probably say the only time I go from Ich to Exe would be if the enemy team has at least 3-4 physical gods (Ich passive) and your team has 3+ physical & damaging gods for the Exe passive (not a full tanky Guan or Herc or something). Otherwise, Qin's Sais it would be (at least for me, and maybe for you to consider?).

Regarding Baka taking towers...I don't know this, so can you advise? Does Butcher Blades work on towers? If so, I see what you mean. I know abilities generally don't enhance damage...like Freya's Irradiate doesn't increase her tower damage, so I'm thinking Butcher doesn't either. But sure, his quick attack speed already is going to help tower damage...and thinking about it, if you're building Crusher late, the stacking pen is helpful, but the stacking attack speed is going to cap him pretty quickly, making it an inefficient item...to a degree. The high power and pen is still nice, but at that point, I would say Brawler's Beat Stick is probably the better option. Talk about that more in a bit.

Relying on teammates to burn actives...no, I never said that. It's absolutely a possibility though. The thing here that I want to point out is that your arguments on CDR and relics and whatnot are stated in absolutes. No concession for possibility of relics being down, which works in your argument's favor, but is not a static, non-changing aspect of a match. I absolutely did not say you're relying on your teammates to make enemies burn actives...I just said that you can't JUST use an example of a single enemy with their relic CDs making at least one always available, and have the statement be very representative of a normal match...right?

Back to the idea of Brawler's Beat Stick, Stone Cutting Sword, The Executioner, etc., with utility functions that not only benefit you, but possibly your teammates as well. Yes, when you ult, you're trying to kill the enemy. That ult makes your attacks a cone, as you very well know. So let's take this to a possible situation...when you ult, that cone allows you to hit multiple people. This doesn't mean you're going to try to kill 2-3 grouped enemies at once, unless they stand still and bunched up.

Yes, you're trying to kill them when you ult, and if you do that in a 1 v 1 or 2 v 2, you might be able to get those kills. But in more of a full teamfight, you might get a couple of initial hits on multiple enemies (say Hercules + 2 squishies or whatever), before you have to more specifically focus on your main target. Just one of those hits on Herc with Beat Stick will drastically reduce his healing potential. A couple of those hits will weaken his physical protection via The Executioner + Stone Cutting Sword, softening him up for teammates while you finish off your first target. And that's all I'm saying. There's absolutely some utility that can come into play, but it seems you're dismissing it, as your only example is to ult until they're dead, and that's it.

It's the consistent lack of variables, both in the build, and the comments, where I think there could be improvement.
  • You said Witchblade is a potential, situational item. Why not add it to the list of items, title it as a situational item, and explain it quickly in the body of the guide?

  • Don't know how it would work, but what about considering an item like Mail of Renewal as another defensive option? Combining that with Mantle of Discord will give you some protections, add some health to increase your total effective health, and damn if it wouldn't really help sustain you as you try to chain multiple kills, enhancing your ability to stay alive with the passive regen while you take advantage of Insatiable Hunger?

  • If you've been finding Ichaival to work (you've been using it recently, right?), why not add that? Or you used it, but you don't generally suggest it to anyone following your guide/build?
And yes, yes, I did absolutely forget about Insatiable Hunger. That is a good point, but...it's also situational, and only applies for 10 seconds AFTER you get a kill. So the passive is great for helping you get multiple kills or whatever, but UNTIL you get that first kill, you're not at max attack speed. If you're ganking a lone enemy, you won't benefit at all from it. If you're looking to be accurate, your statement should read "At that point Qin's is his peak for attack speed items because he hits max attack speed after he gets a kill or two."

That said, I myself likely wouldn't max attack speed through items to any further extent than your currently suggested offensive items.
1
masterricu (12) | October 26, 2016 8:21am
xZeroStrike wrote:
Thing is, he didn't even get my original point right.

He said "building damage is bad because if you ult they'll counter ult or use sprint/puri/aegis".

Read that 15 times and then tell me again that I'm wrong in saying that's wrong. With that statement he's literally saying that damage won't do anything because of a counterult/ sprint/puri. That's wrong, since puri, sprint and most ults do NOT prevent you from taking damage. and THAT was my original point.

But of course, didn't even read/understand it correctly and immediately jumps on the way to defensive ways and even starts telling me stuff that I allready know such as that leveling the ult before your leap is a better idea because of the utility, etc... I didn't even ask for that nor was my original point indicating that I needed any of those explanations.


I will include a separate build to this if you do chose to go class cannon.

I have done it myself, Ive posted the those games above. And speaking from experience, its not a good idea to do unless you have snowballed. Glass cannon is > risky for only a .5 second dps payoff.
1
xZeroStrike (46) | October 24, 2016 9:02am
I just want to correct you on something:

Quoted:
Building more damage than this, such as stone cutting sword or rage, is a bad idea because most of the time when baka attacks with his ult, the enemy will sprint, aegis or ult you back, so they are immune to it.


This is almost completely false.

Not every ult makes you immune to damage, only CC. Stone Cutting Sword and Rage passives are not CC.

CC is stuff like slows, roots, stuns, etc...

Sprint also doesn't make them immune to any of this. The only thing that does make them immune is ults that make them unhitable (for example Nu Wa's ult where she flies in the air before raining fireballs), and "aegis", now known as sanctuary, which makes you immune to any form of damage for 2s.


Bakasura's ult is almost never used solely for the slow. Unless you're only talking about the slow effect specifically, which in that case you should specify that, your statement is wrong.
1
masterricu (12) | October 24, 2016 5:25pm
CC immune ults make you immune to the criple, allowing you to escape it. The reason you dont build extra damage, is because if your ult forces their sanctuary, sprint, or ult, and their team collapses, youre now dead.

Because you also lack defense and cooldown, its hard to put your ult to use when they dont aegis and still outtrade, ESPECIALLY in teamfight situations. Without cooldown, they will just be able to aegis again soon after you ult.

There is such as thing as diminishing returns, and building more power than that will only change your time to kill by a fraction of a second. Meanwhile being a HELL of a lot squishier yourself. At high level play, its wise to take the half second difference in dps and be able to survive your attack in the first place, that way you dont bait yourself with your ult.

Bakasura's build does 3 things. Slow, cripple, and spits out minions. I said the reason you LEVEL IT OVER YOUR JUMP IS FOR THE INCREASED SLOW %. Which is correct. You DO NOT want to use your jump for damage, so it just makes sense to level the ult for more control instead.
1
xZeroStrike (46) | October 25, 2016 7:25am
The thing is, Assassins (and thus also Bakasura) are inherently that squishy that IF the enemy team collapses on you, you're dead regardless of those 2 defense items.

Quoted:
CC immune ults make you immune to the criple, allowing you to escape it. The reason you dont build extra damage, is because if your ult forces their sanctuary, sprint, or ult, and their team collapses, youre now dead.
Pretty much invalid reasoning.

Next, originally you were talking about how building damage is a bad idea. Damage, my friend, is the key here. We weren't talking about the cripple or slow to start with anyway. Plus, Rage and Stone Cutting Sword provide 80 power total. 80, that's sure to cut TTK more than just half a second, unless you cannot land your attacks.

Furthermore, there's a thing known as Cooldowns in this game. Relics have a way longer cooldown than Ults. (Relics are at 160s CD, ults at average 90s) So if they use sanctuary to escape, or beads, you'll have your Ulti back before they have their relic.

Now, you talk about high level play
Quoted:
At high level play, its wise to take the half second difference in dps and be able to survive your attack in the first place, that way you dont bait yourself with your ult.


If you're a high level assassin player, you should be wise enough to never attempt to fight more than 1 enemy at a time and you'll be able to estimate your chances of winning ganks a lot better. So if you are at "high ranked play" there should be no reason you are fighting an entire team, unless they're actively hunting you in which case your 2 defense items over damage won't do you much good either. During teamfights it's your job to pick them off one by one, not the entire group at once.

Quoted:
Bakasura's build does 3 things. Slow, cripple, and spits out minions. I said the reason you LEVEL IT OVER YOUR JUMP IS FOR THE INCREASED SLOW %. Which is correct. You DO NOT want to use your jump for damage, so it just makes sense to level the ult for more control instead.


Why are you saying this? I know that, and that was never my point to begin with.




I'm going to assume you simply didn't read my comment right or took it the completely wrong way.

You said that more damage is useless due to them using relics when you use your ult. That has nothing to do with eachother. Furthermore, you can still damage while not using your ult, remember?

Oh, and power + CD is possible. First item that comes to mind would be Jotunn's Wrath. May not be the most ideal item for baka, but it exists.
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