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Aura build for Arena

0 4 12,977
by Skaatje updated June 2, 2014

Smite God: Ares

Build Guide Discussion 0 More Guides
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Ares Build

Final build

Build Item Shoes of Focus Shoes of Focus
Build Item Sovereignty Sovereignty
Build Item Void Stone Void Stone
Build Item Pestilence Pestilence
Build Item Mystical Mail Mystical Mail
Build Item Rod of Asclepius Rod of Asclepius

Active items

Build Item Greater Blink Greater Blink
Build Item Enfeebling Curse Enfeebling Curse

Ares's Skill Order

Shackles

1 X Y
Shackles
3 15 16 18 19

Bolster Defenses

2 A B
Bolster Defenses
2 8 11 12 14

Searing Flesh

3 B A
Searing Flesh
1 4 6 7 10

No Escape

4 Y X
No Escape
5 9 13 17 20
Shackles
3 15 16 18 19

Shackles

1 X
Chains extend from Ares' shield, doing damage to all enemies in its path. Hitting a god shackles them to Ares, Cripples them, preventing movement abilities, dealing the same damage every second while slowing them by 15% and buffing Ares. While shackled, Ares can fire another chain for free within 2s. Jungle Camps take an extra +40% damage.

Ability Type: Line, Cripple, Damage
Minion Damage: 70 / 90 / 110 / 130 / 150 (+15% of your Magical Power)
God Damage per Tick: 20 / 40 / 60 / 80 / 100 (+15% of your Magical Power)
Speed Buff per Target Shackled: 15%
Duration: 4s
Max Shackles: 3
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Bolster Defenses
2 8 11 12 14

Bolster Defenses

2 A
Ares strengthens the defenses of himself and all nearby allies for 6s, granting Basic Attack Damage, Protections, HP5, and reducing Crowd Control durations. For each shackled enemy, the Protection Buffs are increased.

Ability Type: Circle, Buff
Protections: 20 / 25 / 30 / 35 / 40
CC Reduction: 30%
HP5: 25 / 30 / 35 / 40 / 45
Shackle Bonus: 7
Radius: 35
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15s
Searing Flesh
1 4 6 7 10

Searing Flesh

3 B
Flames pour forth from Ares' shield, engulfing enemies in a cone in front of him causing damage every .5s for 4s. Ares is immune to Knockback for the duration.

Ability Type: Cone, Damage
Damage Per Tick: 15 / 20 / 25 / 30 / 35 (+7% of your Magical Power)
% Max Health Per Tick (Gods): 1 / 1 / 2 / 2 / 3%
% Max Health Per Tick (Minions): 4%
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 12s
No Escape
5 9 13 17 20

No Escape

4 Y
Ares throws chains out to all enemy gods in an area around him. All enemies hit by the chains are pulled to Ares after 2.5s, taking damage and are stunned.

Ability Type: Area
Damage: 200 / 275 / 350 / 425 / 500 (+40% of your Magical Power)
Stun: 1s
Radius: 35
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 100s

Introduction

Hello there! I am Skaatje.

Pretty new to Smite and to making guides. So this is a guide mostly for practising how to make a guide and for my own and friends' reference to playing Ares in our current arena set up.

If you find any errors or have tips for me on how to improve my guiding skills, go for it! It's much appreciated and I will update this when needed.

TODO:

Make a skills column to explain how to use them
Make more variation builds for different situations

Why aura's?

I play Ares a lot in arena, usually setting up the kills for my team mates by using Ares' ultimate No Escape. But hearing my team mates bragging about their triple, quadra and pentakills, knowing you are the one who sets them up for them, kinda gets annoying after a few fights.

Seeing how Ares does not really do a lot of damage out of the box, I started playing a round with his passive Blessed Presence. At first glance it didn't seem like this would be such a good passive for a tank, but after some trial and error I found out that when you get the right items, he really does pack a punch!

And this is a win-win situation. Seeing how all these aura's to maximize Blessed Presence also really help out your team mates even more with all the buffs and de-buffs you're spreading around.

Pros / Cons

Pros:

Great sustain
Great damage (mid/late-game)
Great ultimate
Great looks


Cons:
No damage early game
Not great at chasing
Ultimate isn't hard to counter
Can get a bit boring after a few games

Items



The reason for bringing this item in first is the cool down reduction. The main problem of No Escape is that, if the enemy is using Purification Beads they will be able to get out of your ultimate before you've finished it.

Shoes of Focus will give you 15% CDR, wich is not that much really. So basically you will have to use No Escape as soon, or within a few seconds, when it's of cool down.

This will mean that you will have to communicate to your team mates that they will need a CDR item as well. Otherwise they will not have their ultimate of cool down when you should do yours.

You also have to be ware that you will be a bit more squishy then you would have been if you were using Reinforced Greaves for instance. So don't go too nuts right from the start.




Since our whole build revolves around the use of Ares' passive Blessed Presence, it is now time to start with our first aura item.

I choose Sovereignty because I started out with the Shoes of Focus for my extra CDR. Using them means you have a bit less protection then using standard boots, so getting some early HP and Physical protection, to me, seems like the smartest thing to do.

And also, it's like you've doubled up your Bolster Defenses by using Sovereignty and this makes your whole team just a bit more tanky at an early stage. They won't thank you for it, but they should!




By getting your second aura item completed you have now gained an extra 60 magic power through your passive Blessed Presence. So why not boost this even more, right?

An extra 40 magical power, together with a nice magical de-buff for enemies around you, really makes Ares, and the mages on your team, do a lot more damage.




The base stats on this item are pretty good, but I am mainly taking this because it performs really well when you are fighting healing-based, or high regeneration Gods.

Which seems to happen quite a lot in arena, at least on the level I am currently at.




Moar dots!

This item is really useful because of the damage aura. This makes that if you pull them in with No Escape, you start to do damage immediately.




An awesome +70 magic power, movement speed and some nice HP regeneration. Why are we discussing this?

Obviously, the aura on this item isn't all that great in every situation, but the base stats are. And we need more aura's for our passive Blessed Presence, so this one seems to work pretty well for me.

Active items

Blink

This one's pretty important. Obviously the enemy team is going to know what you are doing in the ring. So they will be on their best behaviour, trying to stay out of your way.

Blink is the thing that will get you in there, without them knowing what the hell just happened.

Make sure to upgrade it when possible, so it will be on schedule with No Escape. Since your ultimate will be a bit quicker of cool down with the 15% CDR from Shoes of Focus.




It has a nice de-buff which gives you just an extra bit of protection and when you've pulled the lot in, it makes them 40% slower trying to get out of it.

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