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Artemis - Who needs to run away?

December 1, 2012 by Silv3rX
Comments: 12    |    Views: 114373    |   


Don't complain, sustain.

Smite God: Artemis

Item Purchase Order

STARTING ITEMS

Build Item Warrior Tabi
Build Item Warrior Tabi
Build Item Healing Potion
Build Item Healing Potion
Build Item Mana Potion

CORE

Build Item Warrior Tabi Build Item Soul Eater Build Item Soul Eater Build Item Soul Eater Build Item Qin's Blades Build Item Qin's Blades Build Item Qin's Blades Build Item Deathbringer Build Item Deathbringer Build Item Deathbringer

SITUATIONAL

Build Item Ankh of the Golem Build Item Devourer's Gauntlet Build Item Witchblade Build Item Titan's Bane Build Item Purification Beads

WHEN COMPLETED

Build Item Heavenly Agility Build Item Potion of Physical Might Build Item Elixir of Power


God Skill Order

Transgressor's Fate

Transgressor's Fate 4 11 15 18 19 key bind

Vengeful Assault

Vengeful Assault 2 7 12 14 16 key bind

Suppress The Insolent

Suppress The Insolent 1 3 6 8 10 key bind

Calydonian Boar

Calydonian Boar 5 9 13 17 20 key bind

Artemis introduces herself

Hello, dear fellows.
My name is Artemis and I am one of the most widely venerated of the Ancient Greek deities. In smite you may know me as a physical, ranged carry.
I only have my bow as weaponry and since my father sent me out without strong clothes I am very squishy and need to regenerate as much health as possible in my fights.
Relying on what this weird god called " Silv3rX ", said I am not the type of god who just runs away, well, how could I anyway without an ability or leap?

Oh and mr. Pincushion, did you know that this is a GUIDE
, which means that you can use your own preferences and change it up?

Pros n' Cons - Lore

Pro :

- Really strong carry
- Great damage output
- Strong utility
- When done with the build she can easily destroy the minotaur on her own (!)

Cons :

- Extremely squishy...
- ...also she has no leap or port
- Ultimate cooldown is quite long (90s)
- Abilitys need too much mana

Lore

Artemis had many roles in Greek mythology and one of them was as the eternally virginal goddess of fertility and child birth. According to ancient Greek lore a woman that died during child birth was said to have died as a result of being shot by the arrows of Artemis. According to Greek legend Artemis was born the day before her brother Apollo on the island of Ortegia and then immediately after being born she was able to assist her mother to cross the waters to Delos where her brother Apollo was subsequently born. Artemis was also considered the goddess of the moon and the hunt and was thought to spend most of her time roaming the forests looking for wild game such as panthers and stags. While Artemis was recognized and worshiped in all of the cities and provinces of ancient Greece she was held in the highest esteem in the area that is now modern day Turkey. In the city of Ephesus in this area what was then known as Asia Minor a huge and elaborate temple was erected in honor of Artemis and that was to be recognized as one of the seven wonders of the world.

Skills

Still Target
E: Artemis gains a 5% critical strike chance buff on each successful hit within 4 seconds. Her passive has a maximum of 3 stacks.

T: Since Artemis has a really high damage output this can be really effective.

Transgressors Fate Transgressors Fate

E: Artemis places up to 3 traps that additionally act as wards. Enemy gods coming within 5 feet of her traps activate them, rooting the enemy god and doing 25/40/55/70/85 (+30% of your physical power) physical damage every second for 3 seconds.

Cost: 60/65/70/75/80 mana.

Cooldown: 18/16/14/12/10 seconds.

T: Very usefull as wards, but are also a good combo with her ultimate Calydonian Boar, since you can place it on top of the enemy causing a double stun, which lasts for 5 seconds.

Vengeful Assault

E: Artemis attacks at a furious pace, increasing her attack speed by 35/45/55/65/75% for 3/3.5/4/4.5/5 seconds.

Cost: 70/75/80/85/90 mana.

Cooldown: 18/17/16/15/14 seconds.

T: Artemis attack speed should be around 1.6, when the skill is maxxed out it will grant her a bonus of 75% (1.2), which means a total of 2.8 (!) attack speed for 5 seconds. This is very useful when having high damage output, a high crit chance or even high lifesteal.

Suppress The Insolent

E: Artemis fires a volley into a ground target, suppressing all of her enemies. Enemies caught within the volley are damaged for 90/155/220/285/350 physical damage (+30% of your physical power) and are slowed by 25% for 2 seconds.

Cost: 70/80/90/100/110 mana.

Cooldown: 10 seconds.

T: This is her main damaging ability, but can also be a utility, because of its slowing ability. This skill is very good for the early, mid, and late game.


Kalydonian Boar

E: Artemis summons the great Kalydonian Boar to wreak havoc on her enemies, doing 150/225/300/375/450 (+100% of your physical power) physical damage to the nearest enemy god and stunning them for 2 seconds. The boar will continue to charge other nearby enemy gods for his 6 second life time.
Cost: 80/90/100/110/120 mana.

Cooldown: 90 seconds.

T: Artemis ultimate, is one hell of a Butler. Its her best escaping ability and also has a nice damage output for being a utility more than a damage output.
Since it does stun the enemy gods only when it is alive, the ultimate loses its effectivness, because it's killed way too fast.

Items

Sustain, sustain, sustain. Thats the keyword for Artemis, but since you can't sustain in the beginning, because of your squishiness, you need to be carried and yes your teammates back will hurt from all this carrying, but when you hit the late game it will be considered that it was a good choice, later on you don't even need to run away anymore, as long as you can attack. Your damage output and hp regeneration will be immense.

CORE

Warrior Tabi

Yes, I said you shouldn't run away and always sustain in the lane and no I didn't lie, since Warrior Tabi gives you a nice damage, speed, crit chance and attack speed bonus its one of the best items to start with. Artemis main speed is 350, which is so low that you will be an easy bait for everyone who slows or stuns you. This gives you at least a chance to get away of the fight. And you should stay out of it as long as possible, since she is very squishy.

& The potions

Especially in the early game you will need plenty of potions, especially Mana Potions.
Artemis only has 205 Mana on level 1, which means that she will easily runs out of mana and won't be able to cast her abilitys anymore and her abilitys are very important in the beginning. Sooner or later you won't need Healing Potions anymore, but you will need mana potions almost the whole game, since her abilitys also need plenty of mana.

Soul Eater

Why would you buy Soul Eater before Qin's Blade, you may ask yourself.
Let me explain this real quick :
Soul Eater gives you twice as much health, which is really neat in the early and mid game, but also it adds lifesteal. And lifesteal is one of the most important things Artemis needs. But of course Qin's Blade give you +30 Physical Attack, thats why...

Qin's Blades

... you should buy it next. Now you should be in the mid game and there you will probably not only need the neat stats of Qin's Blade, but you will also need it's passive which gives you a 30% chance to deal 10% magical damage, according to the max health, to the enemy god, when hitting him with a basic attack. A really strong pick for the mid game.

Deathbringer

This item is self explanatory and definitly a must have, due to its +50 Physical Power, 20% Critical Strike Chance and 50% Critical Strike damage bonus, it's one of the best picks for Artemis. You should pick it up after Souleater and Qin's Blade, since it's very expensive and not affortable in the early game, neither does it give you a bonus just having 1 item instead of 2.

Situational

& Devourer's Gloves Ankh of the Golem & Devourer's Gloves

Those two items are the perfect choice if you have enemys that hit as hard as you do, but can't sustain long. Because of the lifesteal ability and the physical power output these are perfect items when you want to eliminate many enemys without getting hurt a lot. SINCE THE LAST PATCH ANKH HAS NO LIFESTEAL ANYMORE !

Witch Stone Witch Stone

If you have problems with hard hitting physical enemys, like Anhur or Cupid, you should get this item instead of a full defense one. Because if you build too defensive you won't benefit from Artemis strong points, her offense, anymore.

Titan's Bane

This item only worths it when there are at least 2 enemy gods, which build defensively or have much defense. If there aren't don't even bother getting Titan's Bane, because there are clearly better choices.

Purification Beads

You will need the Beads when there are enemy gods on your lane which can stun you, like Anubis. Since Artemis can't get away fast enough for the most gods, being stunned just is a flaw that can't be allowed. KEEP IN MIND : Purification Beads don't effect Ares ultimate or Arachnes pull anymore.

When you are done

Heavenly Agility

This item is totally optional, you could also get Aegis Amulet or any other ability which helps you, but in late game, when you are in teamfights, this can help your whole team getting away of it or chasing someone down. So it can be a better choice then Sprint.

& Potion of physical might & Elixir of power

If you are pretty well farmed, which you should be in the late game, you should think about getting these potions, they will be a huge help in the fights and can twist around the whole game.

Farming/Jungle

The jungle isn't Artemis favorite place to be in.
When you play her, you should totally ignore the jungle for the first 8-12 levels.
When you got your first 3 items, you can slowly try to get, or even steal, the health buff and then the mana buff. You should take the health buff first, because her squishiness just wont let you get the mana buff without a terrible heave struck.
When you are Level 15, the jungle is your place to be, you farm, you initiate ganks and gain levels, you also will distract the enemys, because they think you are an easy pick up, this is a good way to get towers down, or keep the enemy out of teamfights.
The mainbuffs you should focus on are the Health Buff, Mana Buff, Speed Buff and Attack Buff.

The Arena

If you haven't noticed already, Hi-Rez just released a new gamemode called Arena.
It's a closed combat, deathmatch Map, where one team has to decrease the other teams ticket.
Artemis role in the Arena isnt too good. She is just too squishy for this close combat and her ultimate usually fails, but she can help as a nice damage dealer while other gods, like Loki, do the rest and finish the enemy off.
The Arena build is very situational, but you should still use the core items I mentioned at the beginning of this guide.

The Joust

Artemis isn't easy to counter, especially not in 1v1, you may think she is, because of her squishiness and lack of getting out of fights. But keep in mind, if you play defensive, she will just buy a Titan's Bane, and if you play offensive she will usually be stronger than you. I know what I'm talking about, because I lost in the quarter finals [ESL], against an Artemis. If you are both at the point where you are maxxed out do everything to survive, as Artemis. Because if you can kill the enemy god before he kills you, you can usually rush his base and kill the minotaur before he gets up again, due to her massive damage output.
The only problem is, when you play her and get killed a few times you won't be able to catch up anymore and just die horribly. So be sure if you are good enough to play with her in joust.

Youtube Gameplays

I do not own the content in the videos.
Those videos were made by Drybear, one of my favorite youtubers when it comes to Smite content. The first video is a post commentary of a ranked match :


And this video is a live commentary :

Fun Facts

Taunts :

"You'll leave this battle with more holes than you started with!"

"Come into my range if you wanna be a pincushion."

Jokes :

"This arrow has your name on it see?" "Moron" "its on all of them!"

"All these guys are so serious over me...it's stupid! like, give me some space"

"Training a boar to fight with you is much easier than house-training it."

Did you know? :

Did you know that Artemis is the only god in smite with a special skin, which can't be bought?
The only access to it, is going to a convention where Hi-Rez participates.

Conclusion

Thank you for reading my first Smite guide I ever made.
If you need any further help or even have tips for me to improve my guide feel free to write a comment or add me in Skype : Silv3rlink , Steam : Silv3rlink or Smite : Silv3rX.
Please leave criticism, only constructive, thats for sure, in the comment section below.
If you liked this guide you can upvote it, if it didn't help you can even downvote it :(
Feedback probably wants me to make more guides in the near future, so stay tuned and thank all of you again for reading this.

Signed by

Silv3rX

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