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Artemis - The Hunt is On

6 1 16,443
by Bojanx2x updated February 19, 2015

Smite God: Artemis

Build Guide Discussion 3 More Guides
Choose a Build: Standard Hunter - Triple Crit
Standard Hunter - Triple Crit Objective Melting Artemis
Tap Mouse over an item or ability icon for detailed info

Artemis Build

Start with these items

Build Item Bluestone Pendant Bluestone Pendant
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Healing Potion Healing Potion

Read the Standard Hunter Build in the Item and Active Section to see the Start and Item Order in batter detail this is just what you want by the late game 35 - 40+ min in

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Ninja Tabi Ninja Tabi
Build Item The Executioner The Executioner
Build Item Rage Rage
Build Item Deathbringer Deathbringer
Build Item Malice Malice

Artemis's Skill Order

Transgressor's Fate

1 X Y
Transgressor's Fate
2 15 16 18 19

Vengeful Assault

2 A B
Vengeful Assault
4 7 9 11 12

Suppress The Insolent

3 B A
Suppress The Insolent
1 3 6 8 10

Calydonian Boar

4 Y X
Calydonian Boar
5 13 14 17 20
Transgressor's Fate
2 15 16 18 19

Transgressor's Fate

1 X
Artemis places a trap on the ground. Enemy gods coming within 5 units of her traps activate them, Rooting and Crippling the enemy god, preventing movement abilities and dealing damage every second for 3s.

Ability Type: Ground Target
Damage per Tick: 35 / 48 / 61 / 74 / 87 (+30% of your Physical Power)
Damage (Total): 105 / 144 / 183 / 222 / 261 (+90% of your Physical Power)
Root Duration: 2s
Max Traps: 4
Cost: 45
Cooldown: 14 / 13 / 12 / 11 / 10s
Vengeful Assault
4 7 9 11 12

Vengeful Assault

2 A
Artemis attacks at a furious pace, increasing her attack and movement speed significantly. Additionally, Artemis cleanses herself of slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Buff
Attack Speed: 40 / 50 / 60 / 70 / 80%
Movement Speed: 25%
Duration: 3 / 3.5 / 4 / 4.5 / 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Suppress The Insolent
1 3 6 8 10

Suppress The Insolent

3 B
Artemis fires a volley into a ground target, suppressing all of her enemies. Enemies caught within the volley are damaged and are slowed.

Ability Type: Ground Target
Damage: 100 / 150 / 200 / 250 / 300 (+75% of your Physical Power)
Slow: 25%
Slow Duration: 2s
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 8s
Calydonian Boar
5 13 14 17 20

Calydonian Boar

4 Y
Artemis summons the great Calydonian Boar on her enemies, doing damage to the nearest enemy god and Stunning them, and itself. The boar is immune until it hits the first god and then continues to charge other gods for its lifetime. Artemis is also immune to Crowd Control for 1.5s.

Ability Type: Area
Damage: 150 / 225 / 300 / 375 / 450 (100% of your Physical Power)
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Boar Lifetime: 6s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

Hi there and welcome to my 2nd guide for Season 2 and this one will feature another of the oldest gods Artemis the Goddess of the Hunt in this guide i will explain how to overall play with Artemis her Pros and Cons and the many builds she can go into due to her passive giving her some Versatility




short version texts for reference if you dont know them already

Pros / Cons


Pros:

+ has a Very Strong Late Game

+ Has Early Crit with Still Target

+ Unique CC in the form of rooting cripple traps Transgressors Fate can have up to 3 at a time

+ Has a AS and Movement speed steroid on demand Vengeful Assault

+ Good Poke with Suppress The Insolent it also slows

+ Good Team Fight Potential with Calydonian Boar

+ Can Melt Objectives Like Butter




Cons:

- Has a Somewhat Weak Early Game (requires 2/3 items to get going)

- Does not Possess any Dash or Jump making her very weak vs slows

- Calydonian Boar can be Killed or CC before it can be of use(CC is not easy as its also CC immune as it spawns thus timing must be perfect)

- has trouble clearing waves at the start(lvl 1 - 4/5)

- Very Squishy (cant deal with very High Burst Junglers)

- Has Trouble against Walls Cutting off her escape route

- New Disarm CC is Very Effective on her even more so then other hunters


Skills & Mechanics

Here i will explain what all her spells do and some Mechanics Behind Them:



This Page has some long optional(click on them) Mechanic advise and Tips Because i had to explain a few that are often Overlooked if your looking for a short read only look at the Underlined text and the text in Red Color

Still Target(~)
After Landing a AA(Auto Attack/Left Click) We Gain 5% critical Strike Chance for 4 sec stacking up to 3x(times) for a total of 15% crit chance.


Personal Opinion and Thoughts


Transgressors Fate Transgressors Fate (1)
This is our Rooting Cripple Trap we can use it in many ways mostly to follow up CC or Escape.


Mechanic Advise and Tips


Vengeful Assault (2)
This is Our Steroid on Demand granting 35% - 75% Attack Speed and 20% movement speed for 3 - 5 sec scaling from skill rank 1 - rank 5.


Mechanic Advise and Tips


Suppress the Insolent(3)
We Shot a Hail of Arrows in the Targeted AoE Dealing Damage and Slowing down Targets hit.


Mechanic Advise and Tips


Calydonian Boar (4)
We Summon Our Trusty Boar Tusky for 6 seconds who will after a short delay charge the nearest enemy god dealing damage and stunning them after this he will charge towards the next nearest enemy god over the course of his Life Span of 6 Seconds.


a Lot of Mechanic Details Advise and some Tips

Items & Actives

The Branch off for builds will be marked in a Red Underlined Color also im not doing any unicorn or other builds here since the nerf to Qin's Sais it is overall slightly less effective then the critical strike and similar to critical strike builds

For a Simple Read i made the Builds Clickable so just click the one you want and read on However the Standard build is the build all other builds branch off of So i would Recommend Reading the Standard one First!


  • Standard Hunter(all other builds branch off of this one)

  • Objective Melting Artemis

  • Heavy Critical Rush




    Actives



    • Sprint Sprint
      This is one of the most Standard Actives to pick up it grants us a burst of Movement Speed Makes us Immune to slows at rank 2 & 3 and finally at rank 3 we can AA without the AA movement Penalty(when your AA you slow down for a split moment or so for quite a lot feels like 50%) i would run this 9.9/10 times there are a very few scenarios in which you dont get these due to mega high burst combined with Odin since odin often forces Combat Blink and burst often forces Aegis Amulet or Aegis Pendant

    • Greater Purification
      This Active Cleanses just about any CC and makes you immune to CC for 3 sec while reducing all coodlowns by 3 sec as well it can be used in many ways any were from making sure you dont get interrupted during Vengeful Assault to withstanding CC or some Executions such as the one from Ao Kuang and ect... i get this 9.99/10 times


    • Combat Blink
      This Active is a great but rare pick up if the enemy team has a ton of burst and wall like spells for example Odin + Thor in these kinds of scenarios unless you have a team that can save you and protect you from some incoming damage Geb for example can save you if not you have little choice but to get this

    • Aegis Amulet/Pendant
      Depending on the situation and the amount of burst the enemy has a Aegis Amulet pr Aegis Pendant can be great life saving actives from ults such as several shots from Rain Fire or Release The Kraken! it will usually replace either sprint or Greater Purification its up to you and your teams ability to decide which to replace

Match ups

Dear god Match ups in duo lane are a nightmare to make this will be a heavily WIP(worn in progress Zone for the guide) as i will need to note a number of hunters and guardians that you see in here!

oh and sorry if some match ups dont have the best advise im still improving my self and im batter on dealing with hunters then supports thus the support match ups may be lacking any feedback on those is welcome

Hunters



Supports/Guardians

Summary and Final Thoughts

Overall Artemis can be a very Powerful god in the right hands having some of the best boxing power and potential along with one of the higher team fight potentials from all hunters she can cause a lot of pain melt objectives and bully non sustain based hunters out of lane even early on if she can afford to be aggressive that is thus she is best used with aggressive supports such as:

- Ymir there combo of Frost Breath Suppress The Insolent Glacial Strike + AA from both can be lethal very early on

- Athena due to her versatility she can greatly combo a a Shield Wall Confound into a Suppress The Insolent combo it can deal high damage and do rather quite well

- Sobek his charge pray works quite very well with Transgressors Fate pulling the enemy good into a 2 sec root is a effective 3 sec CC combo after the root ends they take a Tail Whip and fly towards Artemis he can then slow them with Lurking In The Waters or artemis can follow up on his Tail Whip with her Calydonian Boar overall quite the nasty lane though you may want to consider having a jungle Athena or Ymir in solo/jungle to provide additional CC as Sobek is based more around single target CC and multy target slows



this concludes my guide on Artemis goddess of the hunt and dear loving god i cant belive it took me 10 hours to write all of this down with a few brakes in between for food.....

thank you for reading and if you liked the guide a comment or vote would mean a lot to me either way i hope you enjoyed the guide!

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1
Diomedes232 (6) | February 26, 2015 6:18pm
One thing is for sure Art is bae.
Your guide is really good, another thing i could recomend you doing is totalling up the stats of all your builds, like how much power pen attack speed crit chance... that kinda stuff
1
Bojanx2x (4) | February 20, 2015 1:43pm
glad to get some feedback kemi overall im somewhat trying to work on the builds but as you know im not the best adc i overall wanted to do a hunter guide as i saw artemis picked so much more often yet so very little players realized how some of her spells fully function so i took advise from most of our meambers at TAW sadly i did not find you online at the time... though i put a few days worth of practice here and there

tried her solo duo and mid and tried some builds here and there overall i think i did a decent job right now im trying to add similar collums and tablets on the ymir guide and update some of the older ones but first i need to finish a chllange from a friend

Jungle Bacchus....why did i ever accept that challange....
1
KamikazeKitty (4) | February 20, 2015 5:08am
Good guide, there are some issues with some of the BBCoding that I've also experienced personally, so I don't think it's user error, but it's frustrating to all of us I'm sure.

Also, there's no need to build all 3 crit items on Artemis. If you have all 3 you start at 70% crit chance and with both passives it's 70% -> 85% -> 100% -> 100%. If you build just Malice and Deathbringer that gives you 40% -> 45% -> 50% -> 55% -> which is plenty with her attack speed. I personally feel the extra pen on Titan's Bane or Brawler's Beat Stick is far more useful than the extra crit chance.

Also, since Apollo's nerf on lane clear I feel that he is not a difficult match-up at all. He can't one-shot wave and dive in on you. Just keep your ult ready if he tries to slide in. That's just my thoughts though.
I would also suggest experimenting with some builds that are not "meta-friendly" as I have had some really good luck with some odd builds.
I also agree that unicorn build is not really possible anymore with Qin's nerf and removal of pen boots. :(
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