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Artemis Crit Build, Good for beginners.

1 3 10,995
by Hellcat updated September 18, 2015

Smite God: Artemis

Build Guide Discussion 21 More Guides
Choose a Build: Artemis Crit Build, Good for Beginners.
Artemis Crit Build, Good for Beginners. If team has tanks
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Artemis Build

Build Item Ninja Tabi Ninja Tabi
Build Item Deathbringer Deathbringer
Build Item Rage Rage
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item The Executioner The Executioner
Build Item Golden Bow Golden Bow

Artemis's Skill Order

Transgressor's Fate

1 X Y
Transgressor's Fate
1 7 13 18 20

Vengeful Assault

2 A B
Vengeful Assault
4 10 12 15 17

Suppress The Insolent

3 B A
Suppress The Insolent
2 3 6 9 11

Calydonian Boar

4 Y X
Calydonian Boar
5 8 14 16 19
Transgressor's Fate
1 7 13 18 20

Transgressor's Fate

1 X
Artemis places a trap on the ground. Enemy gods coming within 5 units of her traps activate them, Rooting and Crippling the enemy god, preventing movement abilities and dealing damage every second for 3s.

Ability Type: Ground Target
Damage per Tick: 35 / 48 / 61 / 74 / 87 (+30% of your Physical Power)
Damage (Total): 105 / 144 / 183 / 222 / 261 (+90% of your Physical Power)
Root Duration: 2s
Max Traps: 4
Cost: 45
Cooldown: 14 / 13 / 12 / 11 / 10s
Vengeful Assault
4 10 12 15 17

Vengeful Assault

2 A
Artemis attacks at a furious pace, increasing her attack and movement speed significantly. Additionally, Artemis cleanses herself of slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Buff
Attack Speed: 40 / 50 / 60 / 70 / 80%
Movement Speed: 25%
Duration: 3 / 3.5 / 4 / 4.5 / 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Suppress The Insolent
2 3 6 9 11

Suppress The Insolent

3 B
Artemis fires a volley into a ground target, suppressing all of her enemies. Enemies caught within the volley are damaged and are slowed.

Ability Type: Ground Target
Damage: 100 / 150 / 200 / 250 / 300 (+75% of your Physical Power)
Slow: 25%
Slow Duration: 2s
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 8s
Calydonian Boar
5 8 14 16 19

Calydonian Boar

4 Y
Artemis summons the great Calydonian Boar on her enemies, doing damage to the nearest enemy god and Stunning them, and itself. The boar is immune until it hits the first god and then continues to charge other gods for its lifetime. Artemis is also immune to Crowd Control for 1.5s.

Ability Type: Area
Damage: 150 / 225 / 300 / 375 / 450 (100% of your Physical Power)
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Boar Lifetime: 6s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

About Me and my history with Artemis

So lets discuss my history with Artemis. She was my first god i used and actually liked playing and i was pretty bad not gonna lie but i loved playing as her so i kept with it and over time saw many builds for her and play styles and i mixed them all together to make this one and i don't regret it at all. I currently have a rank X Artemis with 2500+ Worshippers. My best game using this build and play style was a conquest match and I went 87-3-67. it was a good game haha so I am here to share my knowledge with you and hope you can use this to your advantage.

Items

The way i build my Artemis is getting her to be able to take down any enemy in a matter of seconds (besides Guards). Rage, Deathbringer, and Golden Bow all add Crit chance so once you have all these items you will hit a crit with your basic 9/10 times. Dev Gauntlets and Ninja Tabi are self explanatory on to way you should buy them. so with full 75 dev gauntlets and being able to hit 300's - 500's on enemies every second then you will pretty be set up for those penta kills. Once it's late game and you acquire some extra cash then you can buy some actives and potions. P.S. if you are playing against a god such as Ares or Medusa with some annoying CCs then you can buy Purification Beads to counter those. P.S. the reason i get Dev Gauntlets so late because there really is no reason to get them for her early game as she usually can handle herself, but sometimes i do get them earlier depending on who i am facing, it's all personal choice on what order you buy these in but this is my recommended order.

Skills

all of Artemis' skills help in grabbing you more kills. Some gods have skills that are either useless or help very little, this is not the case with Artemis. Her skills can be used in pretty any combo you want but first let me tell you what each skill does. Lets start with her passive, Still Target, this gives Artemis a crit buff for every successful hit. 5% crit buff per hit the max stack is 3 and the duration is 45s so pretty much just more crit hits for you and more dead enemies.

Her 1st ability is Transgressors fate which is a trap that holds a enemy god in place for 3s, These can also be used as makeshift wards. These are helpful for guarding objects such as towers and phoenix. 3 can be placed at a time.

Her 2nd ability is Vengeful Assault, this increases Artemis' Attack speed and movement speed significantly. Once you can start dealing a good amount of crit damage this can easily mow through enemy health. This can also be used to chase down those gods with little health or be used as an escape as it makes you run faster.

Her 3rd Ability is Suppress the Insolent, This is very helpful for getting those gods with low health as they try to run as this drops a volley of arrows are a locations of your choosing (within range), this is also helpful for poking and making enemy gods do stupid things as it makes them mad. this also has a slow so if enemy gods are trying to run away this slows them so you or a teammate can take them out. this is probably the ability i use the most.

Her 4th and ultimate ability is my favorite, This ability unleashes Artemis' pet boar, if an enemy god is within range the boar will lunge and stun them. the boars range stays the same as it hits enemies, once it hits an enemy if another enemy is within range it will stun them as well. This makes for easy escape if caught in a tight place as well as a easy deicide. The Boar does decent damage and can kill if the enemies health is low enough.


Combos: Pretty much any combo with these abilities is effective as all can slow and do damage, my personal favorite is catch them with transgressors fate, then activate vengeful assault and use my boar before they get to far away and then unleash my volley and if my level is on par with theirs then it usually kills them for gets pretty close to it.

About Artemis

Artemis is a god that can strike fear into any enemy that you face on the battlefield if built right. Artemis was designed to dish out high attack but not take it back. Artemis is extremely squishy but if you play it safe you can get kills without dying and once you hit late game only the stupid enemies will challenge you. Her Abilities are extremely helpful and will almost come into play with any conflict you encounter.

Pros / Cons

Pros:
Extreme single target damage (I've hit a 950 with my basic)
Can handle herself very well (Even in the solo lane)
Can take out enemy objectives like it's nobodies business.
Good minion clear
Can solo Gold Fury/Fire Giant as it gets into late game

Cons:
Extremely Squishy (Can easily die if you don't pay attention)
Slow start
No Actual Escape
Can be ganked very easily
Mana hungry early game

Creeping / Jungling

As for jungling, I wouldn't suggest it because of how squishy she is and how prone to being ganked she is.

Team Work

She is a team player, especially late game with her high crit damage. Her Boar makes her a favorite among team mates even early game. So yes she is a very good team player and will do well in team fights.

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1
Rinorim (5) | September 18, 2015 11:05am
You're welcome, and you make good points, although I don't fully agree with all of them, that's ok :P Everyone is different for sure.

I think most people will agree that an early Deathbringer is a bad idea... maybe not so much because Artemis has a slight built in crit already, so maybe it is viable.

I definitely recommend getting Transcendence, it is an incredibly OP item right now.

When I was referring to clear, I'm just talking about early game duo lane, later she's fine at it.

One thing I just noticed, you mention that you should buy actives late game... this is not good advice. You don't necessarily want to just blow 1800 gp to buy actives early, but actives are NOT late game purchases most of the time. I see a lot of people make this mistake, 300 gp can save your life (i.e. one level of beads or sprint).

Anyways, good guide overall, well informed. Keep up the good writing! :)
1
Hellcat | September 18, 2015 9:04am
Rinorim wrote:

So, I've got some comments,

If you ever get 87 kills in a game... that's just wrong. I'm baffled as to how nobody surrendered, lol.

The build you're running is virtually powerless until very late in the game. Crit is very good, but it's only good if you actually have damage to back it up which is why you almost always buy it last. Also, three crit items is a bit wasteful on Artemis.

I disagree with your claim that Artemis has good wave clear. I think her wave clear is fairly poor; without a good support, you'll get backed up to your tower more often than not.

You make a good point about her being mana hungry, but this can easily be solved by picking up a Transcendence. This item also gives the single most physical power out of any one item in the game.

I also think that picking up devourer's gauntlets that late is a bad plan, you're already running an extremely late game build. Buying those just pushes you even further back. I recommend grabbing an Asi. It has great penetration to burst squishies and gives you the lifesteal you need for a cheap price.

I do like Golden Bow and Deathbringer on Artemis, but not until your last two items.

Lastly, I'd like to point out that your build at max strength can only around 750 damage on a crit. This is before any mitigation whatsoever, and you don't have that much penetration either. Your build will be very lackluster against any tank.

It's up to you, but I don't think this build will work unless your opponents just let you farm for most of the game, and even then it will be rough.

(Also, please check your numbers and information, Artemis passive only works for 4 seconds if you stop hitting, and The Executioner does not do anything related to crit.)



I see where all your point come from. so lets start from the top, I got the 87 kills in a hour and half conquest match, the teams skill levels were perfectly balanced so everyone got a ton of kills.

The late game is sorta true but I messed up on the build and I will update after I post this but if you buy boots then Deathbringer you will be able to hold your own especially if you sit back and kill minions and help in team fights then you will become powerful very fast.

Actually her wave clear for me is pretty decent, I only get pushed back to tower if there is more than one god or a overleveled god.

About mid game she is less mana hungry so it's no longer a problem.

The reason I get dev gauntlets so late is because usually I don't need it I can get by with dodging attacks and recalling, but for new players I can agree asi may be a good sub.

I agree golden bow is nice but not really needed until last to add an extra dazel to your attacks and it's good for clearing camps and minions.

I do agree that it is hard to kill tanks but if i find i am having trouble will them i sub titans bane for golden bow, I will update the build with this as well.

Thank you for your opinions and I will take all this into consideration when I update the build.
1
Vithaliy (8) | September 17, 2015 12:30am
The problem with The Executioner is that you have to land basic attacks before landing your abilities for maximum penetration. You don't have to care about that with Titan's Bane, but you loose 20% attack speed.
1
Rinorim (5) | September 16, 2015 1:33pm
Yeah, those are good points, and Titan's Bane is a personal favorite, althought The Executioner is awesome too.

Yay! I'm glad that you liked it, upvote me :P

Also, I do like prism's build, it's similar to mine, but it offers a different flavor. haha
1
Vithaliy (8) | September 16, 2015 8:14am
Yes I know how penetration works, but it's all about balance. And Ichaival gives 10 penetration (not as much as 15 from Asi, but not far).
If you put Asi you won't put Ichaival (at least I would not). There is not a lot of items that can provide me with that amount of HP, and that is most of the time the difference between me being dead or alive, that's why I like Soul Eater.

Also, Titan's Bane is still valid instead of The Executioner on most hunter for they have steroids, but Neith does not, so she needs the attack speed from The Executioner. On pure Ability Based builds it's different though.

I was checking on Ability based builds, and I saw your guides and Prism's one. Very good guides! :)
I usually go with Prism's 4th build (here)
1
Rinorim (5) | September 16, 2015 8:10am
Hmm... that's true, that is a lot of HP for a hunter, and I often overlook that. Alright, I can respect that then, but I still don't like it :P

but you'd be surprised how much extra damage you can get from extra penetration, not to mention dropping towers. I'm not sure how familiar you are with the penetration formula, but it's (damage without mitigation/protections+100).

So, protections are worth more the less you have. Therefore, the lower you get someone's protections, the more each point of penetration is worth. (not sure if that made sense) 15 penetration on Asi may not be much, but on top of The Executioner and maybe Ichaival, it increases damage by a large measure. However, it probably shouldn't be used with Ichaival... so yeah.

(Also, off topic, but look at my split pushing build for Neith, you can drop towers in seconds, it's stupid awesome, and if you get a Greater Sprint and Greater Purification, it's almost impossible to kill you before you get away.)
1
Vithaliy (8) | September 16, 2015 8:04am
+300 HP dude, +300 HP! :D
Yeah, I like Asi as well (mostly on Kali), but if I go Ichaival and The Executioner it is not needed "that much" (then crits for the last 2 items).
1
Rinorim (5) | September 16, 2015 8:00am
Vithaliy wrote:

I can't try it yet, I'm playing on Xbox and we're always one patch late :'(
...But I've watched around 20 games on youtube (incon/dmbrandon/smitepro channels)... and I know how powerful it is! :D

I'm glad my Neith is back in the game! :)
I wonder if you can double stack now, going for Transcendence first then Devourer's Gauntlet or if you should go with Soul Eater.


Asi every day all day. That penetration shreds the **** out of squishies. I've never been a huge fan of Soul Eater, but Devourer's Gauntlet can be good, but it puts you very far behind which you don't want to be with Neith since she's most powerful in the mid game. You can swap out Asi for it later if you really want to, because nabbing those stacks isn't hard late game, just clear a couple lanes and you've got it.
1
Vithaliy (8) | September 16, 2015 7:57am
I can't try it yet, I'm playing on Xbox and we're always one patch late :'(
...But I've watched around 20 games on youtube (incon/dmbrandon/smitepro channels)... and I know how powerful it is! :D

I'm glad my Neith is back in the game! :)
I wonder if you can double stack now, going for Transcendence first then Devourer's Gauntlet or if you should go with Soul Eater.
1
Rinorim (5) | September 16, 2015 7:52am
Vithaliy wrote:

The thing about items is that they change at each patch, due to nerfs and upgrades... and so does the synergy between them. For instance, as Mail of Renewal is now pretty good, there is less interest into using Sovereignty or Breastplate of Valor tho those items did not change.
Another example is the new Bluestone Pendant which helps so much the warrior clearing the lane that they can play tankier in early game and thus using the Mystical Mail. Not only gods have their ups and downs, items as well! :)


Speaking of bluestone being awesome now, I don't know the last time you looked at my guide, but I'm a big fan of Bluestone Pendant now on Neith. She has three damaging abilities... that's so OP on her, lol, not to mention the 20 physical power, lol.

Quoted:

Oh wow. Well thank you Vithaliy. Ive barely gotten anything more than 5 games of Conquest. I play mostly Arena and now Joust. I see the same common items being used over and over that i began to not only use them, but also think the other items probably just suck. Is there a post about items or anything here?
Being creative is fun, but not when you dont know any synergy or how what items affect each other.
Like buying Runeforged Hammer before Hide of the Nemean Lion since it takes the physical protection of the armor


As far as this goes, you should buy the hide first in my opinion. It depends what you're going for, but think of it like Rod of Tahuti, buying this item early is a huge waste of potential. You're shooting your early game in the foot essentially.
1
Rinorim (5) | September 16, 2015 7:47am
Vithaliy wrote:

A good thing is that picking Geb is always a valid choice! :D

Thanks for the detailed explanation.
Then if it does 1K damage before mitigation, you take around 300 (when "fully" build as a support), considering 20% lifesteal, 60 are back to the hunter who basically takes 140 damages.. before mitigation. Approximately 100 then? Is my math OK? xD

I mostly use Shield of the Underworld with Hades and Ymir when using their ultimate, but I will try that with any guardian. Tho, it's committing an active as well... not a lot of choice left! xD


(Yes, Geb is awesome)

You're really close, consider that lifesteal and damage happen at separate instances, so we'll do lifesteal first, because I think it happens this way in game. (not sure on that though, but for this calculation it makes no difference.)

So you get 60 hp back from lifesteal and then are dealt 200 damage before mitigation. The part where you math hiccupped was because you subtracted the lifesteal from the damage before taking the mitigations off of the damage. Most hunters have around 50 magical protections at max level. So 200 damage divided by 1.5 is around 133.3 damage, then factor in the lifesteal, so you're doing about 73.3 damage if they do a 1k crit and you take only 300 damage.

With Shield of the Underworld and Hide of the Nemean Lion you would deal 600 damage before mitigations which would be 400 afterward and no lifesteal. So if they crit you for 1k and you negate it down to 300, they are hurting themselves more than you, and you have more HP. In other words, for 5 seconds, they can't attack you basically.

Keep in mind that this scales, so it doesn't have to be a 1k crit to work.

You mention that you use this on Ymir and Hades, ever tried Athena with maxed out Confound? Lol, so awesome
1
Vithaliy (8) | September 16, 2015 7:43am
The thing about items is that they change at each patch, due to nerfs and upgrades... and so does the synergy between them. For instance, as Mail of Renewal is now pretty good, there is less interest into using Sovereignty or Breastplate of Valor tho those items did not change.
Another example is the new Bluestone Pendant which helps so much the warrior clearing the lane that they can play tankier in early game and thus using the Mystical Mail. Not only gods have their ups and downs, items as well! :)
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