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artemis build guide

0 1 10,597
by goldendragon720 updated September 30, 2016

Smite God: Artemis

Build Guide Discussion 7 More Guides
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Artemis Build

True adc Artemis

Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item Soul Eater Soul Eater
Build Item Qin's Sais Qin's Sais
Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer

Life-steal artemis,ICHAIVAL START IS ONLY AND ONLY FOR DUEL or else DT,t1 dev and 1 hp pot and one 1 mana pot(Def optinal,ichaival->hastened).)

Build Item Death's Toll Death's Toll
Build Item Short Bow Short Bow
Build Item Mana Potion Mana Potion
Build Item Healing Potion Healing Potion
Build Item Ichaival Ichaival
Build Item Warrior Tabi Warrior Tabi
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item The Executioner The Executioner
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Bulwark of Hope Bulwark of Hope
Build Item Qin's Sais Qin's Sais
Build Item Hastened Fatalis Hastened Fatalis
Build Item Spiked Gauntlet Spiked Gauntlet

Artemis's Skill Order

Transgressor's Fate

1 X Y
Transgressor's Fate
3 15 16 18 19

Vengeful Assault

2 A B
Vengeful Assault
2 8 11 12 14

Suppress The Insolent

3 B A
Suppress The Insolent
1 4 6 7 10

Calydonian Boar

4 Y X
Calydonian Boar
5 9 13 17 20
Transgressor's Fate
3 15 16 18 19

Transgressor's Fate

1 X
Artemis places a trap on the ground. Enemy gods coming within 5 units of her traps activate them, Rooting and Crippling the enemy god, preventing movement abilities and dealing damage every second for 3s.

Ability Type: Ground Target
Damage per Tick: 35 / 48 / 61 / 74 / 87 (+30% of your Physical Power)
Damage (Total): 105 / 144 / 183 / 222 / 261 (+90% of your Physical Power)
Root Duration: 2s
Max Traps: 4
Cost: 45
Cooldown: 14 / 13 / 12 / 11 / 10s
Vengeful Assault
2 8 11 12 14

Vengeful Assault

2 A
Artemis attacks at a furious pace, increasing her attack and movement speed significantly. Additionally, Artemis cleanses herself of slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Buff
Attack Speed: 40 / 50 / 60 / 70 / 80%
Movement Speed: 25%
Duration: 3 / 3.5 / 4 / 4.5 / 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Suppress The Insolent
1 4 6 7 10

Suppress The Insolent

3 B
Artemis fires a volley into a ground target, suppressing all of her enemies. Enemies caught within the volley are damaged and are slowed.

Ability Type: Ground Target
Damage: 100 / 150 / 200 / 250 / 300 (+75% of your Physical Power)
Slow: 25%
Slow Duration: 2s
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 8s
Calydonian Boar
5 9 13 17 20

Calydonian Boar

4 Y
Artemis summons the great Calydonian Boar on her enemies, doing damage to the nearest enemy god and Stunning them, and itself. The boar is immune until it hits the first god and then continues to charge other gods for its lifetime. Artemis is also immune to Crowd Control for 1.5s.

Ability Type: Area
Damage: 150 / 225 / 300 / 375 / 450 (100% of your Physical Power)
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Boar Lifetime: 6s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

In general:

ok so I came back and I changed my build and so let's talk about it.So power boots is better than warrior tabi and generally i went too much auto attack based when it doesnt really suit her since she is all about that burst damage with ultimate,3 and 1 and auto attacks in the meanwhile.Ok so late game this should be better as you dont realy get to auto attack people and have a good kill potential so late game your 2 gives you a lot of attack speed and so you are gonna look for a stun from ultimate and just burst down the enemy.I feel like soul eater is better than asi because like I said before you need to burst that person down and give it your all so soul eater's stacks is going to increase your survivability when you fight.Transcendence for power,boots for more power.soul eater so you can have lifesteal(obviously),quin's op as usual,then we get critical with wind demon which gives you movment speed and attack speed when you crit and then deathbringer.So the downside of this is that critical hits are easilty countered by armor and more specifically by hide of the nemean lion but you need to understand that you do so much damage that it is enough to kill first and not die.So yeah dont go fully auto attack based artemis since she doesnt quite need it but get power instead and thx for the comments snce they helped me make this build perfect.Also if the person goes ***** mode and goes double defense or more then you should get titans bane instead of deathbringer.I hope I satisfied people now and good luck with life and stuff.Artemis is a late game god btw.

Skills

I guess there's not much to say about the abilities other than your 3 is your poke damage and clear and your ultimate gives you cc immunity that you can take advantage of but the boar is summoned with a delay so you should keep an eye on that plus it moves to minions and if it finds a god within range it will charge at him/her so doing it's it's thing like usual.In detail,you need to know about minion aggro,if you hit an enemy god while he is near minions they will attack you for a bit but if yougo out of range they immediately drop it so early game artemis just classically auto-attacks minions and uses 3 to clear and not 2 because it costs too much mana but when you have lifesteal later on minion damage and generally minions jsut dont matter right now so what I am trying to say is,focus the opponent when he attacks you and not minions because as a hunter the danger of archer aggro is 0 because you are out of range in the range in the first place so focus ont he wave a bit by aut0-attacking front line then immediately attack the enemy god with 3 then 2 and just fight him(unless he sits behind minions then spend a bit more time to kill them then attack),do not cower and do not run away and dont be afraid of minion damae because you can simply lifesteal a lot and can clear waves with just auto-attacks fast for no ****ign reason because smite hunters are broken so with that being said,gl and rekt people and rmemeber me.

Creeping / Jungling

At the beginning of the game you get back camps and drag theem as much as possibel to the red who are attacking it and so they do so that the 3 of you can get red's exp and gold and back camps exp and gold at the same time and then you do boars and go to lane.After that the best way to clear a way is to basic hit the minion wave while backstepping and then 3 thhe whole wave but if the enemy has equal pressure with you then you will look to poke both their adc and the 3 archers in the backline and be careful no to get caught up with their guardian resulting in a combo with the enemy adc.Alsoyou can put 2 traps in the path that leads to the jungle which purpose is to root the enemy jungler that has come to gank.Also take note that the range of your 1 isn't big and it takes time to set the trap so it needs some practice to trap someone while they clear the wave or when you fight them so if they cleared the wave and your still havent while in the early game then do not engage them enemy before you clear the wave,reason being is that minions are stronger than gods and you must not underestimate their early game power.

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1
masterricu (12) | July 30, 2016 11:51am
Just curious, if you press 2, dont you overcap attack speed?

Also you dont have any pen, besides asi.
1
Branmuffin17 (394) | July 30, 2016 2:28pm
This build definitely overcaps attack speed when her steroid is active. That said, overcapping isn't ALWAYS a bad thing...in some cases, like Medusa, her Viper Shot steroid only applies to 3 shots. The rest of the time, she has to deal her damage with her other abilities and non-steroid basic attacks, which is a significantly longer amount of time than when Viper is being used. So, in that case, overcapping to some degree benefits her DPS for the majority of the time.

With Artemis, though, overcapping significantly isn't as beneficial. Her steroid lasts significantly longer, and for more attacks. Rank 5 of Vengeful Assault lasts for 5 seconds, and buffs her attack speed by 80%.

http://team-dignitas.net/articles/blogs/Article/9846/a-guide-to-attack-speed-and-building-on-hunters

This build is 25% over the cap when her steroid is active. It would be better to drop one attack speed item and replace it with something else. First thing would be to switch Ninja Tabi with Warrior Tabi. That will help her weak early game to some degree.

Next step would perhaps be to switch out Hastened Fatalis for a 2nd crit item...with only 1 crit item, even though her passive provides some crit, she's not critting optimally enough to be fully effective.

An alternate way would be to replace the sustain of Asi with Devourer's Gauntlet (which would be the starter in place of Transcendence). Then, you could add a better penetration item...perhaps The Executioner.

So, two possible, likely better end builds...

Transcendence, Warrior Tabi, Asi, Qin's Sais, Crit Item #1 ( Rage, Malice or Wind Demon), Deathbringer, replace Transcendence with Titan's Bane.

Devourer's Gauntlet, Warrior Tabi, Ichaival, Qin's Sais, Crit Item #1, Deathbringer, sell Ichaival for The Executioner.

You could even go with a Death's Toll start instead of Devo's.

To summarize, hunters should have one significant pen item, and 2 crit items should always be built in the end, if you build crit and don't go into a Unicorn/pen build instead.
1
masterricu (12) | July 30, 2016 4:19pm
Agreed. Id go warrior boots, soul eater instead of asi, and titans instead of fatalis.

Still the same movement speed, better lifesteal, better pen, without the fatalis passive which isnt needed IMO.
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League of Legends Build Guide Author goldendragon720
artemis build guide
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