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Ares! Two Chains! Well... if you miss the third one,

1 1 9,682
by maxshade1 updated April 20, 2013

Smite God: Ares

Build Guide Discussion 1 More Guides
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Ares Build

Magic Tank

Build Item Mark of the Vanguard Mark of the Vanguard
Build Item Boots of Celerity Boots of Celerity
Build Item Void Stone Void Stone
Build Item Sovereignty Sovereignty
Build Item Gem of Isolation Gem of Isolation
Build Item Magi's Cloak Magi's Cloak
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Creeping Curse Creeping Curse
Build Item Aegis Amulet (Old) Aegis Amulet (Old)

Replacements for Vanguard

Build Item Obsidian Shard Obsidian Shard
Build Item Breastplate of Valor Breastplate of Valor
Build Item Midgardian Mail Midgardian Mail
Build Item Polynomicon Polynomicon
Build Item Bulwark of Hope Bulwark of Hope
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Rod of Tahuti Rod of Tahuti
Build Item Bancroft's Talon Bancroft's Talon
Build Item Stone of Gaia Stone of Gaia

Ares's Skill Order

Shackles

1 X Y
Shackles
1 4 7 8 10

Bolster Defenses

2 A B
Bolster Defenses
3 15 16 18 19

Searing Flesh

3 B A
Searing Flesh
2 6 11 12 14

No Escape

4 Y X
No Escape
5 9 13 17 20
Shackles
1 4 7 8 10

Shackles

1 X
Chains extend from Ares' shield, doing damage to all enemies in its path. Hitting a god shackles them to Ares, Cripples them, preventing movement abilities, dealing the same damage every second while slowing them by 15% and buffing Ares. While shackled, Ares can fire another chain for free within 2s. Jungle Camps take an extra +40% damage.

Ability Type: Line, Cripple, Damage
Minion Damage: 70 / 90 / 110 / 130 / 150 (+15% of your Magical Power)
God Damage per Tick: 20 / 40 / 60 / 80 / 100 (+15% of your Magical Power)
Speed Buff per Target Shackled: 15%
Duration: 4s
Max Shackles: 3
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Bolster Defenses
3 15 16 18 19

Bolster Defenses

2 A
Ares strengthens the defenses of himself and all nearby allies for 6s, granting Basic Attack Damage, Protections, HP5, and reducing Crowd Control durations. For each shackled enemy, the Protection Buffs are increased.

Ability Type: Circle, Buff
Protections: 20 / 25 / 30 / 35 / 40
CC Reduction: 30%
HP5: 25 / 30 / 35 / 40 / 45
Shackle Bonus: 7
Radius: 35
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15s
Searing Flesh
2 6 11 12 14

Searing Flesh

3 B
Flames pour forth from Ares' shield, engulfing enemies in a cone in front of him causing damage every .5s for 4s. Ares is immune to Knockback for the duration.

Ability Type: Cone, Damage
Damage Per Tick: 15 / 20 / 25 / 30 / 35 (+7% of your Magical Power)
% Max Health Per Tick (Gods): 1 / 1 / 2 / 2 / 3%
% Max Health Per Tick (Minions): 4%
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 12s
No Escape
5 9 13 17 20

No Escape

4 Y
Ares throws chains out to all enemy gods in an area around him. All enemies hit by the chains are pulled to Ares after 2.5s, taking damage and are stunned.

Ability Type: Area
Damage: 200 / 275 / 350 / 425 / 500 (+40% of your Magical Power)
Stun: 1s
Radius: 35
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 100s

Reasoning

There are alot of routes you can go when selling Mark of Vanguard on Ares, I list the replacements in order from which i think is best up to the least.

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1
SanityForge (9) | April 19, 2013 7:57pm
Though your core build is good, it seems you are more interested in the situational late game items. That being said, I would like to see greater reasoning and discussion on the various choices.

Also to note, you posted this as a support tank, but some of those combinations seem to be leaning a bit closer to a damage tank. Why not make two different tabs for a tank and hybrid tank based on the replacement items? Or simply name the one build "Situational Awareness" instead? Regardless, this is a little to broad and you might need to narrow it down to a few items for either a tank or damage build.

Here are some of my thoughts on the items, just to clarify if I understand your reasoning:
Polynomicon + Gem of Isolation means you can basic hit the target in between Shackles and Searing Flesh when close enough (damage tank)
Breastplate of Valor if many enemies grab Aegis Amulet or Beads of Purification (should assume the would though and get early game to max No Escape effectiveness)
Pythagorems Piece if you have a lot of squishy magic casters on your team who need help staying alive, but still want damage
Obsidian Shard if enemy has a lot of magic defense and your ahead enough to go damage (again straying from support)
Bancroft's Talon or Rod of Tahuti if you're finding yourself in a lot of one - on - one engagements (though I would not bother with Bancroft's Talon without first getting Rod of Tahuti as Rod is a little more powerful to begin with and 12% lifesteal isn't that great)

Why do you like Midgardian's Mail and Stone of Gaia on Ares? Stone of Gaia would help with heavy magic protection, but then why get it as your very last item? Same with Midgardian's Mail; the passive doesn't seem to great once you reach late game and there's much more team fights than just basic attack beat downs. I do however like your choice of Magi's Blessing over Bulwark of Hope. I'm assuming because Bulwark of Hope only helps when your already nearly dead, and only resets every 60 seconds, while Magi's Blessing is active more often and negates the damage entirely.
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League of Legends Build Guide Author maxshade1
Ares! Two Chains! Well... if you miss the third one,
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