Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Ares guides

Ares? More like "Sc-Ares" [No full item build] (Credit to Mattelite)

2 1 14,635
by JeepCrew updated May 25, 2014

Smite God: Ares

Build Guide Discussion 3 More Guides
Tap Mouse over an item or ability icon for detailed info

Ares Build

Core Items

Build Item Shoes of Focus Shoes of Focus
Build Item Void Stone Void Stone

Conquest and Siege (In Addition to Core)

Build Item Watcher's Gift Watcher's Gift
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Greater Blink Greater Blink

Arena - Blink + 1 More (In Addition to Core)

Build Item Greater Blink Greater Blink
Build Item Heavenly Agility Heavenly Agility
Build Item Greater Purification Greater Purification
Build Item Creeping Curse Creeping Curse

Aura Items

Build Item Sovereignty Sovereignty
Build Item Mystical Mail Mystical Mail
Build Item Witchblade Witchblade
Build Item Pestilence Pestilence
Build Item Rod of Asclepius Rod of Asclepius
Build Item Pythagorem's Piece Pythagorem's Piece

Cooldown Reduction Items

Build Item Breastplate of Valor Breastplate of Valor
Build Item Mail of Renewal Mail of Renewal
Build Item Spirit Robe Spirit Robe
Build Item Chronos' Pendant Chronos' Pendant
Build Item Winged Blade Winged Blade

Other Items

Build Item Bulwark of Hope Bulwark of Hope
Build Item Magi's Cloak Magi's Cloak
Build Item Hide of the Urchin Hide of the Urchin

Active Items

Build Item Greater Blink Greater Blink
Build Item Heavenly Agility Heavenly Agility
Build Item Greater Purification Greater Purification

Ares's Skill Order

Shackles

1 X Y
Shackles
2 4 6 7 9

Bolster Defenses

2 A B
Bolster Defenses
3 13 14 15 16

Searing Flesh

3 B A
Searing Flesh
1 8 10 11 12

No Escape

4 Y X
No Escape
5 17 18 19 20
Shackles
2 4 6 7 9

Shackles

1 X
Chains extend from Ares' shield, doing damage to all enemies in its path. Hitting a god shackles them to Ares, Cripples them, preventing movement abilities, dealing the same damage every second while slowing them by 15% and buffing Ares. While shackled, Ares can fire another chain for free within 2s. Jungle Camps take an extra +40% damage.

Ability Type: Line, Cripple, Damage
Minion Damage: 70 / 90 / 110 / 130 / 150 (+15% of your Magical Power)
God Damage per Tick: 20 / 40 / 60 / 80 / 100 (+15% of your Magical Power)
Speed Buff per Target Shackled: 15%
Duration: 4s
Max Shackles: 3
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Bolster Defenses
3 13 14 15 16

Bolster Defenses

2 A
Ares strengthens the defenses of himself and all nearby allies for 6s, granting Basic Attack Damage, Protections, HP5, and reducing Crowd Control durations. For each shackled enemy, the Protection Buffs are increased.

Ability Type: Circle, Buff
Protections: 20 / 25 / 30 / 35 / 40
CC Reduction: 30%
HP5: 25 / 30 / 35 / 40 / 45
Shackle Bonus: 7
Radius: 35
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15s
Searing Flesh
1 8 10 11 12

Searing Flesh

3 B
Flames pour forth from Ares' shield, engulfing enemies in a cone in front of him causing damage every .5s for 4s. Ares is immune to Knockback for the duration.

Ability Type: Cone, Damage
Damage Per Tick: 15 / 20 / 25 / 30 / 35 (+7% of your Magical Power)
% Max Health Per Tick (Gods): 1 / 1 / 2 / 2 / 3%
% Max Health Per Tick (Minions): 4%
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 12s
No Escape
5 17 18 19 20

No Escape

4 Y
Ares throws chains out to all enemy gods in an area around him. All enemies hit by the chains are pulled to Ares after 2.5s, taking damage and are stunned.

Ability Type: Area
Damage: 200 / 275 / 350 / 425 / 500 (+40% of your Magical Power)
Stun: 1s
Radius: 35
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 100s

Preface

Hello again, my name is JeepCrew. I wrote a guide for Aphrodite in arenas and this is my second guide. Please feel free to comment or message me with any suggestions in regards to the structure of the guide.

That said, all content of this guide was written by Mattelite. He/she posted this guide on Reddit and I received permission to put it up on here for more people to view. Any questions or comments about the content of the guide should be directed towards Mattelite. I have no personal experience playing Ares so I won't be able to help you :P . That said, please enjoy this guide by Mattelite:

Introduction

My IGN is Mattelite. I started playing this game about 4 months ago and Ares was the first god I unlocked. I have since grinded my way up to 7 masteries with him. It's been tough. Before I had any feel for building and counter building, I racked up so many deaths that I have just now broken even in terms of K/D Ratio. Ares is unique. He plays differently than any of the other guardians. In this guide, I will be going over items that I personally think work best for Ares and will list some good situations to pick them up. I will attempt to be as in-depth as I can. Forgive me if the formatting isn't perfect. If this takes off, I may try and consolidate it all into a video. Let's sound the drums of war!

Aura Items

Sovereignty

  • 400 health
  • 65 Physical Protection
  • Aura: 20 physical and magical protections to all allies within 70 feet

Everyone loves Sovereignty. Giving all of your allies a pretty sizable boost to their protections is always a good thing. Personally, I don't pick this up a lot. I like the item, but it's a very popular pickup for warriors. The aura doesn't stack so it would be a waste for two teammates to get it. That being said, if you have enough gold and are up against a mostly physical team comp, this is a fantastic item in any game mode.



Mystical Mail

  • 300 Health
  • 60 Physical Protection
  • Aura: Deals 40 Magical damage per second to enemies within 25 Units

Another great item that is commonly picked up by warriors, but the aura stacks for this one. This item shines in long engagements. In a 10 second team fight, this item will deal 400 damage to every enemy near you. Great item to pick up early as it will help tremendously with your clear. This is a great conquest item.



Witchblade

  • 45 Physical Protection
  • 15% Attack Speed
  • 15% Movement Speed
  • Aura: All enemies within 55 feet have their attack speed reduced by 15% and their physical power reduced by 25

I LOVE this item. It provides a very good debuff to any physical character and a decent one to AA mages. For me, this is a core item. Good for any game mode. The only thing that could make this item better would be some health. Even if the opposing team has only one physical character this is a great option.



Void Stone

  • 40 Magical Power
  • 50 Magical Protection
  • Aura: All enemies within 55 unites have their magical protection reduced by 15

This is the one item I think everyone can agree should be core on Ares. 70 magical power (because of his passive), 50 magical protection, AND magical protection reduction. Seeing as you'll be spending so much time near enemies, this will provide a sizable boost to any of your magical allies. This item is core in any game mode. Pick it up.



Pestilence

  • 65 Magical Protection
  • 300 Health
  • Aura: The healing and regeneration of all enemies within 55 units is reduced by 20%

I'm not in love with this item. It can be a good pickup in conquest if you're laning against an Aphrodite + ADC combo. It's also a decent item to pick up in arena if you're up against Aphrodite, Chang'e, or Hel. I like the base stats on this item but I don't think the aura is powerful enough to warrant picking this up. Situationally this item can be good but 80% of a healing spell is still pretty good for the other team. I would take Weakening Curse over this.



Rod of Asclepius

  • 75 Magical Power
  • 200 Health
  • 10% Movement Speed
  • Aura: The healing and regeneration of allies within 70 feet is increased by 15%

This could be a good item on Ares in very limited situations. I've picked it up only when two conditions are met:
  • The opposing team is made up of either all physical, or all magical characters
  • There is a healer on my team that does NOT pick this item up



Pythagorem's Piece

  • 70 Magical Power
  • 15% Magical Lifesteal
  • Aura: 20 Magical Power and 10% Magical Lifesteal to all allies within 70 feet

This is also an item I have picked up very rarely. I only ever get it when I'm up against an all physical, or all magical team. It gives you a big jump in magical power and helps a bit with sustain.

Cooldown Reduction Items

Breastplate of Valor

  • 75 Physical Protection
  • 550 Mana
  • Passive: 25% Cooldown Reduction

I don't like this item. The protections are good and the cooldown reduction is great but the mana is not a good stat to augment. Ares is not a very mana-hungry god. The one positive thing I can say about this item is it brings simplicity to your build.



Mail of Renewal

  • 40 Physical Protection
  • 300 Health
  • 10% Cooldown Reduction
  • Passive: You gain 10% of your maximum health and mana over the next 5 seconds when you get a kill or assist against an enemy god

This item is amazing. Health, physical protection, and a passive that heals you every time you get a kill or an assist (you should be getting these constantly with Ares). Great in arena because kills and assists are so constant. AMAZING in conquest because it gives you much needed sustain.



Spirit Robe

  • 10 Physical Protection
  • 50 Magical Protection
  • 125 Health
  • 10% Cooldown Reduction
  • Passive: You gain an additional 15% damage mitigation for 3s whenever you are hit with a hard crowd control ability. This can only occur once every 10 seconds.

This item is the king of cooldown reduction items as far as I'm concerned. The passive alone would be enough for me to pick up this item. As Ares, your inherent tankiness and insane damage output makes you a HUGE threat in any engagement. Enemies are very likely to blow all their CC on you whenever they see you approach. This item makes that a non-issue. If you want cooldown reduction, and magical protection, this is the way to go.



Shoes of Focus

  • 50 Magical Power
  • 250 Mana
  • 18% Movement Speed
  • Passive: You gain 15% Cooldown Reduction

Do I even have to say anything about this item? It's the first item I pick up in every game. Period. Get. This. Item.



Chronos' Pendant

  • 75 Magical Power
  • 25 MP5
  • Passive: Your ability cooldowns are reduced by 25%

I never get this item on Ares. I think it's a good item though. If you want to work this into your build go right ahead.



Winged Blade

  • 350 Health
  • 10% Cooldown Reduction
  • 10% Attack Speed
  • 10% Movement Speed
  • Passive:When hit by a slow, you are immune to slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds

Another AMAZING cooldown item. This item shines against team comps with lots of slows. The health, attack, and movement speed are also great. This is a good item to work into your build.

Other Items

Bulwark of Hope

  • 450 Health
  • 65 Magical Protection
  • Passive: If you are below 25% Health, you gain a shield that reduces damage by 50% for 1 second. Can only occur once every 60 seconds

This item has saved me from death countless times. A good substitute for Pestilence in most situations. Good in all game modes.



Magi's Blessing

magi's blessing
  • 15 Physical Protection
  • 15 Magical Protection
  • 350 Health
  • 40% Crowd Control Reduction
  • Passive: Absorbs a single hard crowd control effect once every 45 seconds. When this occurs, the owner also receives 1 second of cc immunity

Great item. Just Great. Gives a good amount of health, decent over all protections, full crowd control reduction, and beads every 45 seconds. I don't pick it up often because Ares has crowd control reduction worked into his kit but this item is worthwhile. It also procs with Spirit Robe.



Hide of the Urchin

  • 45 Physical Protection
  • 45 Magical Protection
  • 250 Health
  • 250 Mana
  • Passive: You gain +2 protections for each god kill or assist (max 10 stacks)

I think this is the best defensive item in the game. 65 of each protection is huge. It also provides a decent boost to your health and mana. If you would be willing to forsake a bit of damage for more durability this is the way to go.

Actives

Greater Blink

  • Allows you to teleport short distances instantly. You must be out of combat for 3 seconds before it can be used. Also, you gain 40% movement speed for 1 second after blinking
  • 45 Second cooldown

Great item to pick up in arena and conquest. It sets up your ultimate VERY well. I prefer this over Combat Blink for its much lower cooldown. I don't really use this as an escape very much.



Heavenly Agility

  • Buffs all allies ground speed by 40% in a 70 foot radius for 6 seconds and makes them immune to slows. Their healing is also increased by 25% for the duration
  • 90 Second Cooldown

I pick this up when I'm up against a team with a lot of slows.



Greater Purification

  • Removes crowd control effects and makes you immune for 3 seconds. This also reduces all god cooldowns (currently on cooldown) by 5 seconds
  • 90 Second Cooldown

This item will save your *** more often than you know. Always a good pickup.

Building Guidelines

I'm not going to hold your hand. I'm not going to baby you by giving you a set build or builds that you should follow. Instead, I'll give you some simple guidelines to follow. It's up to you to experiment. Learn a thing or two about counter building. It WILL make you a better player with ANY god. On to the guidelines:

  • A minimum of two aura items. ares]' passive grants him 30 magical power for every completed aura item he owns. I see a lot of [[ares players building four or five aura items. That's really not a good way to go. There is only one aura item that provides magical protection. You should have at least two stacks of his passive but don't get carried away. Building too many aura items is going to limit your overall utility.

  • Protections, protections, protections. You need these, people. They are your last line of defense. Ares does not benefit from a high power build like Ymir, Athena, or Hades. He's not bursty enough to be a mage-like guardian. He also gains power from some protection items. I would say a minimum of 150 of each protection is what you should be shooting for.

  • A minimum of 25% cooldown reduction. Ares is not all about his ultimate but it is a huge part of his team-fight presence. You want to increase his chances of actually pulling in your enemies. The best way to do that? Cooldown reduction. I usually end up with 35% but 25% puts you well under Greater Purification cooldown. It also helps that a lot of cooldown items have great passives for survivability.

  • A minimum of two movement speed items. This one might seem silly but I firmly believe that movement speed may be the most crucial stat in this game. Team-fights are all about positioning, zoning, and mobility. Knowing how to maneuver and doing it quickly is more important than protections. Your enemies can only harm you if their skills and attacks actually land after all.

Abilities

Shackles



  • Chains extend from Ares' shield, doing damage to all enemies in its path. Hitting a god shackles them to Ares, cripples them, preventing movement abilities, dealing the same damage every second while slowing them and buffing Ares. While shackled, Ares can fire another chain for free within 2 seconds

Your main source of damage and CC. At max rank doing 105 + 15% of your MP upon landing and that same damage per second for four seconds. You get to fire another shackle, within 2 seconds, for free if you hit your target up to 3 total shackles. Your shackles also slow your enemies by 15% and boost your speed by 15% per unique shackle you hit. This also prevents any movement abilities. The proper technique with these is to wait just under 2 seconds to fire of the next chain. If you want to burst down an enemy faster, you can shoot them off in quicker succession. Just remember: patience is a virtue. Taking the time to shackle three enemies and do considerable damage to all of them also works well with your second ability. I max this first.



Bolster Defenses


  • Ares strengthens the defenses of himself and all nearby allies, granting protections and reducing crowd control durations. For each shackled enemy, the protection buffs are increased

A good defensive buff for you and your allies. At max rank it provides 40 of each protection in addition to 7 for each enemy you have shackled. It also provides 30% crowd control reduction so, if you're up against a CC heavy team, this should always be active. I max this third.



Searing Flesh


  • Flames pour forth from Ares' shield, engulfing enemies in a cone in front of him damage every .5 seconds for 4 seconds. Ares is immune to knockback for the duration.

This is your clean-up ability. After shackling one or more opponents you bring them down to, or very close to, death with this ability. It also provides knockback and knockup immunity. I max this second.



No Escape


  • Ares throws chains out to all enemy gods in an area around him. All enemies hit by the chains are pulled to Ares after 2.5 seconds, taking damage, and are stunned plus additional time for each enemy god hit by the ability

This is somehow the best, and worst, ultimate in the game. Greater Purification, Aegis Pendant, or any cc immunity counters the ultimate almost entirely. It's why cooldown reduction is such a huge factor for Ares. I leave this ability at rank one until I have everything else maxed. The stun duration is the same at all ranks and the damage is not substantial enough for me to put points in this until the endgame.

The End

I hope this helps all of you Ares fans out there. Please feel free to make suggestions or ask questions. I'm always happy to hear from fellow Ares players. Have fun ruining people's days. I know I do.

VVGL

VVGF

--Mattelite via JeepCrew

Credits and Changelog

  • Major credit to Mattelite. He created all of the content and opinions of this guide.
  • Jhoijhoi. As with most new guide writers, I couldn't have made this without the help of her guide(s).

Changelog

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
Crafter_Mania | April 12, 2015 6:33pm
Nice guide I love it
1
Bazzerator (3) | May 25, 2014 1:20pm
I like it! :)

Kinda standard, but the whole guide is perfectly explained and you used beautiful BB coding (contrary to the vast majority of guides coming out these days)

+1 frome me! :)
1
MaddJack (4) | May 25, 2014 1:18pm
Interesting strategy, I like it.

Just a few pointers from someone with (considerably little but rapidly growing) experience on guidecrafting:

-A little more BBCoding, so you don't just have wall of text followed by another, and it adds a little emphasis to important parts of your guide.

-Just....please check spelling. It's Bolster Defenses, with an "s". Proofread you guide regularly to catch any new or old mistakes you may have made.

-I have a question as to why you don't level his ultimate? The damage increase is helpful, especially if you're building him for some damage to take advantage of his passive, which I don't believe (correct me if I'm wrong) you ever actually mentioned.

Otherwise, this is a great start and really helpful for Ares players who are just getting started!
Check out some of TormentedTurnip's guides on BBCoding and Guidecrafting, he has some really helpful stuff!
Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved