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Ares Lane Monster

1 3 12,452
by jpb199 updated December 7, 2013

Smite God: Ares

Build Guide Discussion 2 More Guides
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Ares Build

MOTD for tanky time

Build Item Mark of the Vanguard Mark of the Vanguard
Build Item Eye of Providence Eye of Providence
Build Item Healing Potion Healing Potion
5
Build Item Mana Potion Mana Potion
3
Build Item Plated Greaves Plated Greaves
Build Item Sovereignty Sovereignty
Build Item Void Stone Void Stone
Build Item Pythagorem's Piece Pythagorem's Piece

Ares's Skill Order

Shackles

1 X Y
Shackles
1 3 4 8 10

Bolster Defenses

2 A B
Bolster Defenses
7 12 15 18 19

Searing Flesh

3 B A
Searing Flesh
2 6 11 14 16

No Escape

4 Y X
No Escape
5 9 13 17 20
Shackles
1 3 4 8 10

Shackles

1 X
Chains extend from Ares' shield, doing damage to all enemies in its path. Hitting a god shackles them to Ares, Cripples them, preventing movement abilities, dealing the same damage every second while slowing them by 15% and buffing Ares. While shackled, Ares can fire another chain for free within 2s. Jungle Camps take an extra +40% damage.

Ability Type: Line, Cripple, Damage
Minion Damage: 70 / 90 / 110 / 130 / 150 (+15% of your Magical Power)
God Damage per Tick: 20 / 40 / 60 / 80 / 100 (+15% of your Magical Power)
Speed Buff per Target Shackled: 15%
Duration: 4s
Max Shackles: 3
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Bolster Defenses
7 12 15 18 19

Bolster Defenses

2 A
Ares strengthens the defenses of himself and all nearby allies for 6s, granting Basic Attack Damage, Protections, HP5, and reducing Crowd Control durations. For each shackled enemy, the Protection Buffs are increased.

Ability Type: Circle, Buff
Protections: 20 / 25 / 30 / 35 / 40
CC Reduction: 30%
HP5: 25 / 30 / 35 / 40 / 45
Shackle Bonus: 7
Radius: 35
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15s
Searing Flesh
2 6 11 14 16

Searing Flesh

3 B
Flames pour forth from Ares' shield, engulfing enemies in a cone in front of him causing damage every .5s for 4s. Ares is immune to Knockback for the duration.

Ability Type: Cone, Damage
Damage Per Tick: 15 / 20 / 25 / 30 / 35 (+7% of your Magical Power)
% Max Health Per Tick (Gods): 1 / 1 / 2 / 2 / 3%
% Max Health Per Tick (Minions): 4%
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 12s
No Escape
5 9 13 17 20

No Escape

4 Y
Ares throws chains out to all enemy gods in an area around him. All enemies hit by the chains are pulled to Ares after 2.5s, taking damage and are stunned.

Ability Type: Area
Damage: 200 / 275 / 350 / 425 / 500 (+40% of your Magical Power)
Stun: 1s
Radius: 35
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 100s

Introduction

So I just got legendary Ares and thought it was about time to educate everyone on the 'God of War'

Just remember ares passive is key, 30 magical power per aura item = insane magical bruiser, remember! Ares is not the best tank so better to build him as a tanky magical bruiser.

Items

As with any tank start with MOTD and Eye of Provinence. Despite the nerf on eye I still think its better than constantly buying wards. I wouldn't buy Watchers Gift with Ares because he is a bit squishy early game.

Sovereignty is a must with any lane tank because of the aura to the team mate. Ares passive makes it even more attractive.

Voidstone next because of it gives you a decent amount of magical protection along with 80 magical power, now the fun really begins!

Pythagorem's Piece is a beautiful item on Ares. The lifesteal that you get through your Shackles and Searing Flesh makes you last that bit longer in teamfights.

After Pythagorem's feel free to investigate into Ares late game items, I would recommend Rod of Tahuti is your team is doing well and you want some kills or if you need to be more of a tanky character Pestillence or Mystical mark. Btw, Poly on Ares can always ensure a fun time is had.

General rules of Ares

1. If you do not land the Shackles then do not engage any further
2. Once one Shackle has landed make sure fire more chains at the target. Also, because Shackles can be fired after one has landed you can make use of a slow enemy (i.e. a tank) to be a gateway for firing a Shackle at a mage or adc.
3. Searing Flesh early game is useless. Don't waste mana using Searing Flesh on minions, let your lane partner clear the minions.
4. Whenever you successfully land your Shackles on an enemy turn on your Searing Flesh, this hits a percentage of a God's health so can do a lot of damage late game.
5. Use Bolster Defenses on minions when pushing towers. It is also useful to reduce crowd control effects on you and team mates around you (use it when anyone gets stunned).
6. Leave your Ult for ganks. This rule can be broken if you have a strong team mate i.e. cupid that can ult on top of your ult. However, No Escape is best used when their jungler or mid ganks you in lane and it stops your teamate dying or you kill all tree of them (killing all three is the best option).
7. Blink is beautiful. Later game when roaming blinking through walls into your ult can secure a huge amount of kills. Make sure you do this all the time.
8. Focus on enemy gods that havent bought beads.
9. Most of all have fun! Ares can be a very rewarding god to play.

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1
jpb199 | January 1, 2014 4:45am
Didn't have enough time to expand it much more plus its my first god guide, hope you enjoyed :)
1
Leon Porter (2) | December 30, 2013 8:20pm
Needs a lot of expansion.
I do like rule number 1, 6, and 7.
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