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Arachne : The "Assassin"

0 0 7,400
by Sideswipeboss updated August 18, 2013

Smite God: Arachne

Build Guide Discussion 0 More Guides
Choose a Build: Jungling Arachne
Jungling Arachne My Favortive Build Recently My Favorite build
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Arachne Build

Jungling Start

Build Item Tabi Tabi
2
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
2

Core (supjected to change on situations)

Build Item Warrior Tabi Warrior Tabi
Build Item Void Shield Void Shield
Build Item Bulwark of Hope Bulwark of Hope

For Damage (ONLY PICK ONE OR TWO)

Build Item Frostbound Hammer Frostbound Hammer
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Qin's Blades Qin's Blades
Build Item Soul Eater Soul Eater
Build Item Heartseeker Heartseeker

Situational(defence items)

Build Item Stone of Gaia Stone of Gaia
Build Item Mystical Mail Mystical Mail
Build Item Breastplate of Valor Breastplate of Valor

Useful Abilitys

Build Item Aegis Amulet (Old) Aegis Amulet (Old)
Build Item Girdle of Inner Power Girdle of Inner Power
Build Item Shell of Absorption Shell of Absorption
Build Item Purification Beads (Old) Purification Beads (Old)
Build Item Cloak of Meditation Cloak of Meditation

Arachne's Skill Order

Venomous Bite

1 X Y
Venomous Bite
1 14 15 16 17

Cocoon

2 A B
Cocoon
2 4 6 7 9

Web

3 B A
Web
3 8 10 11 12

Night Crawler

4 Y X
Night Crawler
5 13 18 19 20
Venomous Bite
1 14 15 16 17

Venomous Bite

1 X
Upon activation, Arachne's next basic attack within 5s does additional damage and infects the target with Venom, dealing damage over time, lowering their healing received and healing Arachne every 0.5s for 3s.

Ability Type: Buff, Damage
Initial Damage: 50 / 75 / 100 / 125 / 150 (+35% of your Physical Power)
Damage Per Tick: 10 / 18 / 26 / 34 / 42 (+8% of your Physical Power)
Healing Reduction: 40%
Healing Per Tick: 8 / 15 / 22 / 29 / 36
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Cocoon
2 4 6 7 9

Cocoon

2 A
Arachne spindles her webbing, increasing her Attack Speed for 4s. If 3 enhanced Basic Attacks hit the same target, that target is Stunned and have their active cooldowns increased.

Ability Type: Buff, Stun
Attack Speed: 20 / 30 / 40 / 50 / 60%
Stun: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Cooldown Increase: 2s
Cost: 70
Cooldown: 14s
Web
3 8 10 11 12

Web

3 B
Arachne shoots a line of Web forward. She is Immune to Slows and moves faster on Web. If the Web reaches max range a Web trap will spawn. Enemy gods who walk through the trap or get hit by the projectile are Slowed by 15%, revealed to Arachne, leave a trail of Web behind them, and are attacked by Pet Broodlings.

Arachne can only have 3 Web traps or projectiles active at a time.

Ability Type: Line, Slow, Damage
Slow Duration: 4 / 4.5 / 5 / 5.5 / 6s
Movement Speed: 40%
Broodlings: 2 / 2 / 2 / 2 / 3
Broodling Damage: 20 / 30 / 40 / 50 / 60 per hit
Web Lifetime: 240s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Night Crawler
5 13 18 19 20

Night Crawler

4 Y
Arachne flips up to her infinite web, hanging upside down above the lane and increasing her movement speed. She may leap off the web to deal damage to all enemies in the target area and create a large web around the target area. The web area provides the same slow to enemies and benefit to Arachne as her Web Trail.

Arachne may activate Ability 1 and 2 while running on this web.

Ability Type: Circle, Slow, Damage
Damage: 150 / 250 / 350 / 450 / 550 (100% of your Physical Power)
Duration On Web: 5s
Movement Speed: 40%
Damage Radius: 15
Web Radius: 25
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Introduction

Hello This is my first guide EVER!!! It's on Arachne The BIG BUG!! In my opinion one of the Best gods in smite.

Arachne is tagged as a melee physical assassin. Witch isn't far off from the truth, how I play Arachne is more of a progression of a Assassin Early game, Bruiser Mid game, and More tank Late game.

Now ill go over the pros and cons of Arachne:

Pros:
[*] One of the Best if not the best early game fight (level 1-10)
[*] Ganking potential very high with the Drain life, tangled web, and cocoon
[*]Can jungle with minimum health lost because of Broodlings
[*] Can ward the jungle with her Broodlings
[*] Cocoon can single out people in team fights (if hit)
[*] Tagled Webs cripple works really well to secure kills for team mates and yourself

Cons:
[*] Squishy without defense items or caught out without Drain life
[*] No escape ONLY SLOWS
[*] Bad Teamfight easy focused
[*]Cocoon takes some skill to land

Skills

Poison Claws (Passive)
This Passive is what makes Arachne really strong. It scales off of your physical power (15%) and stacks 3 times! Ticking for 3 seconds damaging every .5 seconds! Even with minimum physical power the stacking ticks plus your sustain makes you deal lots of damage.
Broodlings
You should always get this first if your jungling. These spawn 2 baby spiders that scale off of your physical power (17%), apply's a 20% slow, and ACT'S LIKE A WARD! With the power to place 5 eggs within 1min 15sec (only at rank one) you can SOLO gold fiery and firegiant! There the ultimate jungling tool.
Drain Life
This ability is what makes Arachne really good. The damage and sustain from this ability really helps in all stages of the game. Knowing when to use this ability in a fight is KEY this ability and her ult makes or breaks a good Arachne. The one downside of this ability is that your at the mercy of the enemy they can walk you into towers and their team easily if you don't time when you use this ability. I use this ability when they are tagged with the 3 stacks of poison, to science the enemy from there ult or jump so my team can finish them up.
Tangled Web
This ability is a AoE Slow/Cripple. It is really good at shutting down enemy's with jumps and dashes. This is really good in teamfights and is great in combination with hades ult, odin's ult... Its also half the size of a lane so its easy to lane.
Cocoon
This is One GREAT ULT MAN, the ability to pull people from a huge distance and being able to stun them is very good. BUT ITS A HARD SKILL SHOT TO LANE without practice, you are in-mobile while shooting and it has about a second casting animation at max range. It's a great ult to keep people CC'ed in your Cripple and catch people running away or doing the LAZY BACK.

Items

When I build my Arachne I want health. My priority after tabi is protection/health items into a single damaging item into more health items.
ONLY USE THIS IF YOU ARE NEW TO ARACHNE she does not need it, its a waste of GOLD!!!


This really needs no explanation, you get it for the FLAT PENETRATION (+15)

This item makes Arachne GOD LIKE physical's do little damage to you because its still early game and all physical damage dealers should still be working on there stacking items.

Oh BABY NOW WE ARE TALKING this item is Amazing obliviously its a good item against magic damage dealers but the PASSIVE is just awesome, it lets you stay in the battle and absorb more damage from both physical and magical and then eat there brains out for longer.

I love this item on anyone. I fine this item very good because it doesn't scale from your physical power but your enemy's health dealing nice damage over all. It also gives you health witch is really good on Arachne and attack speed so you stack your poison faster.

This is an okay item, it gives nice health and physical protection plus a damaging passive. You can get this item before a damaging item if you feel your too squishy.

This item is really under used, its very good it gives you nice damage, lots of health
and a nice passive. With the passive you can keep people in your web for much longer. After this item most people wont be able to get away.

Only get this item if you NEED lifesteal, if you don't need it don't waste your money on it.


Only get this item when you NEED more magical defense, the passive gives you decent regeneration but its not needed.

If you want to hit harder get this item later in the game after your protections.

This item is okay but i wouldn't get this over another item with health and I rather get jotunn's wrath over this.

Jungling

Depending on what side is the long lane I start with the solo so he can get his/her's blue.hehe my awesome paint editing okay ill go though it.

Short lane= solo
Long lane= double

So in this chase the right is the short lane so you as Arachne you can place 3 eggs at the small camp(the purple dots on my paint map) then go for red and give it to the mid. If short lane is on left do the same thing with the eggs but you get the speed other then helping mid with the red. Then after the red/speed help the solo lane with the blue and give it to the solo. Then run over to the other side of the jungle and start the small camp, after that you should be almost out of mana. Then go for the speed(or red if you started on other side) and take the speed. Go for blue later and give it to one of the side laners. This is the time where you dis-side where you go next if the side lane is pushed up to your tower GANK if not go gank mid or go for mid camp then gank.

Ganking

When you start a gank I place a egg to cover there exit, then I throw a web at the enemy's feet and go in for the damage. NEVER start a battle with drain life NEVER!
Always start with the web and leave your ult for when they are getting away or to pull them out of position. Your strongest move is your auto attacks for ganks all you really need to worry about it getting those poison stacks off.

Teamfight

You should never be the first one in the battle even with the build. You want to wait when all the cc is gone, you can take damage but cc is the death of you if you ever get caught in it.

Proof

These are recent games me playing Arachne using the build and my friend play Ao Kaung in the mid lane.

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