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Arachne - Eating faces to victory

3 0 10,464
by RageFlayer updated October 27, 2012

Smite God: Arachne

Build Guide Discussion 3 More Guides
Tap Mouse over an item or ability icon for detailed info

Arachne Build

Starter-> first return

Build Item Warrior Tabi Warrior Tabi
3
Build Item Healing Potion Healing Potion
4

If you're behind

Build Item Frostbound Hammer Frostbound Hammer
3

IF YOU'RE NOT BEHIND

Build Item Heartseeker Heartseeker
3

Damage/Sustain

Build Item Devourer's Gauntlet Devourer's Gauntlet
3
Build Item Deathbringer Deathbringer
3
Build Item Gauntlet of Thebes Gauntlet of Thebes
3

If you are against bruisers/tanks

Build Item Qin's Blades Qin's Blades
3

If against squishies /w high damage

Build Item Ankh of the Golem Ankh of the Golem
3

End game

Build Item Girdle of Might Girdle of Might
Build Item Elixir of Power Elixir of Power
Build Item Elixir of Defense Elixir of Defense

Arachne's Skill Order

Venomous Bite

1 X Y
Venomous Bite
2 4 8 14 15

Cocoon

2 A B
Cocoon
1 3 6 7 10

Web

3 B A
Web
11 12 16 18 19

Night Crawler

4 Y X
Night Crawler
5 9 13 17 20
Venomous Bite
2 4 8 14 15

Venomous Bite

1 X
Upon activation, Arachne's next basic attack within 5s does additional damage and infects the target with Venom, dealing damage over time, lowering their healing received and healing Arachne every 0.5s for 3s.

Ability Type: Buff, Damage
Initial Damage: 50 / 75 / 100 / 125 / 150 (+35% of your Physical Power)
Damage Per Tick: 10 / 18 / 26 / 34 / 42 (+8% of your Physical Power)
Healing Reduction: 40%
Healing Per Tick: 8 / 15 / 22 / 29 / 36
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Cocoon
1 3 6 7 10

Cocoon

2 A
Arachne spindles her webbing, increasing her Attack Speed for 4s. If 3 enhanced Basic Attacks hit the same target, that target is Stunned and have their active cooldowns increased.

Ability Type: Buff, Stun
Attack Speed: 20 / 30 / 40 / 50 / 60%
Stun: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Cooldown Increase: 2s
Cost: 70
Cooldown: 14s
Web
11 12 16 18 19

Web

3 B
Arachne shoots a line of Web forward. She is Immune to Slows and moves faster on Web. If the Web reaches max range a Web trap will spawn. Enemy gods who walk through the trap or get hit by the projectile are Slowed by 15%, revealed to Arachne, leave a trail of Web behind them, and are attacked by Pet Broodlings.

Arachne can only have 3 Web traps or projectiles active at a time.

Ability Type: Line, Slow, Damage
Slow Duration: 4 / 4.5 / 5 / 5.5 / 6s
Movement Speed: 40%
Broodlings: 2 / 2 / 2 / 2 / 3
Broodling Damage: 20 / 30 / 40 / 50 / 60 per hit
Web Lifetime: 240s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Night Crawler
5 9 13 17 20

Night Crawler

4 Y
Arachne flips up to her infinite web, hanging upside down above the lane and increasing her movement speed. She may leap off the web to deal damage to all enemies in the target area and create a large web around the target area. The web area provides the same slow to enemies and benefit to Arachne as her Web Trail.

Arachne may activate Ability 1 and 2 while running on this web.

Ability Type: Circle, Slow, Damage
Damage: 150 / 250 / 350 / 450 / 550 (100% of your Physical Power)
Duration On Web: 5s
Movement Speed: 40%
Damage Radius: 15
Web Radius: 25
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Welcome to my Arachne guide

This is my Arachne built and I'm very succesful with it, throughout this guide I will explain:

    Arachne's role on your team
    How to use her spells
    The built, why that/why this?
    The skill order
    Cons/Pros

Arachne's role

First of all, she is a spider with boobs, it creeps out the enemy!



Joke aside, Arachne is a god who can hand out heavy beatings aswell receive some and on top of that she has god-like(Lame pun intented) utility.

During laning


As DPS: Your main objective is to avoid unnessasary damage as you are fragile early game.
However don't be afraid to trade blows with the enemy if they get to close, You can easily heal up the lost health with the use of [Drain Life]
Secondly, you're a carry you should try to get as many creep kills as possible.
at level 5 you get your ultimate, proper use of this, will get you alot of cheap kills in your lane and get you feed eventually, at level 5 you should consider if your teams other lanes need any help. if they do, you should head to gank them.

As Support: Arachne works well as support with high burst gods (

THIS BUILT IS NOT A SUPPORT BUILT)

It mainly consists of picking off your enemey gods' hp slowly and then when you get ulti, draw them in and allow the carry to get the kill, feeding them.
Secondly, it is about drawing them in with ulti and slowing with web.

Roaming: Later in the game you will end up roaming, during this phase you should have a keen eye on your minimap and pay attention to your team's pings and react as fast a possible to either kill their chaser/help them escape / or gank their lane.

You will also be putting on wards in the jungle, especially around [The Gold Fury]&[The Fire Giant]

Teamfights Initiating teamfights, throwing your ulti into their team and drawing a unsuspecting Artemis(or other squishy champion/AD carry) and putting her down will pull the teamfight in your favour (At this case the fight is allready won if the teams are even)

CAUTION! Pulling a Hades or Ymir (or other tanks) can easily decimate your team, People will not be happy about your decision, so use your ulti with caution

Arachne's abillities

Arachne abillities are as following:

(Passive), Poison Claws: Each of Arachne's physical attacks will apply poison the the target, the target will suffer damage 8 every 0,5 seconds for 3 seconds. (Damage 15% of item physical power) stacking up 3 times.
A pretty simple passive, when you attack a enemy they get a dot, the dot stacks.
Its very usefull for when people is running away, if you manage you web them you can get off a few basic attacks, most likely get the stack to 3 and they will die of poison even after getting out of your reach.


(Q), Broodlings: Arachne lays an egg that works as a ward, if an enemy approaches the egg or the egg is laid near an enemy it will hatch, spawning 2 spiders that will attack enemies for 20/30/40/50/60(+17% of your physical power). Attacks done by the spiders will slow the target's movement speed by 20%. A max of 5 eggs can be laid at any given time.

This spell is an extremely nice ability to avoid damage from jungle creep, simply lay it down and let it hatch, the spiders will then tank the mobs for you.
The egg in it self works as a ward so you don't have to spend your precious gold on such mediocre items.
The slow the spiders do is amazing for ganking, Simply lay a egg in the pathway to the jungle and ulti them unto the egg, resulting in slow from the spiders while they try to flee.


(W), Drain Life Arachne will pounce on the enemy and begin eating their face, silecing them during the process. dealing 30/40/50/60/70 (+15 of your phyisical power) healing Arachne for 100% of the damage dealt.
Right Click to disable the spell (if Arachne is disabled- as in, Silenced, stunned or feared, the process will automatically stop.)

An amazing spell for 1v1 duels start out by clawing them with basic attack to apply the passive, then jump on their face, during the process they can't attack you. this will result in them taking heavy damage from the passive and the Drain Life, and you will be healed to full health.
Do note that if you jump a target doing a aoe spell, the jumped persons spells/buffs cannot harm you-
(Example, you jump a Ra with his blinding light buff on, you will NOT be blinded, or if you jump a Ymir doing his ulti you will not suffer any damage.)


(E), Tangled Web: Arachne throws a bolt of web to targeted location, when it lands it explodes covering a huge area in web, reducing the enemy creep and gods' movement speed, increasing on rank(20/25/30/35/40%, the web persists for 10second.

A nice utility spell, can be used if you're being chased, simply shoot the bolt infront of you and keep running, the spell animation will not stop your movement.
Also useable if a friend is being chased and you don't have the health to drag it you.
Awesome for winning teamfights when the enemy team is running away, trap them all in it and they are fit for the taking.


(R)Ultimate Cocoon : Arachne fires a web projectile toward her enemies, if the web hits a god, they will be stunned for 1 second and pulled to Arachne dealing 100/150/200/250/300 (+50% of your physical power). (Low cooldown)

Her ultimate gives her incredible utility and ganking capabilities, A low cooldown (30seconds) long range, pull to you, followed by 3 basic attacks and Drain life often results in instant gip of the enemy and a satisfied spider.
A good thing to know is that Cocoon can shoot through creep, so they cannot hide behind their creep.

Usage of her abillities

Now that I've explained what her abillities does I'd like to explain how to use them.

Q is used for that extra boost in damage when pulling someone to you and as wards mainly, the slow is a nice bonus on top of that.
Using this abillity makes Arachne stop for a brief second, using it during a close chase for the slow is a bad idea as they will catch up and most likely deliver that one final killing blow.
If they are far behind you can use it for the slow as they wont catch up and will properly give up the chase once slowed.

W is amazing in duels, it heals you, damages them and makes them unable to attack you.. Imba?
It is best used after a few seconds as you don't want to waste the healing, you should attack them and after you have lost abit of health jump them then withdraw or deliver the killing blow if possible.

E is a full out utility spell, it enables ganks and disables enemy ganks.
The intial bolt of web fired is flying rather slow, so aim in front of the enemy running instead of on them, making them run into it instead of having them only run halfway through it.

R has a short travel time so it can be dodged, however it makes up for that in shear damage and utility.

A full combo would be the following, R-Q-basic attack x3-W-E-Basic attack until they die.

The built, Why?

Starting off with Warriors boots rank 2, for moderate physical power, movement/attack speed and crit is essential for any Physcial god.
The 3 potions is for healing up after lost duels or simply after you survive a gank.

Heartseeker gives incredible stats (IF YOU DON'T DIE!) thats why it is under the "if you're not behind), if you're behind you are more likely to die and make the item useless.
Once the item reaches max stacks you begin hitting very hard and is hard to trade blows with due to heavy healing of your Drain life and hard hitting physical attacks, your passive also damages more due to physical power.
If you're behind I recommend Frostbound Hammer, for extra health, without sacrificing to much damage, it also makes it easier to hunt down people.

Next up is Damage/sustain starting with Devourer's Gloves, these gives Physical power and lifesteal, they stack more physical power/lifesteal permanently.
Next is Deathbringer, As you allready put out a few crits with warriors boots then fit perfectly in at this point, you are allready hitting very hard with heartseeker, with deathbringer your crits will devastate their health, keep in mind that higher crits mean you get more health back from Lifesteal. and more physical power increases drain life amount.
Next is Gauntlets of Thebes, these give a heavy amount of health and hp regen, stacking.
These are needed at this point because of Arachne's small life pool... She is very durable because of her lifesteal and utility, but she can easily be bursted down in a stun, this will make it alot harder to burn through.

Next up is the counter part of the built, the "against pane"
If against Tanks/bruisers. Qin's Blades.
They give fair amount of health, attack speed and physical power, alas that aint gonna help you kill tanks, it's unique passive is, it has a chance of dealing 10% of the enemies hp per physical attack. This effect has no cooldown and has a high 30% chance of proccing.

If you're against Squishies with high damage.. Ra, He-bo.. Etc. you should take a Ankh of the Golem it gives alot of health, lifesteal and attack speed. which makes you tougher to kill all in all, but its passive is amazing too;"You gain physical power equal to 1,5% of your maximum health" this gives alot of health due to your own life pool, the Ankh and Gauntlets of Thebes.

All in all it centers around Physical->Lifesteal->health->movement speed> attack speed

Skill order

W->Q->E->R



I choose to max the W first because of the heavy sustain you get from it, being able to heal yourself up and become untargetable in 1v1 is very powerful and can easily turn the table. it also deals heavy damage early->mid game but doesn't deal that much late game, Which is why I decide to take advantage of its powers early game.

Second I max Q for the extra burst damage from the spiders along with the slow.

Then Web, it is a utility spell and should rarely be maxed first unless you play a support Arachne, (which I'm not)

Lastly the ultimate, because I have too choose it last.

Pros/Cons- Summary

PROS:
Amazing utility
Good Damage output
Great Sustain
Ultimate can control the outcome of upcoming teamfights.
Has boobs.

CONS:
Has to hit spells and get kills early-mid game or she will fall apart.
Can easily be picked off if you get out of position.
Prone to be ambushed.
Needs alot of gold.
Is a spider.

Summary



Arachne is a skill-based physical god that requires fast thinking on to get all of her powers used, She is incredibly stong if played right, but can easily fall apart if mistakes are made.
Overall a well-balanced god with a well-made skill set.
She is one of the less played gods of the game and deserves more.

Ending

Well thats all.
This was my guide for Arachne, keep in mind that this is my first guide, critism is wanted aslong as it is thoughtful and not "Herp derp you suck".

Lastly, there is alot of ways to play a god, this is how I play her, you can play your own way or like this. None forces you.

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1
sorcerer455 (3) | January 2, 2013 5:57pm
Very good guide never thought of getting gauntlet of thebes.
Just one thing you say don't get tangled web till 11 level that is critical you should still get it for it's utility and for escape.
1
RageFlayer | November 15, 2012 1:11pm
Thanks for the comment ^^ I did spent a good hour or two writing it, hope you can use it.
1
BaconPanda (1) | November 14, 2012 2:53pm
Very good detail, nice explanation, good job with this post
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