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Arachne abillities are as following:
(Passive), Poison Claws: Each of Arachne's physical attacks will apply poison the the target, the target will suffer damage 8 every 0,5 seconds for 3 seconds. (Damage 15% of item physical power) stacking up 3 times.
A pretty simple passive, when you attack a enemy they get a dot, the dot stacks.
Its very usefull for when people is running away, if you manage you web them you can get off a few basic attacks, most likely get the stack to 3 and they will die of poison even after getting out of your reach.
(Q), Broodlings: Arachne lays an egg that works as a ward, if an enemy approaches the egg or the egg is laid near an enemy it will hatch, spawning 2 spiders that will attack enemies for 20/30/40/50/60(+17% of your physical power). Attacks done by the spiders will slow the target's movement speed by 20%. A max of 5 eggs can be laid at any given time.
This spell is an extremely nice ability to avoid damage from jungle creep, simply lay it down and let it hatch, the spiders will then tank the mobs for you.
The egg in it self works as a ward so you don't have to spend your precious gold on such mediocre items.
The slow the spiders do is amazing for ganking, Simply lay a egg in the pathway to the jungle and ulti them unto the egg, resulting in slow from the spiders while they try to flee.
(W), Drain Life Arachne will pounce on the enemy and begin eating their face, silecing them during the process. dealing 30/40/50/60/70 (+15 of your phyisical power) healing Arachne for 100% of the damage dealt.
Right Click to disable the spell (if Arachne is disabled- as in, Silenced, stunned or feared, the process will automatically stop.)
An amazing spell for 1v1 duels start out by clawing them with basic attack to apply the passive, then jump on their face, during the process they can't attack you. this will result in them taking heavy damage from the passive and the Drain Life, and you will be healed to full health.
Do note that if you jump a target doing a aoe spell, the jumped persons spells/buffs cannot harm you-
(Example, you jump a Ra with his blinding light buff on, you will NOT be blinded, or if you jump a Ymir doing his ulti you will not suffer any damage.)
(E), Tangled Web: Arachne throws a bolt of web to targeted location, when it lands it explodes covering a huge area in web, reducing the enemy creep and gods' movement speed, increasing on rank(20/25/30/35/40%, the web persists for 10second.
A nice utility spell, can be used if you're being chased, simply shoot the bolt infront of you and keep running, the spell animation will not stop your movement.
Also useable if a friend is being chased and you don't have the health to drag it you.
Awesome for winning teamfights when the enemy team is running away, trap them all in it and they are fit for the taking.
(R)Ultimate Cocoon : Arachne fires a web projectile toward her enemies, if the web hits a god, they will be stunned for 1 second and pulled to Arachne dealing 100/150/200/250/300 (+50% of your physical power). (Low cooldown)
Her ultimate gives her incredible utility and ganking capabilities, A low cooldown (30seconds) long range, pull to you, followed by 3 basic attacks and Drain life often results in instant gip of the enemy and a satisfied spider.
A good thing to know is that Cocoon can shoot through creep, so they cannot hide behind their creep.
Now that I've explained what her abillities does I'd like to explain how to use them.
Q is used for that extra boost in damage when pulling someone to you and as wards mainly, the slow is a nice bonus on top of that.
Using this abillity makes Arachne stop for a brief second, using it during a close chase for the slow is a bad idea as they will catch up and most likely deliver that one final killing blow.
If they are far behind you can use it for the slow as they wont catch up and will properly give up the chase once slowed.
W is amazing in duels, it heals you, damages them and makes them unable to attack you.. Imba?
It is best used after a few seconds as you don't want to waste the healing, you should attack them and after you have lost abit of health jump them then withdraw or deliver the killing blow if possible.
E is a full out utility spell, it enables ganks and disables enemy ganks.
The intial bolt of web fired is flying rather slow, so aim in front of the enemy running instead of on them, making them run into it instead of having them only run halfway through it.
R has a short travel time so it can be dodged, however it makes up for that in shear damage and utility.
A full combo would be the following, R-Q-basic attack x3-W-E-Basic attack until they die.
Starting off with Warriors boots rank 2, for moderate physical power, movement/attack speed and crit is essential for any Physcial god.
The 3 potions is for healing up after lost duels or simply after you survive a gank.
Heartseeker gives incredible stats (IF YOU DON'T DIE!) thats why it is under the "if you're not behind), if you're behind you are more likely to die and make the item useless.
Once the item reaches max stacks you begin hitting very hard and is hard to trade blows with due to heavy healing of your Drain life and hard hitting physical attacks, your passive also damages more due to physical power.
If you're behind I recommend Frostbound Hammer, for extra health, without sacrificing to much damage, it also makes it easier to hunt down people.
Next up is Damage/sustain starting with Devourer's Gloves, these gives Physical power and lifesteal, they stack more physical power/lifesteal permanently.
Next is Deathbringer, As you allready put out a few crits with warriors boots then fit perfectly in at this point, you are allready hitting very hard with heartseeker, with deathbringer your crits will devastate their health, keep in mind that higher crits mean you get more health back from Lifesteal. and more physical power increases drain life amount.
Next is Gauntlets of Thebes, these give a heavy amount of health and hp regen, stacking.
These are needed at this point because of Arachne's small life pool... She is very durable because of her lifesteal and utility, but she can easily be bursted down in a stun, this will make it alot harder to burn through.
Next up is the counter part of the built, the "against pane"
If against Tanks/bruisers. Qin's Blades.
They give fair amount of health, attack speed and physical power, alas that aint gonna help you kill tanks, it's unique passive is, it has a chance of dealing 10% of the enemies hp per physical attack. This effect has no cooldown and has a high 30% chance of proccing.
If you're against Squishies with high damage.. Ra, He-bo.. Etc. you should take a Ankh of the Golem it gives alot of health, lifesteal and attack speed. which makes you tougher to kill all in all, but its passive is amazing too;"You gain physical power equal to 1,5% of your maximum health" this gives alot of health due to your own life pool, the Ankh and Gauntlets of Thebes.
All in all it centers around Physical->Lifesteal->health->movement speed> attack speed
PROS:
Amazing utility
Good Damage output
Great Sustain
Ultimate can control the outcome of upcoming teamfights.
Has boobs.
CONS:
Has to hit spells and get kills early-mid game or she will fall apart.
Can easily be picked off if you get out of position.
Prone to be ambushed.
Needs alot of gold.
Is a spider.
Well thats all.
This was my guide for Arachne, keep in mind that this is my first guide, critism is wanted aslong as it is thoughtful and not "Herp derp you suck".
Lastly, there is alot of ways to play a god, this is how I play her, you can play your own way or like this. None forces you.
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Just one thing you say don't get tangled web till 11 level that is critical you should still get it for it's utility and for escape.