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Arachne: 8 Legged Assassin (Glass Cannon) (Patch 3.25) (Jungle Explanation)

10 0 196,295
by Flaze249 updated January 8, 2017

Smite God: Arachne

Build Guide Discussion 16 More Guides
Tap Mouse over an item or ability icon for detailed info

Arachne Build

CORE

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Stone Cutting Sword Stone Cutting Sword

DAMAGING OPTIONALS

Build Item Titan's Bane Titan's Bane
Build Item The Executioner The Executioner
Build Item Qin's Sais Qin's Sais
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Asi Asi
Build Item Ichaival Ichaival

DEFENSIVE OPTIONALS

Build Item Hide of the Urchin Hide of the Urchin
Build Item Spirit Robe Spirit Robe
Build Item Breastplate of Valor Breastplate of Valor
Build Item Bulwark of Hope Bulwark of Hope

RELICS

Build Item Frenzy Frenzy
Build Item Cursed Ankh Cursed Ankh
Build Item Heavenly Wings Heavenly Wings
Build Item Sundering Spear Sundering Spear
Build Item Purification Beads Purification Beads

WEB CANNON

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Titan's Bane Titan's Bane
Build Item The Executioner The Executioner
Build Item Qin's Sais Qin's Sais
Build Item Frenzy Frenzy
Build Item Cursed Ankh Cursed Ankh

8 LEGS = 8 LIVES

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Breastplate of Valor Breastplate of Valor
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Bulwark of Hope Bulwark of Hope
Build Item Titan's Bane Titan's Bane
Build Item Purification Beads Purification Beads
Build Item Cursed Ankh Cursed Ankh

Boxer Jungle Start

Build Item Bumba's Mask Bumba's Mask
Build Item Short Bow Short Bow
Build Item Mana Potion Mana Potion
Build Item Healing Potion Healing Potion

Regular Start

Build Item Bumba's Mask Bumba's Mask
Build Item Boots Boots
Build Item Healing Potion Healing Potion
4
Build Item Mana Potion Mana Potion
4

Arachne's Skill Order

Venomous Bite

1 X Y
Venomous Bite
2 4 8 9 12

Cocoon

2 A B
Cocoon
3 7 13 16 18

Web

3 B A
Web
1 6 11 14 17

Night Crawler

4 Y X
Night Crawler
5 10 15 19 20
Venomous Bite
2 4 8 9 12

Venomous Bite

1 X
Upon activation, Arachne's next basic attack within 5s does additional damage and infects the target with Venom, dealing damage over time, lowering their healing received and healing Arachne every 0.5s for 3s.

Ability Type: Buff, Damage
Initial Damage: 50 / 75 / 100 / 125 / 150 (+35% of your Physical Power)
Damage Per Tick: 10 / 18 / 26 / 34 / 42 (+8% of your Physical Power)
Healing Reduction: 40%
Healing Per Tick: 8 / 15 / 22 / 29 / 36
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Cocoon
3 7 13 16 18

Cocoon

2 A
Arachne spindles her webbing, increasing her Attack Speed for 4s. If 3 enhanced Basic Attacks hit the same target, that target is Stunned and have their active cooldowns increased.

Ability Type: Buff, Stun
Attack Speed: 20 / 30 / 40 / 50 / 60%
Stun: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Cooldown Increase: 2s
Cost: 70
Cooldown: 14s
Web
1 6 11 14 17

Web

3 B
Arachne shoots a line of Web forward. She is Immune to Slows and moves faster on Web. If the Web reaches max range a Web trap will spawn. Enemy gods who walk through the trap or get hit by the projectile are Slowed by 15%, revealed to Arachne, leave a trail of Web behind them, and are attacked by Pet Broodlings.

Arachne can only have 3 Web traps or projectiles active at a time.

Ability Type: Line, Slow, Damage
Slow Duration: 4 / 4.5 / 5 / 5.5 / 6s
Movement Speed: 40%
Broodlings: 2 / 2 / 2 / 2 / 3
Broodling Damage: 20 / 30 / 40 / 50 / 60 per hit
Web Lifetime: 240s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Night Crawler
5 10 15 19 20

Night Crawler

4 Y
Arachne flips up to her infinite web, hanging upside down above the lane and increasing her movement speed. She may leap off the web to deal damage to all enemies in the target area and create a large web around the target area. The web area provides the same slow to enemies and benefit to Arachne as her Web Trail.

Arachne may activate Ability 1 and 2 while running on this web.

Ability Type: Circle, Slow, Damage
Damage: 150 / 250 / 350 / 450 / 550 (100% of your Physical Power)
Duration On Web: 5s
Movement Speed: 40%
Damage Radius: 15
Web Radius: 25
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Introduction


Once, a beautiful and talented weaver of cloth and fabric, a single prideful mistake made a monster of Arachne for all time.

With loom and thread, there were none more skilled than the mortal Arachne. Viewers traveled leagues just to see her art. So wondrous and majestic were her tapestries, it was said the spinner must have been instructed by the patron Goddess of Weavers herself, Athena. To this comparison, Arachne proudly scoffed, claiming not even the Gods rivaled her talent at weaving.

When Athena heard this, disguised as a crone, she visited Arachne and encouraged her to show proper respect to the Gods. Arachne dismissed the old woman and issued a challenge that no God, not even Athena, could weave better than she. Furious, Athena revealed herself and accepted the challenge.

They both set to the loom with fervor. Athena wove a glorious tapestry depicting her battle with Poseidon over the city of Athens. Her detail and imagery were exquisite. Yet Arachne’s weavings depicted Zeus in his many infidelities with mortals. So flawless, so lifelike was her artistry, not even Athena could refute the skill, nor could she contain her anger at such a sleight. Violently, she tore Arachne’s tapestry and pressed a finger to Arachne’s forehead. Twisting in anguish, Arachne fell to the ground as additional legs grew from her body, screaming as she transformed into the first spider.

It was an act of anger and pity, a lesson and a curse, for spiders are the greatest of weavers, and Arachne, in particular, was to weave for all time, but none could doubt the consequence for Arachne’s pride. Still, within her twisted heart, Arachne never forgave Athena, consumed by a dark hatred that can be sated only by the destruction of the Gods.

Pros / Cons

Pros:
  • CC Immune ultimate.
  • Strong ganker.
  • Chase, Lifesteal, Stun, and Attack speed buff in her kit.
  • Can spawn little babies. ☺
Cons:
  • Early game is weak.
  • Easily bursted.
  • No team fight potential.
  • If caught in 2v1, may need use of ultimate to escape.

Items

Core Items
These Claws Are Made For...

Damaging Optionals
Killing!
Defensive Optionals
Survival!
sunder
Relics
Supporting?

Skills

PREDATOR
Arachne's Basic Attacks gain 1.5% Physical damage for every 5% of a target's missing Health. This goes to work with Stone Cutting Sword and The Executioner.

VENOMOUS BITE
Arachne's next Basic Attack within 5s does additional damage and infects the target with Venom, dealing damage over time and healing Arachne every 0.5s for 3s. The healing on this skill heals for a lot when leveled first and late game.

COCOON
Arachne spindles her webbing, and her next 3 successful Basic Attacks are executed with increased Attack Speed for 6s. If all 3 Basic Attacks hit the same target, that target is Stunned.

WEB
Arachne shoots a line of Web forward. She is Immune to Slows and moves faster on Web. If the Web reaches max range a Web trap will spawn. Enemy gods who walk through the trap or get hit by the projectile are Slowed by 25%, revealed to Arachne, leave a trail of Web behind them, and are attacked by Broodlings. Arachne can only have two Web traps active at a time and the Webs last 240s.
This is so much better than Hastened Fatalis: you are able to see the enemy god on the map ,anywhere, when they break a web, they leave a trail that quickens you, and is a good way to clear camps by using this skill first and letting them take the hits.

NIGHT CRAWLER
Arachne flips up to her infinite web, hanging upside down above the lane and increasing her movement speed. She may leap off the web to deal damage to all enemies in the target area. This is beneficial for escaping near death outcomes, hard CC ultimates, and to chase low life enemies.

Beginning Of The Jungle

BEHOLD THE ALMIGHTY JUNGLE BEFORE YE


*Yes, this is the S2 map layout but they're almost the same and I can't find an HQ picture of the current version*

Speed Buff Camp and Mana Buff Camp
You first start off at the Speed Buff Camp with the Solo laner since the speed buff allows you to go to camps/lanes faster and it's closer to the Solo laner's lane. After you and the Solo laner finish the Speed Buff camp head to the Mana Buff camp so the Solo laner can get more experience and have more sustain in lane. After finishing the Mana Buff camp go to Solo lane.

Solo Lane Clear to Elementals
Right now it's a competition to see which pair can clear lane first (or effectively), if you and your Solo laner clear lane first rush over to the Elementals located in front of the Fire Giant. If you're lucky you can clear them with ease and move to Mid Harpies, but if the enemy finishes shortly after y'all make sure that you can secure all three Elementals. If the enemy team clears the lane before you can help the Solo laner clear and try to see if you can take an Elemental or two. If both of you finish at the same time try to push them away by being very aggressive on their side of the map (be careful for Mid) or rush down the Elementals with the help of your Mid (If they're waiting on creeps).

Mid Harpies and Mid Lane Clear
If you were lucky to get all Elementals you have a pretty good chance to get Mid Harpies as well. If you finish Elementals quickly get your Solo laner and Mid Laner to get the Harpies near the Elementals, after that the Solo laner will go back to their lane. Make sure you pull Mid Harpies closer to your tower so the enemy has to push up closer and putting them in a bad situation (Solo lane can rotate and gank from behind), but if you finished Elementals first it's almost guaranteed to get one Mid Harpies camp.

When you and the Mid laner finish one Mid Harpies camp go back to lane to clear the incoming wave. Don't be afraid to get up close because your job as a Jungler is to get help lanes get kills early and snowball Mid-Late game. If you have enough health to contest the other Mid Harpies camp then go ahead and start pulling them closer to the tower. If the enemy team finishes first try to aggress on the camp and steal one or two (if dying is not an outcome).

Back Camps and Roaming The Jungle
When the other Mid Harpies camp is finished go back to lane and try to push far enough where you can do a back camp or two. Back camps come up way more frequently then Mid Harpies so always keep that in mind.

Now all buffs and camps should be down. This allows you to take time and gank, push lanes, ward, and steal the enemies camps. Ganking takes communication with your teammates so don't be afraid to use the VGS system! Pushing lanes help allies push towers easily and can even make the enemy laner lose gold, allowing your laner to finish their build and get online sooner. Warding in the right spot can be hard but it's a lot simpler than some people think. If you study where the enemy likes to gank or hide then that's one of the best places to ward, and don't forget to ward the Fire Giant and Gold Fury! Don't allow the enemy to get any camps without putting up a fight. Stealing buff camps can be risky but it put's the enemy at a disadvantage, they can't have higher damage output, lane sustain, quicker rotations, and experience and gold.

Jungle Starts

JUNGLE STARTS


Boxer Jungle Start


Regular Start

Summary

THANK YOU FOR GIVING THIS GUIDE A LOOK



SPECIAL THANKS TO:


Zilby's "A Template For Guides"
Technotoad64
Branmuffin17

Technotoad64 Also helped me out ALOT on this guide. They have a really good, furbished guide for Zhong Qui, Zhong Kui: It's in the bag!, I highly recommend you go check out their guide if you like the layout/coding of this guide. The guide is well written and informing, yet still very "punny". Don't forget to upvote the guide if you like it!

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Collapse All Comments

1
Flaze249 (3) | May 4, 2016 8:07am
MalaMadre96 wrote:

Arqchne early game is weak? Really? Arachne have the strongest early-game in smite lol.


Her early-mid to mid game is strong. Her early game is weak because her main leveling ability, Venomous Bite, relies on you to land a basic attack. This means you have to get up close to gods and makes you vulnerable to being ganked or hard CC. Because you help mid lane early game the opposing mid team will also have a mid laner and jungler. The top tier mid laners all have some type of CC so you are extremely weak to them early game and it makes you vulnerable to the enemy jungler.
1
MalaMadre96 | May 11, 2016 1:47am
Early game is not just lvl 1 at lvl 3 he can beat thanatos or bastet really easy, essentially because you have slow, stun, healing and dot, way more than others like Thanatos or Bastet, the only thing it can save hem is to scape, cause arachne mobility at low lvls is not too much, but if them fight you would be so hard to you to lose.
1
DucksRock (41) | May 4, 2016 3:42am
MalaMadre96 wrote:

Arqchne early game is weak? Really? Arachne have the strongest early-game in smite lol.

No, Want me to disprove you?
Bastet
Thanatos,
Etc.
1
MalaMadre96 | May 4, 2016 1:59am
Arqchne early game is weak? Really? Arachne have the strongest early-game in smite lol.
1
Flaze249 (3) | May 3, 2016 9:41pm
Branmuffin17 wrote:

LOL I know, right? Glad you like it! (saying that like I made the site, hahaha...)

I use it quite a bit, it's neat to see how builds work, damage wise.

And since I didn't really know, I needed to ask about jungle builds using things like BoV and BoH...but they're essentially telling me to keep my day job. They look like solid builds, though I think you might use the builder site to see if you can delay Titan's Bane til later in the build, just to see if you could get some better burst with Qin's Sais or whatever earlier.

Anyway, +1


I'm so impressed with everything you've done! You, sir, are quite the "Smite Guru". Thanks for the +1 and I hope you have plenty of success here and for the site!

And (I had to look up the day job thing, you could do jungle builds too with your intelligence!) using defensive items gives more sustain (obviously but there's still more to it) to the junglers, not just, "Oh I can take hits and stay in longer." because junglers are made for ganking lanes and farming in the jungle. So those defensive items should be more or less, "This item can help me survive Janus's 1-2 combo or Odin's bird bomb so I can follow up with my own combo." because those combos really do hurt. Having defenses is almost a "Get out of jail free card" (Jail = 50 seconds of death camera/spectate) because not everyone is Weak3n or Andinster, who (I believe) are one of the top junglers out there. But almost any situation can end up with odds in your favour if you time things correctly. The jungler can have so much map control, but they also need so much control in fights.

I'll keep playing around with the website (of course) and try any build I'm contemplating about, I'll take a check on the swapping of Titan's Bane and Qin's Sais to see what spikes more damage. Other than that I hope you stay successful!
1
Branmuffin17 (394) | May 3, 2016 8:11pm
LOL I know, right? Glad you like it! (saying that like I made the site, hahaha...)

I use it quite a bit, it's neat to see how builds work, damage wise.

And since I didn't really know, I needed to ask about jungle builds using things like BoV and BoH...but they're essentially telling me to keep my day job. They look like solid builds, though I think you might use the builder site to see if you can delay Titan's Bane til later in the build, just to see if you could get some better burst with Qin's Sais or whatever earlier.

Anyway, +1
1
Flaze249 (3) | May 3, 2016 2:00pm
Branmuffin17 wrote:

If you want to play with numbers a bit, check out http://eliteownage.com/smitebuilder.html

It's not fully intuitive, here's the way I do it.

Create your character and build at level 20. Make sure all ability levels are at 5 if you want to see what damage they do as well.

Next, hit the + tab at the top, and create 3 separate gods, just to see damage comparison. This is how I break it down:

So there, you have 3 different tiers upon which you can check your DPS. Go back to your original character (e.g. Arachne), and check the "Damage Given" section. Tells you your basic attack damage (individual hit and DPS) against all other gods you've selected.

Now one thing that makes this tricky. The Executioner's debuff isn't applied at the start. You have to go back into each of the other gods, and choose the debuff option for Exe. So it's not quite perfect with regard to comparing damage, but it DOES tell you a lot overall. You can play around with it in other ways too...

Anyway, if you like Exe, you like Exe. It's not like it doesn't work, but of course it's generally best not to make items fight against each other. As a comparison, if someone has 150 protection, and you build up 4 stacks of Exe, it reduces it to 102. At this point, Titan's Bane takes 33% of the 102 (not the original 150) reducing it to 68.34. This is around 33 penetration. At 150, it would have taken 50, not 33, so you've reduced Titan's effect by around 17...it's operating at 78% efficiency. Just something for you to understand, but if you already know this, cool. Just looking to help out.

The space in the skills section does help. How about for the items? There are literally no spaces there, either. Not trying to be a pain!

Finally, as you've stated this is a Conquest build (Jungler), my suggestion is to add starting items. I'm guessing it's Bumba's Mask + other things ( Boots + potions?), but that always helps.


THE WEBSITE IS SO COOL!! I saw this comment in class today, but had no time to reply with something more then three sentences. I've been messing around with it all day and it's a really cool site. Thanks for showing me it so I can add more mathematics into why some items can or cannot be chosen in the builds.

It'll take me a while to fix the space with the icons because the code wasn't made by me, but by Technotoad64, and I have no clue on how BBcoding works. I'll try to find a way to get the saying of the item to be on the same level of the item icon

Example:
STONE CUTTING SWORD

Update:
I fixed, or I at least I think I did, the problem with the Icons being to cramped. Hopefully they look better. I also added starts for the jungle.
1
Branmuffin17 (394) | May 2, 2016 9:57pm
If you want to play with numbers a bit, check out http://eliteownage.com/smitebuilder.html

It's not fully intuitive, here's the way I do it.

Create your character and build at level 20. Make sure all ability levels are at 5 if you want to see what damage they do as well.

Next, hit the + tab at the top, and create 3 separate gods, just to see damage comparison. This is how I break it down:

So there, you have 3 different tiers upon which you can check your DPS. Go back to your original character (e.g. Arachne), and check the "Damage Given" section. Tells you your basic attack damage (individual hit and DPS) against all other gods you've selected.

Now one thing that makes this tricky. The Executioner's debuff isn't applied at the start. You have to go back into each of the other gods, and choose the debuff option for Exe. So it's not quite perfect with regard to comparing damage, but it DOES tell you a lot overall. You can play around with it in other ways too...

Anyway, if you like Exe, you like Exe. It's not like it doesn't work, but of course it's generally best not to make items fight against each other. As a comparison, if someone has 150 protection, and you build up 4 stacks of Exe, it reduces it to 102. At this point, Titan's Bane takes 33% of the 102 (not the original 150) reducing it to 68.34. This is around 33 penetration. At 150, it would have taken 50, not 33, so you've reduced Titan's effect by around 17...it's operating at 78% efficiency. Just something for you to understand, but if you already know this, cool. Just looking to help out.

The space in the skills section does help. How about for the items? There are literally no spaces there, either. Not trying to be a pain!

Finally, as you've stated this is a Conquest build (Jungler), my suggestion is to add starting items. I'm guessing it's Bumba's Mask + other things ( Boots + potions?), but that always helps.
1
Flaze249 (3) | May 2, 2016 7:27pm
Branmuffin17 wrote:

Hi Flaze,

My personal opinion, but if you could hit that enter key between lines, sections, etc., it would really help readability. Everything is smashed together. It may make for a bit more scrolling, but clear separation is much easier on the eyes (or at least mine). Check any of my guides to see how I do it. Of course, it's up to you, and I won't hold it against your guide.

I REALLY like the look of the intro, with the abilities lining her card.

You state "no teamwork potential," but I'd say this is inaccurate. No TEAMFIGHT potential would probably be true, but since she can slow an enemy and distract them with her little ones, it can really help when ganking a lane. The teamwork in making this happen is important, as you can work with your teammate to possibly try to draw the enemy away from their tower to give you more time to attack and kill.

Build overall seems solid, but you really should try to move away from either Titan's Bane or The Executioner (read: get rid of Exe, but I'm giving you the choice). The protection reduction from Exe will reduce the penetration effect from Titan's, so they're working against each other a bit. If you're going for that attack speed and pen effect, consider Asi. It's cheaper and works better with the other items.


Thanks for the heads up on the guide. I spaced them out by one line so hopefully it looks better now.

Titan's Bane is going to stay because it's almost a core item on her for me. But I'll add Asi and Ichaival since they also give attack speed and flat pen. I was testing out the items, replacing The Executioner, and I found that: The killing blow with full build and level 20 dealt 354, while both The Executioner and Ichaival deal a killing blow of 396. I don't really know how to do the math well since I'm on console (I don't even know if that changes anything) but, I think, anyone can clearly see that Asi gives less attack speed than Ichaival but has +5 more flat pen and lifesteal. The items are for anybody to choose so they'll be going in the damaging optionals but for the "Web Cannon" build I'll keep The Executioner because I like it better than both Asi and Ichaival.
1
Branmuffin17 (394) | May 2, 2016 5:05pm
Hi Flaze,

My personal opinion, but if you could hit that enter key between lines, sections, etc., it would really help readability. Everything is smashed together. It may make for a bit more scrolling, but clear separation is much easier on the eyes (or at least mine). Check any of my guides to see how I do it. Of course, it's up to you, and I won't hold it against your guide.

I REALLY like the look of the intro, with the abilities lining her card.

You state "no teamwork potential," but I'd say this is inaccurate. No TEAMFIGHT potential would probably be true, but since she can slow an enemy and distract them with her little ones, it can really help when ganking a lane. The teamwork in making this happen is important, as you can work with your teammate to possibly try to draw the enemy away from their tower to give you more time to attack and kill.

Build overall seems solid, but you really should try to move away from either Titan's Bane or The Executioner (read: get rid of Exe, but I'm giving you the choice). The protection reduction from Exe will reduce the penetration effect from Titan's, so they're working against each other a bit. If you're going for that attack speed and pen effect, consider Asi. It's cheaper and works better with the other items.
1
Flaze249 (3) | April 24, 2016 4:53pm
^ ^
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Answers
1
GameGeekFan (50) | April 24, 2016 3:37pm
The Executioner was nerfed in the beginning of season 3, when they changed the debuff of enemies from flat and percentage pen to just straight percentage penetration, therefore making it less viable.

Titan's Bane is immediate penetration and is therefore more useful than The Executioner, even if you are a basic attacker, as it also hits towers for much harder ( The Executioner cant do that)

And what he means by maxing a skill is by taking a priority on one of the skills, with the ultimate being leveled whenever you can. By maxing out one skill first over others, your damage output becomes greater.

With Arachne I would straight up level her 1, Venomous Bite as it is the most damaging, maybe her Web if you cant get close enough. So for her first 10 levels it would be as follows:

3 (for clear in conquest), 1, 2, 1, 4, 1, 1, 3, 4, 1. Then level her Web then her Cocoon as you mainly want the stun not the attack speed. For Arachne you can even opt out of leveling her Night Crawler since its mainly useful for the escape, not the damage.
1
Flaze249 (3) | April 24, 2016 2:49pm
Quoted:
I also would take a look at the Executioner nerf, so now it isn't a really cool item.
Aren't you maxing a skill? It seems that you are putting lvls to every skills.


Nerf? I haven't heard of any nerfs coming/happened to The Executioner. The Executioner takes away 32% percent of protections, Titan's Bane has a 33% of pen on all attacks, and Jotunn's Wrath has flat pen. Even if The Executioner was to be nerfed I'd keep in the build, plus, there is another optional to replace it. And I don't understand the "maxing a skill" question. I usually max (in order) 1,3,2,4 if that's what you mean.
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League of Legends Build Guide Author Flaze249
Arachne: 8 Legged Assassin (Glass Cannon) (Patch 3.25) (Jungle Explanation)
Table of Contents

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