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Apollo that was Fantastic! (FULL GUIDE!)

6 8 66,341
5.3
by tigey2003 updated February 15, 2017

Smite God: Apollo

Build Guide Discussion 16 More Guides
Choose a Build: All I do is Crit Crit Crit no Matter What
All I do is Crit Crit Crit no Matter What I know when Mage ADC
Tap Mouse over an item or ability icon for detailed info

Apollo Build

Starter Items

Build Item Death's Toll Death's Toll
Build Item Boots Boots
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Early game

Build Item Ninja Tabi Ninja Tabi
Build Item Devourer's Gauntlet Devourer's Gauntlet

Mid game

Build Item Poisoned Star Poisoned Star
Build Item Ichaival Ichaival

Late game

Build Item Qin's Sais Qin's Sais
Build Item Deathbringer Deathbringer

Final Build

Build Item Ninja Tabi Ninja Tabi
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Poisoned Star Poisoned Star
Build Item Odysseus' Bow Odysseus' Bow
Build Item Qin's Sais Qin's Sais
Build Item Deathbringer Deathbringer

Optinal

Build Item Hastened Fatalis Hastened Fatalis
Build Item The Executioner The Executioner
Build Item Titan's Bane Titan's Bane

Apollo's Skill Order

So Beautiful

1 X Y
So Beautiful
1 4 6 7 10

Serenade

2 A B
Serenade
2 8 11 12 13

The Moves

3 B A
The Moves
3 15 16 18 19

Across The Sky

4 Y X
Across The Sky
5 9 14 17 20
So Beautiful
1 4 6 7 10

So Beautiful

1 X
Apollo strums a single cord on his lyre. It's so beautiful it hurts, and all enemies in a long range line take damage.

Ability Type: Line, Damage
Damage: 90 / 150 / 210 / 270 / 330 (+90% of your Physical Power)
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 11s
Serenade
2 8 11 12 13

Serenade

2 A
Apollo uses his amazing voice to mesmerize all nearby enemies and bolster himself with additional Protections. Any damage done breaks the effect.

Ability Type: Circle, Mesmerize
Mesmerize Duration: 1.5 / 1.7 / 1.9 / 2.1 / 2.3s
Protections: 10 / 15 / 20 / 25 / 30
Buff Lifetime: 5s
Radius: 20
Cost: 75
Cooldown: 17 / 16 / 15 / 14 / 13s
The Moves
3 15 16 18 19

The Moves

3 B
Apollo runs forward and slides on his knees, dealing damage, knocking aside all enemies and adding a stack of Audacity for each enemy hit. At the end of the slide, the movement speed is decreased for enemies and increased for himself and allies.

Ability Type: Dash, Buff, Damage
Damage: 70 / 115 / 160 / 205 / 250 (+60% of your Physical Power)
Movement Speed Buff/Debuff: 15 / 17.5 / 20 / 22.5 / 25%
Buff Duration: 3s
Cost: 70
Cooldown: 15s
Across The Sky
5 9 14 17 20

Across The Sky

4 Y
Apollo rides his chariot across the sky, choosing when to land, dealing damage every .15s for .6s as he lands. Enemies hit by the last tick of the landing will also be knocked up.

Ability Type: Circle, Knockup, Damage
Damage Per Tick: 70 / 95 / 120 / 145 / 170 (+25% of your Physical Power)
Range/Radius: 60/20
Cost: 20 + 35 / 40 / 45 / 50 / 55 per second
Cooldown: 110s

Intro to Apollo

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Welcome to
Apollo!
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Apollo is a physical ranged hunter, usually played as an ADC. His passive allows him to attack faster for 4 basic attacks after enough landed basic attacks have been done. His 1st ability is a single line wave clear that deals damage in a straight line. His 2nd ability is a radial (circle-shaped) mesmerize, which briefly stops enemies while also silencing them. His 3rd ability is a dash that will quickly move him forward a short distance, giving him and his allies a speed buff at the end of his dash. His 4th ability , or his ultimate, causes him to summon his chariot. In this chariot, he can fly anywhere across the map for a certain amount of mana per second. You can click to make him land, and he will deal a radius of damage upon landing.
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Builds

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All I do is Crit Crit Crit No Matter What
-Song by Apollo
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BREAKDOWN
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I know when there Mage ADC
-Song by Apollo
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BREAKDOWN
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Strategy

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Item Breakdown
KEY ITEMS

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Early-Game
EARLY GAME

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Mid-Game
MID GAME

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Late-Game
LATE GAME

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Skills
SKILLS

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Pros/Cons
PROS/CONS

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2
sunny108108 (3) | March 22, 2017 8:08am
Great build for appolo!
1
xZeroStrike (46) | February 14, 2017 10:01am
It's okay, though I would add way more info on all fields, and cut down on those skill icons. Like, a lot. Have a single line of them at the top and bottom of each chapter at most but this is a bit to much of the good stuff.
1
tigey2003 (2) | February 14, 2017 10:10am
Lol, I noticed. I was thinking of smushing together the strategy chapters.
1
tigey2003 (2) | February 10, 2017 11:51am
Beginning to introduce BB coding. Hope you like it!
1
tigey2003 (2) | February 10, 2017 7:49am
Thanks for all the support guys! Every upvote counts!
1
Bernardozomer (33) | February 10, 2017 9:20am
Really? Take my one then.
2
tigey2003 (2) | February 10, 2017 11:05am
Thanks for the 2000 views and counting guys! I never expected this much support!!
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0
ap0l10 | February 9, 2017 11:56am
Amazing guide!
1
Branmuffin17 (394) | February 9, 2017 12:34pm
WIP guide that needs work...still missing almost the most key item (pen of some type as CORE...not "optional." Building Qin's Sais in between Wind Demon and Deathbringer is a bit of a headscratcher...

No mention of Silverbranch Bow in place of Ichaival if facing a magical ADC (welcome back, Chronos per patch 4.2?). At least with the other Apollo guide you called "a joke," they did think of that. And really...there's mostly very little difference in the two builds overall...so not sure at which point you consider the other one absolutely awful compared to this one...

Mid-game mentions it starts around 10 minutes and teammates will begin to rotate...but that's really closer to the 5 minute mark...not 10. Usually.

Will like to see the guide fleshed out a lot more to call it good as a guide, rather than as a build with some quick info. Also ANY bb coding effort of any type will help prevent this from being just a wall of grey text. Since author calls it a WIP I'll reserve judgment.
1
tigey2003 (2) | February 9, 2017 12:52pm
I figured you'd want to build Wind Demon because you would want some crit chance mid game. You shouldn;t really need any sort of pen or extra damage until later, when team fights begin to happen. As for facing Magical ADC, again, WIP. I will soon. Haven't really looked into BB coding, I'm quite new to this site. Thanks for the feedback!
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1
tigey2003 (2) | February 9, 2017 9:50am
This guide is a WIP! More soon!
1
Branmuffin17 (394) | February 7, 2017 4:29pm
The whole sequence up til Bloodforge looks great. Generally suggested NOT to go double-lifesteal. If you prefer, you can replace Devourer's Gauntlet late-game with Bloodforge, but they generally shouldn't be present at the same time. The reason is efficiency within the build.

In your final build, you're also really missing out on pen. I'd say normal sequence right now is to get The Executioner immediately after Ichaival, or against a squishy team, maybe delayed until after Deathbringer. Titan's Bane would be another option, probably more specifically on gods with tons of attack speed in a manually activated steroid (like Artemis or Rama).

As for replacing Ichaival late-game, yes Odysseus' Bow is one option, but since Apollo already has a nice steroid, a better option might be Poisoned Star for damage mitigation when boxing, or Malice for the pure damage increase.

Just suggestions.
1
tigey2003 (2) | February 8, 2017 8:27am
I know, and that is why I said you can replace Bloodforge with any of the items under optional. I think I'm going to replace it anyway though. I think I'll ad Quin Sans too. Thanks for the feedback!
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League of Legends Build Guide Author tigey2003
Apollo that was Fantastic! (FULL GUIDE!)
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