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Ao Kuang Too Strong xD

0 0 7,252
by Sir_Xanthos updated January 16, 2015

Smite God: Ao Kuang

Build Guide Discussion 0 More Guides
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Ao Kuang Build

Starter Items [Only If Jungling]

Build Item Bumba's Mask Bumba's Mask
Build Item Shoes Shoes
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)

Core Build

Build Item Shoes of the Magi Shoes of the Magi
Build Item Telkhines Ring Telkhines Ring
Build Item Hastened Fatalis Hastened Fatalis
Build Item Demonic Grip Demonic Grip
Build Item Divine Ruin Divine Ruin
Build Item Rod of Tahuti Rod of Tahuti

Situationals

Build Item Witchblade Witchblade
Build Item Spirit Robe Spirit Robe
Build Item Warlock's Staff Warlock's Staff
Build Item Ethereal Staff Ethereal Staff
Build Item Pestilence Pestilence
Build Item Magi's Cloak Magi's Cloak
Build Item Bancroft's Talon Bancroft's Talon
Build Item Spear of the Magus Spear of the Magus

Actives

Build Item Combat Blink Combat Blink
Build Item Aegis Pendant Aegis Pendant
Build Item Greater Meditation Greater Meditation
Build Item Wrath of the Gods Wrath of the Gods
Build Item Weakening Curse Weakening Curse
Build Item Fist of the Gods Fist of the Gods
Build Item Greater Purification Greater Purification
Build Item Greater Sprint Greater Sprint

Consumables

Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Multi Potion Multi Potion
Build Item Potion of Magical Might Potion of Magical Might

Ao Kuang's Skill Order

Water Illusion

1 X Y
Water Illusion
2 15 16 18 19

Dragon Call

2 A B
Dragon Call
1 4 6 7 10

Wild Storm

3 B A
Wild Storm
3 8 11 12 14

King of the Eastern Seas

4 Y X
King of the Eastern Seas
5 9 13 17 20
Water Illusion
2 15 16 18 19

Water Illusion

1 X
Ao Kuang Teleports forward into Stealth, leaving behind a watery form of himself. He remains in Stealth for 5s or until he attacks or takes damage.

Ao Kuang may activate this ability again to detonate the watery form, dealing damage to nearby enemies.

Ability Type: Circle, Teleport, Damage
Damage: 70 / 120 / 170 / 220 / 270 (+70% of your Magical Power)
Range: 30
Radius: 20
Cost: 70
Cooldown: 15s
Dragon Call
1 4 6 7 10

Dragon Call

2 A
Ao Kuang summons 6 dragons to his side. For every successful basic attack Ao Kuang makes, a dragon will dive to the target dealing additional damage. This ability ends after all dragons are used, or after 10s.

Ao Kuang may activate this ability again to send forward any remaining dragons in a ranged attack. The dragons damage and Slow the first enemy they hit.

Ability Type: Line, Buff, Damage
Attack Damage: 35 / 50 / 65 / 80 / 95 (+30% of your Magical Power) per hit
Ranged Damage: 20 / 25 / 30 / 35 / 40 (+13% of your Magical Power) per remaining dragon
Slow: 30%, for 1s + 0.25s per remaining dragon
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Wild Storm
3 8 11 12 14

Wild Storm

3 B
Ao Kuang unleashes a storm of lightning from his sword, damaging all enemies in front of him. This will send a Dragon from Dragon's Call forth, dealing damage to hit targets.

Ability Type: Cone, Damage
Damage: 90 / 135 / 180 / 225 / 270 (+40% of your Magical Power)
Range: 30
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 7s
King of the Eastern Seas
5 9 13 17 20

King of the Eastern Seas

4 Y
Ao Kuang grabs a single target, damaging and knocking them into the air. If the target is below a Health threshold, Ao Kuang will also reveal his true form, becoming an airborne Dragon and executing them restoring Health. After transforming Ao Kuang then picks a new location to land, dealing damage to enemies within 20 units.

Ability Type: Target, Knockup, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+50% of your Magical Power)
Execute Threshold: 30%
Heal: 10 / 15 / 20 / 25 / 30% of maximum Health
Landing Damage: 100 / 150 / 200 / 250 / 300 (+50% of your Magical Power)
Landing Range: 200
Cost: 90 / 100 / 110 / 120 / 130
Cooldown: 100s

Hello!! My Personal Ao Kuang Build

This is my personal Ao Kuang build. Originally I thought it up on the spot but through continued used I've noticed that it works for the most part. I decided to put it down for others to see, ask questions, and add suggestions. So please leave questions and suggestions down in the comment section. Thank you =3

[P.S. No negative or rude comments please. Constructive criticism is fine but I have zero tolerance for ignorance or rudeness.]

Core Build Breakdown

I've decided to give you guys a full breakdown on why I put the items I put in my "core build" section.

"Shoes of the Magi"
-There is a simple reason I buy these over the others. CDR isn't really needed on Ao Kuang. And none of the others really help with fighting.

"Telkhines Ring"
-The reason I chose this item before its counterpart ("Demonic Grip") is due to the items passive. Early on in the game the 40 extra damage provided through this passive can really help you take someone down fast. The magical protection reduction is pretty good. But typically no one will have much magical protection early on.

"Hastened Fatalis"
-Since Ao Kuang obviously relies on his basic attacks, the passive to this item helps him out. Being able to keep attacking without a movement penalty will really help when they run from you.

"Demonic Grip"
-I buy this item solely due to the +25% attack speed. By the time you obtain this item your attack speed will be reaching somewhere around 1.7 if not mistaken. Could be more but I'm doubting less. (The 1.7 is including the increase the item provides.)

"Divine Ruin"
-The Divine Ruin is not an item I typically see often. I find this item to be useful from time to time. This item can easily be replaced with any one of the situationals I have provided. I use this when a situational is not absolutely necessary.

"Rod of Tahuti"
-The use of this item is pretty obvious. The magical power increase is useful when you get into more late game fights. You typically won't make it this far into the build if your team works well together and can end the match fast. But if you have to carry or if you are just good enough to be getting loads of kills this item will help you out a lot.

Situationals & Actives

Situationals are pretty self explanatory. Some are to be used if you need more health to sustain against stronger enemies. Some are to counter the more tanky enemies.

Now the actives could be explained one by one but I don't think you wish to hear that. So let's make this quick and easy.
-The Combat Blink, Aegis Pendant, Greater Sprint, and Greater Purification Beads are all to be used if you need to get out of sticky situations.
-The HoG is used if you are jungling.
-The FoG, Weaking Curse, and the Greater Meditation are all for situations in which you need to stay in lane or get kills with ease.

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