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Anhur - We will end this now, you and I

0 0 6,374
by Nitro2go updated September 19, 2012

Smite God: Anhur

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Anhur Build

Build Item Vampiric Shroud Vampiric Shroud
3
Build Item Healing Potion Healing Potion
2
Build Item Warrior Tabi Warrior Tabi
2
Build Item The Executioner The Executioner
3
Build Item Voidblade Voidblade
3
Build Item Stone of Gaia Stone of Gaia
3
Build Item Titan's Bane Titan's Bane
3
Build Item Qin's Blades Qin's Blades

Anhur's Skill Order

Shifting Sands

1 X Y
Shifting Sands
2 8 11 12 14

Impale

2 A B
Impale
1 4 6 7 10

Disperse

3 B A
Disperse
3 15 16 18 19

Desert Fury

4 Y X
Desert Fury
5 9 13 17 20
Shifting Sands
2 8 11 12 14

Shifting Sands

1 X
Anhur erects an obelisk from the ground, blocking all player movement. The surrounding sands Slow enemies and increase the damage of Anhur's Basic Attacks against targets in the sands.

Ability Type: Circle, Debuff
Slow: 15 / 20 / 25 / 30 / 35%
Damage Buff: 8 / 11 / 14 / 17 / 20%
Lifetime: 7s
Range/Radius: 70/30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Impale
1 4 6 7 10

Impale

2 A
Anhur hurls his spear with great might. If the spear hits a god, they take damage and are knocked back. Gods knocked back into a wall are Stunned. Enemies hit by the pushed god take damage. The spear passes through minions, doing damage to them as well.

Ability Type: Line, Crowd Control, Damage
Damage: 105 / 170 / 235 / 300 / 365 (+80% of your Physical Power)
Stun Duration: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Disperse
3 15 16 18 19

Disperse

3 B
Anhur leaps to his ground target location, doing damage and knocking back all enemies in the radius where he lands.

Ability Type: Circle, Leap, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+60% of your Physical Power)
Range/Radius: 55/15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Desert Fury
5 9 13 17 20

Desert Fury

4 Y
Summoning the fury of the desert, Anhur hunkers down and throws empowered spears that pass through everything, doing damage to all enemies in their path. He is immune to Crowd Control for the duration.

Ability Type: Line, Damage
Damage Per Spear: 65 / 90 / 115 / 140 / 165 (+30% of your Physical Power)
Spears Thrown: 8
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

Hey all

This is my first ever guide for any champ but I had to share my build for Anhur

3 Key Things about Items

1) Start off the game by garbing the T3 "Vampiric Shroud" (under lifesteal) and 2 health pots. This will help you stay in lane and provide enough mana to let you farm.

2) Wait as long as u can to get T3 "Warrior Tabi" and only when u NEED the extra speed (800 gold for movement speed and 10 damage is kinda a waste early game IMO) as a MINIMUM try to finish The Executioner first

3) If the game drags on forever sell the "Vampiric Shroud" and get the last item on the list T3 "Quin's Blades"... This is a nice item for the attack damage and speed but the prock is magic damage wich is good if the other team is stacking physical resist but lack luster in relation to the rest of the item build that's why i have saved this item as a "holy cr@p! I have a full build what do I buy now?" item

Skill Use

Shifting Sands - Anhurs slow but it also adds damage good at any situation but I use it manly as an opener and to help get away if i'm in trouble.

Impale - This skill is useful for just about everything. Early game use it ONLY as a Farming skill as it passes through minions doing damage to everything and only worry about hitting a God with it if u are sure you can land the stun. Remember that the stun will work on player made walls like your own "Shifting Sands" Obelisk and Ymir's "Ice Wall".


Disperse - I use this skill as a "get away" skill almost exclusively Anhurs cool downs are on the long side and as such if you blow all your cool downs and get ganked your as good as dead.
You call also use it to chase if you know your not going to need it to get away if some one is around the corner. This skill also has some interesting "quarks" you do not need line of sight to use it, you can jump in to the jungle over thin walls, out of the sides of the Fire Lords mountain and over player made walls like Ymir's "Ice Wall" and Odin's "Ring of Spears"


Desert Fury - this skill turns you in to a machine gun!!! this skill is best saved for use on stunned Gods or in the jungle when the other team has less room to dodge. This skill will also penetrate anything and has the longest range of all of Anhurs skills witch will let you hit someone hiding behind a tower or running in to the jungle

Summary

Long story short Anhur is a grate champ and is CRAZY fun to play the above item choice makes him strong early mid and late game so give it a try!

comments always welcome and remember to try before you rate!

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1
Westighouse (102) | September 30, 2012 5:50am
Red cape is a bad item for every single god at all times. It gives no base stats and because of this it is a waste of gold.

Stone is a pretty situational item and there is better to fill its spot if you want those states for Anhur.

The guide seems to be lacking in icons and flavor as well as lacking in relevant information.

Not a downvote, I dont do that unless someone obviously doesnt care about the guide, but think about working on it more.
1
PseudoOlale (2) | September 30, 2012 5:13am
"We need to go deeper" -Inception

Same applies with this build.How about instead explaining MORE about the items and why should get them.Explain how and when to use the skills to in order to get a kill.And also, I think I've seen this build before, it just seems familiar.
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League of Legends Build Guide Author Nitro2go
Anhur - We will end this now, you and I
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