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All damage

1 4 8,119
by ShinyNuts updated July 4, 2014

Smite God: Hel

Build Guide Discussion 5 More Guides
Tap Mouse over an item or ability icon for detailed info

Hel Build

Build Item Vampiric Shroud Vampiric Shroud
Build Item Doom Orb Doom Orb
Build Item Shoes of Focus Shoes of Focus
Build Item Warlock's Staff Warlock's Staff
Build Item Obsidian Shard Obsidian Shard
Build Item Rod of Tahuti Rod of Tahuti
Build Item Breastplate of Valor Breastplate of Valor
Build Item Heavenly Agility Heavenly Agility
Build Item Greater Purification Greater Purification
Build Item Greater Aegis Greater Aegis

Hel's Skill Order

Decay / Restoration

1 X Y
Decay / Restoration
2 4 6 8 10

Hinder / Cleanse

2 A B
Hinder / Cleanse
14 15 16 18 19

Repulse / Inspire

3 B A
Repulse / Inspire
1 3 5 7 9

Switch Stances

4 Y X
Switch Stances
11 12 13 17 20
Decay / Restoration
2 4 6 8 10

Decay / Restoration

1 X
DECAY (Dark Stance) - Hel fires an orb of decay that deals damage and passes through minions. The orb will explode in a 12 unit radius if it hits a god or reaches max range.

RESTORATION (Light Stance) - Hel fires an orb of restoration that damages enemy minions and stops on gods. Hitting an enemy god deals damage. Hitting an allied god provides that god and Hel Health and Mana.

Ability Type: Line, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+60% of your Magical Power)
Light Heal: 45 / 60 / 75 / 90 / 105 + 4 per level
Light Mana Heal: 55 / 70 / 85 / 100 / 115
Light Damage: 70 / 120 / 170 / 220 / 270 (+50% of your Magical Power)
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 8s
Hinder / Cleanse
14 15 16 18 19

Hinder / Cleanse

2 A
HINDER (Dark Stance) - Hel debuffs all enemies in the targeted area, reducing their Magical Protection and slowing them for 3s.

CLEANSE (Light Stance) - Hel cleanses all allied gods in the targeted area, removing all Crowd Control effects instantly and protecting them from future ones for a duration.

Ability Type: Circle, Debuff
Dark Protections Debuff: 5 / 10 / 15 / 20 / 25 + 5% Magical Protection Reduction
Dark Slow: 20 / 25 / 30 / 35 / 40%
Light CC Immunity: 1.5s
Range: 55
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15 / 14 / 13 / 12s
Repulse / Inspire
1 3 5 7 9

Repulse / Inspire

3 B
REPULSE (Dark Stance) - Hel conjures a burst of dark energy around her, damaging all nearby enemies.

INSPIRE (Light Stance) - Hel conjures a burst of light energy around her, healing herself instantly and applying a heal over time to nearby allies that ticks every 1s. This heal is half as effective when healing minions. Hel gains Increased Movement Speed, and allies gain a reduced amount (7%) for the duration. Hel and allies also gain 20% Attack Speed while the buff is active.

Ability Type: Circle, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+75% of your Magical Power)
Light Self Heal: 45 / 60 / 75 / 90 / 105 + 5.5 per level
Light Heal Per Tick: 6 / 8 / 10 / 12 / 14 + 0.9 per level
Light Movement Speed: 15%
Light Duration: 5s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Switch Stances
11 12 13 17 20

Switch Stances

4 Y
Dark Stance - Hel's abilities cause damage and she gains increased Magical Power.

Light Stance - Hel's abilities heal and support her allies and she gains increased Protections.

Passive - Hel gains increased MP5 and half of all benefits gained from Switch Stances are shared with allied gods within 30 units.

Ability Type: Buff
Dark Magical Power: 30 / 40 / 50 / 60 / 70
Light Magical and Physical Protections: 13 / 16 / 19 / 22 / 25
MP5: 15 / 20 / 25 / 30 / 35
Cost: 0
Cooldown: 1s

Items

Always start Vampiric Shoud into Rank 1 Doom Orb then grab a blue and green potion for sustain.

The active that's most important to you with hel for any build would be heavenly agility due to the speed and healing which stacks perfectly with your 3.
You can choose Beads or Aegis based on the situation.

Ability Leveling

Skipping the first 3 points in ult actually benefits you better during the laning faze because the items that require stacks give more damage and mana sustain than your 3 points in ult, not including the extra heals.

Pros / Cons

Pros:


Very high single/ AOE damage
Very good laning sustain if you use mana wisely
Very good lane and jungle creeps clear
Beneficial to your team in team fights
Fast movement speed for dodging incoming attacks and rotations


Cons:


Easily countered by Creeping Cures
No real escape just fast movement
Easily gank (Dont forget to buy wards!)
Your a high priority to be killed so you are focused a lot more than others

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1
HammaSmite (7) | July 6, 2014 2:23pm
A good build, but the skill order is IMPOSSIBLE. I may have never played Hel, but I can tell that skill order is impossibru.
1
TheZodiacWolf (23) | July 5, 2014 11:23am
Agreed, Tiermonster doesn't allow customization like Smite Fire offers. Though having people view the guide before letting it be published is awesome. I to would be willing to do it.
1
Greenevers (105) | July 5, 2014 11:15am
Firraria wrote:

I wish guides would go through a sort of "reviewing period," in which seasoned guide reviewers would review guides before they go officially published and public, so that way we wouldn't end up with guides like this cluttering the site. Hell, I would like to help with something like that.


That's the only thing I like about Tiermonster
1
Firraria (58) | July 4, 2014 9:43pm
I wish guides would go through a sort of "reviewing period," in which seasoned guide reviewers would review guides before they go officially published and public, so that way we wouldn't end up with guides like this cluttering the site. Hell, I would like to help with something like that.
1
Greenevers (105) | July 4, 2014 5:42pm
Your skill order is impossible and it looks like you put barely any to no effort in this guide. Look at these guides here that can help you

https://www.smitefire.com/smite/guide/code-blue-bbcoding-for-beginners-4537:

https://www.smitefire.com/smite/guide/guideception-a-guide-to-guidecrafting-4031
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