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Ahnur Att/Def Build

1 1 30,996
by Kragnor updated April 6, 2017

Smite God: Anhur

Build Guide Discussion 1 More Guides
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Anhur Build

Starting item

Build Item Talaria Boots Talaria Boots
Build Item Heavenly Wings Heavenly Wings

Final Build

Build Item The Executioner The Executioner
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Bloodforge Bloodforge
Build Item Qin's Sais Qin's Sais
Build Item Void Shield Void Shield
Build Item Ninja Tabi Ninja Tabi

Optional

Build Item Deathbringer Deathbringer
Build Item Mantle of Discord Mantle of Discord
Build Item Odysseus' Bow Odysseus' Bow

Anhur's Skill Order

Shifting Sands

1 X Y
Shifting Sands
1 6 9 10 13

Impale

2 A B
Impale
2 4 7 8 12

Disperse

3 B A
Disperse
3 11 16 17 19

Desert Fury

4 Y X
Desert Fury
5 14 15 18 20
Shifting Sands
1 6 9 10 13

Shifting Sands

1 X
Anhur erects an obelisk from the ground, blocking all player movement. The surrounding sands Slow enemies and increase the damage of Anhur's Basic Attacks against targets in the sands.

Ability Type: Circle, Debuff
Slow: 15 / 20 / 25 / 30 / 35%
Damage Buff: 8 / 11 / 14 / 17 / 20%
Lifetime: 7s
Range/Radius: 70/30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Impale
2 4 7 8 12

Impale

2 A
Anhur hurls his spear with great might. If the spear hits a god, they take damage and are knocked back. Gods knocked back into a wall are Stunned. Enemies hit by the pushed god take damage. The spear passes through minions, doing damage to them as well.

Ability Type: Line, Crowd Control, Damage
Damage: 105 / 170 / 235 / 300 / 365 (+80% of your Physical Power)
Stun Duration: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Disperse
3 11 16 17 19

Disperse

3 B
Anhur leaps to his ground target location, doing damage and knocking back all enemies in the radius where he lands.

Ability Type: Circle, Leap, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+60% of your Physical Power)
Range/Radius: 55/15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Desert Fury
5 14 15 18 20

Desert Fury

4 Y
Summoning the fury of the desert, Anhur hunkers down and throws empowered spears that pass through everything, doing damage to all enemies in their path. He is immune to Crowd Control for the duration.

Ability Type: Line, Damage
Damage Per Spear: 65 / 90 / 115 / 140 / 165 (+30% of your Physical Power)
Spears Thrown: 8
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

Hey guys and gals. My name is Casey and this is the build I consistently use for Ahnur. I've used this build the whole time using Ahnur and consistently have a positive K/D with usually 2 or less deaths. I usually play Joust, Conquest, and Clash so this build would benefit those games. You can probably use this for Arena but I have very little experience in that area.

Anhur like most hunters is a mid to late game hunter. He can easily become the backbone of a team mid game and be the game winner if played properly. In my opinion Anhur is the best hunter to use given his specials that utilize power, escape, and cc. Plus who wouldn't want to get Anhur's Duke Dan De Lyon skin and win while looking spiffy AF.

Pros / Cons

Pros

-Great CC
-Good escape
-Great supporter

Cons

-Squishy (obviously since he's a hunter)
-slow/weak start

Items

To start off you want to purchase the Talaria boots for the added gold gain per kill to quickly get your other items, as well as the Heavenly Wings for added assurance to escape if things get dicey early on.

Moving into the next items, you want to purchase and level these up in the order they are setup in above. Once you have the first five items on the purchase list, excluding the Talaria Boots, sell the Talaria Boots and buy the Ninja Tabi. All the items in the list, minus the Ninja Tabi, offer great boosts to a multitude of attributes as well as offering passive abilities that greatly increase your damage capabilities. A few adjustments can be made from the optional items above given that you're facing a heavy mage team and need increased magical defense or decide you want a little more attack speed or that it can be sacrificed for higher crit chance. If you want to increase magic defense its best to trade out Hide of the Nemean Lion for Mantle of Discord. If you want more attack speed or Crit chance then it's best to trade out Qin's Sais for either Odysseus' Bow, or Deathbringer.

In regards to relics, it's all situational and based on personal preference (exactly why I didn't put in any relics above minus the Heavenly Wings). I prefer to boost my chances of escaping due to Hunters' squishiness, but again it all depends on how you like to play.

Skills

In regards to Anhur's abilities. I find it best to focus on leveling up his first two abilities first, since they can work in tandem to either massively damage or kill enemy Gods. Impale works great for killing minions especially since they charge at you single file. Anhur's 3rd ability, Disperse is great for escaping, especially if you're trapped by another God's ability to create walls. So I find it best to save Disperse for escaping when HP is low, or if no other God is around it has a nice AOE and knock back for eliminating minions. Anhur's Desert Fury is the 3rd ability you want to focus on since it can deal a massive amount of damage, especially later on in a game. The best combo I have found is using Shifting sands on enemy Gods to slow them down, Impale to impale an enemy God to the Obelisk, Desert Fury to eliminate the enemy God while they are stunned to the Obelisk, and finally Disperse to leave the battle if you suffered a lot of damage.

Game play

In the beginning of the game you should be one of the faster players if you bought the Talaria Boots. I find it best, especially in conquest, to stick with another God and start killing minions for the money and level boost. Ahnur is great for supporting early on because of his distance attacks and Shifting Sands, as well as mobility from the Talaria Boots. After purchasing Bloodforge you should be able to 1v1 pretty well as long as you move, combo your abilities, and are at or above the level of your opponent. Make sure to always have an escape route in mind just in case the enemy gets some support from their teammates (this is why you save Disperse during battle). Once all the items are purchased you should basically be a tank against physical melee enemies while raining death on them with a coupling of your attack speed and damage, with added bonuses from your items' passive abilities. Continue to move around making it difficult for enemy Gods to damage you and you will quickly become the one enemy your opponents try to avoid.

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1
Branmuffin17 (394) | April 6, 2017 1:34pm
Hi Kragnor,

Welcome to the site. Thought I would offer some feedback.
  • To start, this is an interesting take on a hunter build. However, at full build, your note that he's squishy isn't quite accurate...he's going to be way less squishy than any normal hunter build, as most don't build any protections...and you'll either have doubled up on physical protection, or you also offer the Mantle of Discord option as well, giving you magical protection as well. Squishy vs. a full tank? Sure. Squishy vs a squishy? Not really.

  • In non-Conquest modes, your first 3 levels are fine...one point in each. In Conquest, however, you would very specifically want to start out at level 1 with Impale, rather than Shifting Sands. Just a minor detail I thought I'd point out.

  • In normal skill leveling, you'd heavily focus on getting Impale maxed first. In your skill leveling, you put a 2nd point into Shifting Sands at level 6...levels 6 and 7 should really be Impale, with it probably being fully maxed at 10.

  • Disperse is usually used as an escape, and I wouldn't level it past 1 before maxing Impale OR Shifting Sands in most cases.

  • Desert Fury probably should be leveled whenever available. The scaling on it is nice, and the max damage increase by enough to make it a worthwhile ult to invest in...this means leveling also at 9 and 13, instead of 14/15, though I can understand a slight delay in the 3rd point if you want to focus on maxing Shifting Sands.

  • You state that Anhur is a mid to late-game hunter. In the grand scheme compared to all gods, sure, he's more deadly late game. But in a matchup situation, say ADC in Conquest, he's absolutely an early-game god, who falls off compared to other Hunters late-game. You also state he's got a slow/weak start...and in your build, yeah, you're handicapping his damage with your item choices.

  • You may have good success with him, but I'd say that your item choices are not optimal. Talaria Boots doesn't work as you state it...it doesn't give you gold per kill...please read the tooltip. Talaria is really more functional for gods that need to rotate more...e.g. Physical Support (or the magical variant, Travelers Shoes, for Guardians). You won't need the extra gold, as you'll be the one mostly clearing the wave, and staying in-lane to do so...you'll benefit way more by getting Warrior Tabi for your early-game damage and wave clear. But sure, you can switch Warrior for Ninja Tabi late game for higher DPS.

  • Hide of the Nemean Lion is a nice counter to other basic attacking Hunters/Assassins...but it's also way more effective vs. crit (which most gods won't have until late game), and really is best on tankier gods. In a duel matchup, okay, I can see the function, but it would still be a late-game item.

  • Bloodforge is a late-game item, due to the price. If you need lifesteal early/mid, you're better served with either Devourer's Gauntlet or Asi, depending on the rest of your build.

  • The Executioner isn't really needed as a 2nd item...you'd be way better served by getting Qin's Sais before The Executioner. And in fact, due to Anhur's strengths and kit, I'd argue that Titan's Bane is the better choice for him.

  • In the end, most hunters are built to maximize their damage output, which usually means protection items take a back seat. Only time you'd normally build protection is if you 1) end up on a team where there are 0 tanks and someone needs to take that role (and you draw the short straw), 2)
    are in a duel match and it's a specific counter, or 3) are in a weird match where all enemies are of one damage type, so buying a protection item will basically mitigate all incoming damage. That should hopefully be a rare situation.
Anyway, those are the main things I see right now. Hope this makes sense and that it helps.
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League of Legends Build Guide Author Kragnor
Ahnur Att/Def Build
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