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Use the same build as conquest, but you NEED to build at least these core items: boots, then Spear of the Magus second for early kill potential and increased damage. Then you have a choice: stacking items or Gem of Isolation.
Just remember to watch your team, and good luck.
Edit: thanks to Technotoad64 and Anothny for showing me the errors. Corrected.
Hi guys, this is my first guide. I’ve been playing Ah Puch for some time and I want to share with you this build. I think it’s more effective for Ah Puch in Joust/Conquest, but it also works in Arena.
In the early game, Ah Puch has good push potential, but you WILL NEED to push the enemy back. Use your basic attacks to press him close against his minion wave, and try to hit the front minions to slow them down, so that your first ability hits as many minions as possible. This will be hard if you’re fighting an experienced Kukulkan or Agni, but just try to kill as many as possible until you are level 2.
ALWAYS REMEMBER: your low maximum mana is your greatest enemy, and you will need to think twice before any skill used. If you aren’t sure it will hit, don’t try it. Mana is your main limitation.
Try to kill some camps with your jungler to get level 3 ASAP, because at level 3, you can clear the minions with one use of your kit. Use your first ability, then 1 or 2 basic attacks, your 3 on the front minions, then explode the corpses. If done right, you will kill all the minions faster than your enemy, leaving you free to go clear some jungle camps and get to level 5 quickly.
At this level, DON’T get your ultimate.
It’s tempting, but your ulti doesn’t work too well if you’re facing only one enemy. The best use for your ulti is area denial. (They need to wonder if taking a lot of damage to get an objective or kill is worth it.)
Try to poke as much as possible, and if you’re confident, attack. If you think the enemy will run away, or you see another enemy coming, use your ulti and run. Your opponent will be delayed for a moment, and you may be able to get away.
The point of not getting your ultimate at level 5 is that if you level your first ability, you can summon 2 corpses at a time, which will increase your damage by A LOT.
At this point, you can probably go back to your fountain to buy boots, so go back and buy them, because you will need the extra mana and CDR.
Now, go back to lane, WARD, and farm. Warding is all too important for Ah Puch, because he is so vulnerable in the early game (maybe the most vulnerable mage in the game).
After some farming comes your first choice. You can go for penetration items or stacking items.
Decide this way:
If you aren’t fed by at least 3 kills, get penetration. Spear costs 2100 gold, and you will deal true damage to your enemy with this ONE ITEM! Do the math: you get 15 normal penetration, and each ability takes off 10 defense. At this point of the game, the enemy mid should have around 22 magical protections, and after you hit your first ability, it will drop to 12, and your penetration will make you deal true damage. When you explode the corpses, the damage will most likely hit him for about 50% of his HP. It is necessary to make him play safe, so you can push lane on him. BEWARE: the enemy jungler will know what you’re doing so only try to push if you warded or are sure the enemy will not gank you. If you fall behind as Ah Puch, you’re dead weight. Just get your ultimate, STOP leveling your first ability, and level your second. Keep in mind that leveling your 1 increases your damage by too little (you will get 10% more slow and just 40 more damage with two points); this same number of points will increase your corpse explosion’s damage by 20 from the spell itself and 90 from the corpses, resulting in 110 more damage, and letting you clear a whole wave with 2 abilities (1 and 2).
If you ARE fed, you can buy a stacking item as your second item. I prefer Book of Thoth, because you will need the extra mana, but if you’re facing a god with good poke potential, like Thoth, Warlock’s Sash can be more useful.
As the third item, you need a stacking item for the power spike, because your penetration at this point will be good enough to melt some tanks (they generally don’t have much magical protection at this point), but your kill potential WILL fall, so you need more power ASAP.
At this point, you can use your mana and your passive to get you in the fight, get out, heal a little and come back in.
Don't understimate the healing potential of ah puch, you will have at this point 20% cooldown, s if you use your 1+3, get the corpses, you will can cast your 1 again, so you will get in about 6 seconds 25% of your life, and your mana will regenerate at the same amount of you spend in the corpses at this point.
IF you're feeded, get spear of desolation to extra cooldown/penetration/power. Its all you need to melt your enemies.
IF you're not feeded and your team is lacking cc, get gem of isolation, it will slow down your enemies and increase your killing potential A LOT.
At this point, level up your 3, because it will be your poke ability.
People understimate it, but its nearly impossible to avoid, and you will hit 80% of your power with one skill (plus the basic damage). Your enemies will not expect this, and most importantly, the can use their dash to escape because they will think you will explode the corpse. if this happen, wait a window and use your full combo in him.
IF the enemy try to heal, throw the third spell and they will take A LOT of damage and be stunned, just asking to be exploded by your combo.
again, they will try and avoid your 1, but your 3, alone, is too much difficult to avoid.
So, poke with 3, clear with one or be agressive with 1+3+2.
if you're chasing a enemy, and have the gem of isolation already, just try to hit your enemy with the 3, because 1 its hard to hit (its slow and can explode in wall), but your 3 are instant, have a great range and will kill him if healed a bit (like a r using his heal to increase moviment speed).
Here is where you can shine or not. you will be a constantly pain in enemies, because you have too much damage over area, plus slow.
You need to stay ALWAYS behind your enemies. in close range you are too vulnerable, so stay behind and punish your agressive enemies while you push then. its nearly impossible to a jungle attack someone if ah puch is poking him, its too slow and too much damage.
KEEP IN MIND:
Youre not scylla or RA, you cant be too much agressive, because you will die.
Don't overstimate your mana, even in the endgame it will be drained fast.
be a support for your team, go in a surprise, attack to save their lives, but don't stay too much in the fight if you're not getting a kill or more.
STAY ALWAYS back and ALWAYS together someone at this point, or you can be dead in few seconds for a jungle or adc.
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pls vote up the guide
ah such
Fed*
Poking*
Items*
too lazy to correct entire lines/sentences
Oh cool, something manageable. I can have the corrections ready by the end of tomorrow, if you want them.
Sorry for the errors, english is not my main language and it was 4:30 am when i did it
Since you were impaired when you wrote this, I won't put any explanations unless you ask for them.
boots, spear of the magus second to early kills/damage increase, then you will have choices, stack items or isolation.
Just see your team, and good luck.
Use the same build as conquest, but you NEED to build at least these core items: boots, then Spear of the Magus second for early kill potential and increased damage. Then you have a choice: stacking items or Gem of Isolation.
Just remember to watch your team, and good luck.
in the early game, ah puch has a good push potential, but you WILL NEED to push the enemy too. Use you basic atacks to press him to close of his minion wave, and try to hit the front minions to slow down them and your first spell hit much as possible of minions.
It will be hard if you're fighting a experienced kukulkan, or agni, but just try to kill most of possible until you are level 2.
REMEMBER ALWAYS: Your mana is your greatest enemy, you will need to think twice before any skill spent, IF YOU THINK IT WILL NOT HIT, don't try. Mana is you main limitant of power.
Try to kill some camps with you jungle to get lv 3 ASAP, because at lv 3 you can clear the minions in one kit, just use the first spell, 1 or 2 basic attacks, you 3 in the max minions you can and explode the corpses. If done right, you will kill all the minions faster than your enemy, so go make some camps to get lv 5 fast.
Hi guys, this is my first guide. I’ve been playing Ah Puch for some time and I want to share with you this build. I think it’s more effective for Ah Puch in Joust/Conquest, but it also works in Arena.
In the early game, Ah Puch has good push potential, but you WILL NEED to push the enemy back. Use your basic attacks to press him close against his minion wave, and try to hit the front minions to slow them down, so that your first ability hits as many minions as possible. This will be hard if you’re fighting an experienced Kukulkan or Agni, but just try to kill as many as possible until you are level 2.
ALWAYS REMEMBER: your low maximum mana is your greatest enemy, and you will need to think twice before any skill used. If you aren’t sure it will hit, don’t try it. Mana is your main limitation.
Try to kill some camps with your jungler to get level 3 ASAP, because at level 3, you can clear the minions with one use of your kit. Use your first ability, then 1 or 2 basic attacks, your 3 on the front minions, then explode the corpses. If done right, you will kill all the minions faster than your enemy, leaving you free to go clear some jungle camps and get to level 5 quickly.
Its tempting, but your ulti don't work too well if youre facing one enemy, the best use for your ulti is area denial (they need to think if taking a lot of damage to get some objective or kill is worth).
Try to poke, max possible, if you're confident, so attack, if you think the enemy will run, or another enemy is coming, use your ulti and run. Your oponent will delay a moment, and you can maybe run.
the point of don't get your ulti on lv 5 is because if you level up your first spell, you can summon 2 corpses in lv 5 and it will increase your damage A LOT
At this point you probably can go back to your fountain to buy boots, so come back and buy it, because you will need the extra mana and the CD reduction.
come back to lane, WARD, and farm.
Ward is too important for ah puch, because he is much vulnerable in early game. Maybe the most vulnerable mage in the game.
after some farm here come your first choice. You can go for the penetration or stack items.
Choice this way: If you don't are feeded, like 3 kills in the front of your mid enemy, get penetration. The spear costs 2100 gold, and you will deal true damage in your enemy with ONE ITEM! Make the math: You get 15 penetration, and your spells pull out 10 of defense. At this point, the enemy mid must have around 22 magical defense, after you hit with your first spell, his def will drop to 12, and your penetration will make this true damage. When you explode the corpses, the damage will most probably hit about 50% of his HP. it is the necessary to make him be more safe, and you will push the lane for him.
BEWARE: the enemy jungle will know your strategy, so only try to push if you warded or be sure the enemy will not gank you. If you fell behind as ah puch, you're a dead weight in the game.
just get your ulti, STOP leveling your first spell and begin to level up your second.
Keep in mind leveling your 1 increases your damage too little (you will get 10% more slow and just 40 more damage with two points), this same amount of points will increase your explosion corpses in 20 from the spell itself and 90 from the corpses resulting in 110 more damage, and letting you clear a whole wave with 2 spells (1+2).
IF YOU GET FED, you can buy a stack item as your second item. i preffer the book of toth because you will need the extra mana, but if youre facing a god with a good poke potential, like toth, warlocks sash can be more useful.
as the third item, you need a stack item for power spike, because your penetration at this point will be good to melt some tanks (generally they dont' have much magical protection at this point), but your kill potential will fall, so you need power ASAP.
At this level, DON’T get your ultimate.
It’s tempting, but your ulti doesn’t work too well if you’re facing only one enemy. The best use for your ulti is area denial. (They need to wonder if taking a lot of damage to get an objective or kill is worth it.)
Try to poke as much as possible, and if you’re confident, attack. If you think the enemy will run away, or you see another enemy coming, use your ulti and run. Your opponent will be delayed for a moment, and you may be able to get away.
The point of not getting your ultimate at level 5 is that if you level your first ability, you can summon 2 corpses at a time, which will increase your damage by A LOT.
At this point, you can probably go back to your fountain to buy boots, so go back and buy them, because you will need the extra mana and CDR.
Now, go back to lane, WARD, and farm. Warding is all too important for Ah Puch, because he is so vulnerable in the early game (maybe the most vulnerable mage in the game).
After some farming comes your first choice. You can go for penetration items or stacking items.
Decide this way:
If you aren’t fed by at least 3 kills, get penetration. Spear costs 2100 gold, and you will deal true damage to your enemy with this ONE ITEM! Do the math: you get 15 normal penetration, and each ability takes off 10 defense. At this point of the game, the enemy mid should have around 22 magical protections, and after you hit your first ability, it will drop to 12, and your penetration will make you deal true damage. When you explode the corpses, the damage will most likely hit him for about 50% of his HP. It is necessary to make him play safe, so you can push lane on him. BEWARE: the enemy jungler will know what you’re doing so only try to push if you warded or are sure the enemy will not gank you. If you fall behind as Ah Puch, you’re dead weight. Just get your ultimate, STOP leveling your first ability, and level your second. Keep in mind that leveling your 1 increases your damage by too little (you will get 10% more slow and just 40 more damage with two points); this same number of points will increase your corpse explosion’s damage by 20 from the spell itself and 90 from the corpses, resulting in 110 more damage, and letting you clear a whole wave with 2 abilities (1 and 2).
If you ARE fed, you can buy a stacking item as your second item. I prefer Book of Thoth, because you will need the extra mana, but if you’re facing a god with good poke potential, like Thoth, Warlock’s Sash can be more useful.
As the third item, you need a stacking item for the power spike, because your penetration at this point will be good enough to melt some tanks (they generally don’t have much magical protection at this point), but your kill potential WILL fall, so you need more power ASAP.
And finally, someone else who understands how leveling 1 and 2 works.
also, if you have tips in how to make a better tutorial (like puts spells in the text) please help