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Ah Muzen Cab's passive is called Bees!:
Enemies afflicted by Bees!take damage every .5s for 3 sec and are revealed on the minimap.The Bees! will also attack any nearby enemies that aren't already affected by Bees!,continuing to sprread to nearby enmies over time.Bees cannot spread from minions to gods
Ability:Pet
Affects:Enemy
Damage:Physical
Damage per tick:8 (+5% of your physhical)
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use bbcoding,
also, qins sais nerf makes it near useless no on anyone but kali and bakasura, even with the hives steroid. also, shifetsr shield is bad in joust because of the lack of pure defense and health. a better buid could be possibly ninja tabi, transcendence, asi, rage, deathbringer, midguardian mail, with the order changing depending on how early u start stacking or need defense or crits. also u need item explnataions and joust strategy since the majority of ppp, r generally not familiaro with the basics of joust
Qin's being worthless is incorrect. Its speed is still valuable (though you will need ninja tabi to compensate) because of his hives. Knocking off a percentage of an enemy's life per hit is no joke, especially when you reach mid-endgame in a match when your enemies have lots of life. Combining it with crits and transcendence will allow AMC to hit like a truck.
However, you are correct about shifter's. While it has 60 power, all it brings to the table is power and a tiny chunk of protections. If you want power, you're better off getting Transcendence as it gives 30+ more power than shifter's at max stacks as well as a ton of mana.
also, qins sais nerf makes it near useless no on anyone but kali and bakasura, even with the hives steroid. also, shifetsr shield is bad in joust because of the lack of pure defense and health. a better buid could be possibly ninja tabi, transcendence, asi, rage, deathbringer, midguardian mail, with the order changing depending on how early u start stacking or need defense or crits. also u need item explnataions and joust strategy since the majority of ppp, r generally not familiaro with the basics of joust