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A short build/guide to Hun Batz

1 1 10,557
by BestMinionEver updated August 27, 2015

Smite God: Hun Batz

Build Guide Discussion 6 More Guides
Choose a Build: Jungle build
Jungle build Experimental build
Tap Mouse over an item or ability icon for detailed info

Hun Batz Build

Starter build

Build Item Bumba's Mask Bumba's Mask
Build Item Hidden Dagger Hidden Dagger

Early game

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath

Mid game

Build Item Purification Beads (Old) Purification Beads (Old)
Build Item Spirit Robe Spirit Robe
Build Item Deathbringer Deathbringer
Build Item Blink Rune Blink Rune

Late game

Build Item Transcendence Transcendence

Optional

Build Item Titan's Bane Titan's Bane
Build Item Midgardian Mail Midgardian Mail
Build Item Soul Eater Soul Eater
Build Item Void Shield Void Shield
Build Item Witchblade Witchblade
Build Item Runic Shield Runic Shield

Secondary start

Build Item Boots Boots
Build Item Bumba's Mask Bumba's Mask
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Blink Rune Blink Rune

Hun Batz's Skill Order

Somersault

1 X Y
Somersault
15 16 18 19

Overhand Smash

2 A B
Overhand Smash
1 3 6 7 8

Sacred Monkey

3 B A
Sacred Monkey
10 11 12 14

Fear No Evil

4 Y X
Fear No Evil
5 9 13 17 20
Somersault
15 16 18 19

Somersault

1 X
Hun Batz flips through the air, crashing down at his target location, doing damage to all nearby enemies and slowing them.

Ability Type: Circle, Leap, Damage
Damage: 65 / 105 / 145 / 185 / 225 (+70% of your Physical Power)
Slow: 30 / 32.5 / 35 / 37.5 / 40%
Slow Duration: 2s
Range/Radius: 55/15
Cost: 60
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Overhand Smash
1 3 6 7 8

Overhand Smash

2 A
Hun Batz smashes his staff to the ground in front of him, doing damage to all enemies. While Hun Batz is channeling, he is immune to Knockups.

Ability Type: Cone, Damage
Damage: 85 / 140 / 195 / 250 / 305 (+95% of your Physical Power)
Range: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12 / 11 / 10 / 9 / 8s
Sacred Monkey
10 11 12 14

Sacred Monkey

3 B
Hun Batz commands a monkey through the air that pounces on enemy targets, doing damage on each pounce. It can hit minions more than once, but can hit each enemy god only once. Pressing the button again teleports Hun Batz to the next target hit.

Ability Type: Line, Teleport, Damage
Damage per Hit: 80 / 135 / 190 / 245 / 300 (+70% of your Physical Power)
Max Targets: 4
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Fear No Evil
5 9 13 17 20

Fear No Evil

4 Y
Hun Batz summons a totem from the ground to ward off all evil. Any enemy caught within the radius is feared directly away from the totem and takes damage every .25s.

Ability Type: Circle, Fear, Damage
Damage Per Tick: 50 (+15% of your Physical Power)
Lifetime: 1 / 1.25 / 1.5 / 1.75 / 2s
Damage (Maximum): 200 / 250 / 300 / 350 / 400 (+60 / 75 / 90 / 105 / 120% of your Physical Power)
Range/Radius: 35/35
Cost: 100
Cooldown: 120 / 115 / 110 / 105 / 100s

Intro

So Hun Batz, is in my opinion the best jungler to have in teamfights. Fear No Evil will easily turn a teamfight on the spot, and with a close to 50 sec CD with max CDR you can just use it to force beads on key targets. His mobility is also great making him very safe to play. Damage output is decent as well, with some lucky crits with Deathbringer and Infused Strikes you got great burst as well.

Skill leveling

I get a point in Overhand Smash first because you need it for mid wave clear and being able to chose from Somersault and Sacred Monkey at lvl 2 beats the increase in jungle clear you get from taking Sacred Monkey at lvl 1 in my experience.

At lvl 2 I get Somersault if I can secure a kill with the slow (50% slow in combination with minion aggro is deadly at lvl 2) or if I have to get away from something like a Brutalize or Thor "spin2win". If I don't need Somersault I get Sacred Monkey for the jungle clear and burst damage.

From here on i max Overhand Smash, getting point in 1 or 3 at lvl 4 depending on what I got at lvl 2 (if I got Somersault at lvl 2 I get Sacred Monkey at lvl 4...), saving a point at lvl 8 to max it out and getting rank 2 Fear No Evil at lvl 9.

After maxing Overhand Smash I focus on Sacred Monkey to get more burst and putting points in Somersault only reduces the CD which isn't that important. And putting points in Fear No Evil every time it is possible.

That is pretty much it for skills, some times if I just used Fear No Evil I might put a point in the 3 instead to max my DPS. But that is just minmaxing and not really important.

Items

Starter build:
I prefer to go hidden dagger first,just because I feel comfortable with not taking poke etc as Hun in the earlygame, and it let's you get a early DB. But going boots/blink first is safer and makes for pretty good ganks when you hit lvl 5. So it is mor up to personal preferanse than anything else.

Early game is like every other assassin Warrior Tabi and Jotunn's Wrath for damage CDR and penetration.

Midgsme I likegetting Spirit Robe for more sustain and CDR (50 sec ults are OP). But if I feel that I have to carry the game I get Transcendence for the increased DPS. And of course the DB in combination with the passive for more burst.

Late game it is either Transcendence or DB depending on what k got midgame.

To finish I normally build Titan's Bane for the penetration vs towers and enemy protection. Unless I have to counter build someone, a fed ADC = Midgardian Mail, your team is heavy on physical damage and enemy team is building protection = Soul Eater or Void Shield if you need protection yourself, enemy team is attack speed focused or is physical damage heavy = Witchblade and if the enemy team is magical heavy = Runic Shield. But 90% of the time I get Titan's Bane.

Ability usage/combo

Somersault you want to use to ether slow enemies without leaps or to follow enemies after they use their escape while at the same time slowing them. It is VERY potent early game for ganks due to the 50% slow.

Overhand Smash is pretty much a no brained DPS ability. Just save it for when you know that your enemy can't leap out of it, if the git escapes.

Sacred Monkey this ability takes some practice, but getting the hang of it is the difference from a ult bot Hun Batz and born monkey king. It is great for just chasing a kill or to juke incoming damage. It is hard to explain how to use it in a guide. But for chasing a single target you just have to trust in yourself to hit it. Because to TP to a target it has to be the next target hit or the last target got hit. Example: you got an enemy god and a minion, you hit the enemy god before pressing 3 again and you will TP to the next hit which will be the minion. Or you double tap 3,hit the god TP to him/her and can then engage on him/her. You can also use it to follow leaps by first hitting the god (and nothing else after), the enemy uses a leap, then you press 3 to TP to the god leaving you with still having Somersault for escape or further chasing.

Fear No Evil is INSANE in teamfights and especially for defending objectives like FG/GF or towers. And with full CDR you can just use it to force out beads or enemy ults. It is important to place the ult correctly to make the target move the way you want to (out of their tower, into your tower etc).

Combo:
blink -> Fear No Evil -> AA (for passive proc) -> (more AAs if it's a single god without escapes is the target) Overhand Smash -> AA -> Sacred Monkey -> AA -> Somersault for further chase or to get out.

There are more that I'll add later if ppl want me to.

When to pick Hun Batz

Imo he is best if you got a team that can deal damage. Because in my experience you for the most part win fights by splitting up fights and singling out targets for your team to make easy kills.

But he is also a very safe god to jungle du to multiple escapes, easy to hit damage and possible carry potential with early Trans and DB.

There is never times where I would say he is a bad pick, but as I mentioned you can be a bit team reliable. Which makes it hard to be a one man team.

Summary

Hun Batz is a safe god to jungle, has great CC and teamfight potential, is a bit awkward to carry with without a team, but he is great at defending if your team is behind and can easily win games late/mid game that seems lost.

All in all I think he is one of the most underrated junglers in the game. And if played correctly is just a beast!

For intance he is my most played god in ranked with a 70% win rate.

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1
BestMinionEver (69) | August 28, 2015 4:11pm
I think Trans is needed. At least when you got full CDR. Because you will pretty much ult ever 60sec to force out beads etc. In adittion to casting a lot of abilities to proc the passive. And without the extra mana you will be forced to back for mana a lot.

I will probably add Malice when I get to play a bit with it first. But so far it has not fitted my playstyle to well.

The AS and LS from soul eater is actually pretty good (combined with crits from DB and the passive), but it is mainly in there because of the aura, health and the price.

But as you mentioned, titan's is very strong and it's probably in 90% of my builds :p

And about the start, I used to always go boots etc first. But I never had much use for the sustain tbh. So I started just going crit and Bumba's to get DB earlier like with serqet and I prefer that over boots start. Although having blink at lvl 5 for a nice gank can pay off. So now I normally go dagger if I got mid with good clear or a solo with good clear. And you have to play more passive ofc with dagger, but how often do you go for early kills with Hun anyways? :p
1
Greenevers (105) | August 27, 2015 10:44pm
Even though Transcendence gives you the most physical power in the game, you don't buy it for the power. You buy it for the mana pool and MP5. I only get this item as a staple on Bastet and even that's not good tbh. I just run out of mana on her too quick. You'll get more out of Titan's Bane for damage. Oh and be careful with that start, you have no sustain. I've tried it before, it's ehh. I'd rather just start boots and an active or multiple pots. Up to you if you want to change around the optional items but.. I'd take out Soul Eater (cause lifesteal? If you need phys prot always go the midguardian) and put in Runeforged Hammer and Malice.

So overall on the build - I'd just make Titan's Bane a staple item and Transcendence an optional. Then add in Malice in optional (maybe runeforged).

Matchups? - Hun Batz is a good pick up against the annoying Janus and even Loki. Sacred Monkey follows Janus through Portal and ever since the QoL update with the pointer, you can see where Loki is going while vanished. Other than that he's an all around safe pick who can be picked into pretty much anyone.

Lastly, level 2. It's a good idea to hold on to see which one you need but I always get Somersault. It's better for damage and easy disengage. That 50% slow is no joke. Sacred Monkey only ever if mids are 100% in our favor and you need to burst it down quick. But if mids are already ensured, you might as well use your basics because you don't need to burn them down quick.

Overall nice short and sweet guide. Good job!
1
BestMinionEver (69) | August 27, 2015 8:49pm
When you jungle there is no reason to get stacking items early imo. Because you will only be stealing stacks from your adc and mid.

And for hun DB is more important than Trans for damage anyway.

I normally got Trans fully stacked 5 min after its finished. So I don't really see a point in getting it early.

It is not like you're an adc looking for that early powerspike from being fully stacked.

That is at least my reasoning for getting it later rather than early ;)
1
Rokkir | August 27, 2015 7:43pm
Hun bats is actually a valid god to use transcendance but it would be better to slot it in early to mid game vs late
1
BestMinionEver (69) | August 27, 2015 6:09pm
I think it's needed for sure, at least for my playstyle. The damage increase to overhand and ult is just to good.
You could go Malice instead if you go for a one man carry, but it never works out for me.
So if you play him more like a support ish jungle I think the Trans is more consistent DPS.

Might do some more games with Malice and DB just to try and get the feeling of it when I get back to the apartment on Monday :p
1
Setolino (18) | August 27, 2015 5:35pm
Solid Build, not sure about Transendece on Hun tho.
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