This is my first guide when I'm actually decent at the game. I made two tanking guides before this, but that was when I was embarrassingly bad >.> Anyways, hope this guide helps/entertains you. Remember to like, share, follow, subscribe, and favorite so you guys can see me do the ALS Ice Bucket Challenge while drinking hot sauce and play FNAF 4!!!!!!!!1!!!!!1!1111!!!!
2 forms of hard cc
Passive gives him a pretty big attack boost over other assassins
Tectonic Rift is basically a Ymir wall with a stun
Scales really well
Naturally the tankiest assassin
Potent early game, never falls off
His early game dominance and his AOE abilities give him a significant advantage in the new meta.
Like Ymir's wall, Tectonic Rift can work against you
Not a good initiator without his stuns
Relies on getting close to the enemy, usually wasting his escape in the process
His ult has a relatively high load time (a mage will not waste any time while you're charging it)
Double tapping with Mjolnir's Attunement is hard without Tectonic Rift
Really easy to get out of Berserker Barrage
He usually needs the enemy to die quickly
So, Thor is like a fighting game. You've got to learn and master your combos to truly obliterate all you enemies. So here's the two core combos you've got to learn with Thor. Keep in mind that they're both similar, but remember that you don't always have access to your ultimate.
-> -> -> : So this is what you do for all my non-visual learners. First, you use Anvil of Dawn. If you're ganking a side lane, use the Gold Fury/Fire Giant lair so they can't hear/see you. If you're ganking mid lane, I'd recommend using combo #2. Afterwards, you land on them. Then, you continue the stun train by using Tectonic Rift. Then, you use Mjolnir's Attunement immediately to get a double tap. Now, this next move depends on the distance of the enemy. If the enemy is close, you just use Mjolnir's Attunement and follow up with Berseker Barrage. If the enemy is far, as soon as the second tap hits the enemy, teleport to it and use Berserker Barrage.
-> -> : Basically, you do the same things as the first combo, but without Anvil of Dawn. The reason I recommended this one is because using Anvil of Dawn on a mid laner is kind of a waste. Basically, you have the mid laners that can get out of Tectonic Rift and the ones that don't. If they can get out of Tectonic Rift in the first place, it'll probably end up costing you your ultimate unless you can burst them down incredibly quickly.
Now, I hear all your keyboards typing "yikes, that was a guide?" Well, that's why I'll be glad to hear any constructive criticism from both upvoters and downvoters. Upvote? Try to leave a couple of words why this worked for you! Downvote? Well, sorry you didn't like it, but try to leave some reason so that I may fix it so other people (and maybe even you) can enjoy it. Remember to be nice guys :)
GL on the battlefield and GL unleashing the power of Mjolnir.
6/3/2015: Added the log, changed the conclusion to be more up-to-date, and added more match-ups.
7/4/2015: Changed most of the guide to adjust to the new meta, fixed an error in which I had Winged Blade in the build instead of Witchblade (sorry it took me so long to realize ;_;), and, of course, added more match-ups.