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A full guide for bruiser dmg Thor(conquest/jungle)

0 2 47,632
by marci724 updated July 29, 2014

Smite God: Thor

Build Guide Discussion 0 More Guides
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Thor Build

starter items

Build Item Bumba's Mask Bumba's Mask
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Boots Boots
Build Item Healing Potion Healing Potion
Build Item Multi Potion Multi Potion

core items

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Shifter's Shield Shifter's Shield
Build Item Warrior Tabi Warrior Tabi

defensive items(recommended)

Build Item Ancile Ancile
Build Item Void Shield Void Shield

offensive(not recommended)

Build Item Titan's Bane Titan's Bane
Build Item Deathbringer Deathbringer

Actives(choose 2)

Build Item Wrath of the Gods Wrath of the Gods
Build Item Greater Sprint Greater Sprint
Build Item Girdle of Inner Power Girdle of Inner Power
Build Item Combat Blink Combat Blink
Build Item Greater Purification Greater Purification

Thor's Skill Order

Mjolnir's Attunement

1 X Y
Mjolnir's Attunement
2 8 11 12 14

Tectonic Rift

2 A B
Tectonic Rift
3 15 16 18 19

Berserker Barrage

3 B A
Berserker Barrage
1 4 6 7 10

Anvil of Dawn

4 Y X
Anvil of Dawn
5 9 13 17 20
Mjolnir's Attunement
2 8 11 12 14

Mjolnir's Attunement

1 X
Thor throws Mjolnir forward, doing damage to all enemies in its path. If hit twice, minions will take 100% damage while gods take 200% damage from the return. While the hammer is flying, pressing the button again will teleport Thor to his hammer.

Ability Type: Projectile, Teleport
Damage: 40 / 80 / 120 / 160 / 200 (+30% of your Physical Power)
Damage (Total for Gods): 150 / 270 / 390 / 510 / 630 (+90% of your Physical Power)
Damage (Total for Minions): 90 / 162 / 234 / 306 / 378 (+54% of your Physical Power)
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14s
Tectonic Rift
3 15 16 18 19

Tectonic Rift

2 A
Thor slams his hammer on the ground, causing a fissure to appear in front of him, stunning and damaging enemies and blocking movement.

Ability Type: Line
Damage: 30 / 50 / 70 / 90 / 110 (+20% of your Physical Power)
Stun: 1.2 / 1.3 / 1.4 / 1.5 / 1.6s
Fissure Lifetime: 3.7s
Cost: 60
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
Berserker Barrage
1 4 6 7 10

Berserker Barrage

3 B
Thor spins his hammer around him dealing damage to Enemies in front of him up to 3 times and those behind him up to 2 times. The final swing deals extra damage. Thor is immune to Knockup for the duration.

Ability Type: Area
Damage Per Tick: 30 / 50 / 70 / 90 / 110 (+40% of your Physical Power)
Final Swing Damage: 45 / 60 / 85 / 105 / 125 (+60% of your Physical Power)
Radius: 20
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 10s
Anvil of Dawn
5 9 13 17 20

Anvil of Dawn

4 Y
After a short buildup, Thor leaps into the air. While in the air, Thor can target a great distance away to come crashing down in the area, dealing damage and Stunning all enemies in the radius. For 6 seconds after landing, when Thor deals damage to a god lightning will arc, damaging the enemy hit and up to two additional enemies within 35 units. Subsequent lightning hits deal 50% damage.

Ability Type: Ground Target
Damage: 100 / 165 / 230 / 295 / 360 (+90% of your Physical Power)
Stun: 1.5s
Arc Damage: 20 / 30 / 40 / 50 / 60 (+10% of your Physical Power)
Radius: 20
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 110/105/100/95/90)s

Introduction

Hi my name is marci, and this will be my first guide. Thor was one of my first god, and i love his playstyle. He is a very strong assasin, but have to play like a bruiser. I hope you like my build and please comment.

A few of my games:

Lore of Thor

I really dont want to ctrl+v here his whole lore, because everyone knows it.But if you dont know his lore, then GOOGLE IT.
If u want to see more from his lore:

THERE ARE 5 EPIZODES!!!

Pros / Cons

Pros

+great jungling
+very good initation by an assasin
+great mobility Mjolnir's Attunement Anvil of Dawn
+great ganker
+a bit tanky
+good hit and run
+knockup immunity Berserker Barrage

Cons

-main source of damage is counterable
- Mjolnir's Attunement can be dodged
-A bit mana hungry in lategame

How to jungle.

You always start at the solo lane. I have seen a lot junglers getting the red first, and failing the whole game.
Why have to start at the solo lane's jungle?
-because if you dont help the solo laner to get his blue, he will lose lane hard.Really hard. He takes a lot of dmg, what can be preventable if you start at the solo. At the other case, he dont takes his blue,dont get any dmg, but dont get blue.but the enemy will get blue, so he will lose is lane. Again.

Jungling route


If the solo laner have Hand of the Gods, you, the solo laner, and the midlaner, should get that middle xp camp, what is closer, to the solo lane. After the mid xp camp, you and the solo laner gets the speed/power buff for you, you hand it.Next, you get the blue, and the solo laner gets it. when the mid xp camps, is about to spawn(when two ticks left), you take the normal xp camp, then headig for the mid xp camp, clear it, gank mid, then clear the other mid xp camps.After that, you get the normal xp camp, and get the speed/power buff. After all of this, gank lanes, take camps, and fight for the xp camps.

If the solo laner dont have Hand of the Gods,the mid laner and the adc, gets the middle xp camp(the closer to the duo lane).You start with getting the speed/power buff.Next, you get the blue, and the solo laner gets it. when the mid xp camps, is about to spawn(when two ticks left), you take the normal xp camp, then headig for the mid xp camp, clear it, gank mid, then clear the other mid xp camps.After that, you get the normal xp camp, and get the speed/power buff. After all of this, gank lanes, take camps, and fight for the xp camps.


That is the jungling.



Skills

Passive


Warrior's Madness
Thor gains 15 physical power for each enemy god within 30 feet of him, up to 3 stacks.

Ability 1


Mjolnir's Attunement
Thor throws Mjolnir forward, doing 50/90/130/170/210 (+30% of your physical power) damage to all enemies in its path. If hit twice, minions will take half damage while gods take double damage from the return. While the hammer is flying, pressing the button again will teleport Thor to his hammer.
Cost: 70/75/80/85/90 mana.
Cooldown: 12 seconds.

Ability 2


Tectonic Rift
Thor slams his hammer on the ground, causing a fissure to appear in front of him, stunning enemies for .8/1/1.2/1.4/1.6s and blocking movement for 4s.
Cost: 75 mana.
Cooldown: 17 seconds.

Ability 3


Berserker Barrage
Thor spins his hammer around him, doing 20/40/60/80/100 (+45% of your physical power) damage every .4s for 2s. Thor is immune to knockup for the duration.
Cost: 65/70/75/80/85 mana.
Cooldown: 13 seconds.

Ultimate


Anvil of Dawn
After a short buildup, Thor leaps into the air. While in the air, Thor can target a great distance away to come crashing down in the area, dealing 150/200/250/300/350 (+120% of your physical power) damage and stunning all enemies in a 20ft radius for 1.5s.
Cost: 80/90/100/110/120 mana.
Cooldown: 90 seconds.


Skill sequence:


We max Berserker Barrage cuz at lvl 10, it deals 500+225% physical power, in a nice aoe, while being able to move. Its your main source of dmg, but can be countered with stuns, taunts, and fears.
Mjolnir's Attunement We use this after our stun, to hit twice dealing(at max lvl) 210+210x2=630+90% physical power dmg, max it second.Oh, and this our nice escape spell, through walls and enemies.
Tectonic Rift we use this to save our teammates, initate a gank, or stun all enemies when your teammates (for example, ares) pull them in.we max this third.
Anvil of Dawn Your ultimate, can win a teamfight. You use this, after your team's initator initated, to get kills, or gank.We max it as fast as we can.

Actives

Buy this, if the support haven't bought it before.
greter sprintholy hell, you are fast.
girdle of inner powe Buy it, if you need more damage.
If the enemy prioritize you, buy it.
A must-have active against an Ares or some other op Crowd control teams.

Items

Bumba's Mask The main jungler item for junglers.
Hand of the Gods The jungler's active.
Boots A bit movespeed, to waste our money.
Healing Potion Multi Potion A bit of sustain, what we need.
Devourer's Gauntlet Your core item. every assasins, need sustain. This item gives you crazy sustain (25%lifesteal) and crazy damage (60 physical power) when fully stacked.
Jotun's wrath Another core item, gives you PENETRATION, power, a bit of mana, and 25% CDR.
Shifter's Shield Above 50% hp, it gives you 60 physical power, and 15 protections.
Below 50% hp, it gives 40 physical power, and 35 protections.That is insane adaption.
Warrior Tabi Boots whit PEN. required.
Ancile 50 Magic protection, +50 Physical power, +15% CDR(capped with jotun)
Void Shield power, physical protection, and a protection lowerer passive.
Titan's Bane I dont recommend it for conquest, because the lifesteal, and the defenses are much more important. But this is more stronger in arena, than a lifesteal item.IMPORTANT!:!:it is not increasing your pen by 33%, this item makes your ABILITIES AND AUTOATTACKS penetrate 33%of target's physical protection.
Deathbringer It's a Deathbringer.

Matchups in jungle

Under construction.

Thanatos

worst matchup for thor- his Soul Reap silences Thor countering his Berserker Barrage, then he steals, a lot of your health. dont pick thor against a thanatos.But you will wreck him in lategame.

Mercury

You are better than Mercury early, but in lategame, he will be the king of 1v1, but unfortunately, you aren't an 1v1 god, DONT TRY TO 1V1 him.

Ne Zha

Not really hard, just try to get fast trades with him, and get the mid xp camps. And yeah, Ne Zha is a boy.

Osiris

Not really hard, just try to get fast trades with him, and get the mid xp camps. again.

Serqet

Take mid xp camp, and dont fight him near enemy minons, and you will kill her easily.

Bakasura

Mid camps, and try to countergank. Use wards and you will get nice feed.Just dont trade autoattacks.

Arachne

Dont try to counterjungle,because she will just drop her Bloodlings hit some autoattacks, then finish you with Drain Life.

Loki

Dont feed him, buy wards, take mid xp-camps, and you will be stronger in lategame.

Fenrir

In the last patches, he got some really nice buffs, so right now, you cant just fight him. His autoattack damage is so high, thanks to his Seething Howl ,but his burst is insane too. Be careful around the mid xp camps, Poke him down, then finish him with your allies. REQUIEREMENTS: Purification Beads

Kali

When she gets Asi and Qin's Sais she will beat you. Delay this and try to get snowballed. Steal his camps, counter gank and the enemy will lose.

Nemesis

Tons of nemesis player are dumb like a goat(respect to the exceptions).They use their Divine Judgement when enemies have about 10% health. BUT it deals 50% current HP. Just get mid xp camps, and make teamfights, where u will surely win.

Bastet

if she spawns her cats˙(cat call), JUST RUN with Mjolnir's Attunement. Then when the cats die, kill him easily, but dont engage with Mjolnir's Attunement, cuz she will jus Pounce away.

Hun Batz

Just buy Purification Beads, and win.

Freya

i know its a bit weired, but it works actually. Make him use her Pulse and Irradiate, dodge them, then just kill her.

Change notes

Updating matchups all the time.

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