The Ultimate God Pack has been adjusted so that it now includes all gods in the game, including any future released gods. Those that purchased the Ultimate God Pack previously will receive new gods automatically (there is no need to upgrade). The Ultimate God Pack remains at a special beta price until the game is officially released.
When the Ultimate God Pack is purchased, players will now receive a FAVOR refund for any gods purchased prior to buying the Ultimate God Pack. Those that have already purchased the Ultimate God Pack will receive their favor refund upon first login after the patch goes live.
Changing Tides (Passive): Poseidon's movement speed increases and his abilities do additional damage as his Tide level increases. Successful basic attack hits increase his Tide, and using abilities decreases it.
Tidal Surge: Poseidon summons forth a wave that travels in a line, dealing damage and pushing back all enemies in his patch. Damage: 80/120/160/200/240 (+70% of your magical power). Cost 70/80/90/100/110. Cooldown 12s. Tidal Meter: -35% Tide.
Trident: Poseidon activates his Trident, granting move speed and making his basic attacks fire 2 additional shots in a spread for 6s. The shots deal magical damage plus 20% of Poseidon's Magical Power. All shots increase Poseidon's Tide on successful hit. Base Damage per Hit: 30/4050/60/70. Movement Speed: 15/20/25/30/35%. Lifetime: 6s. Tidal Meter: -35% Tide. Cost 65/70/75/80/85. Cooldown: 20/18/16/14/12s.
Whirlpool: Poseidon summons a whirlpool at his ground target location that cripples targets, preventing movement abilities, and pulls targets toward the center dealing magical damage every .5s for 3s. Reduces Poseidon's Tide by 30% when cast. Damage: 10/15/20/25/30 (+10% of your magical power). Tidal Meter: -30% Tide. Cost: 80/90/100/110/120. Cooldown: 15/14/13/12/11s.
Release The Kraken!: Poseidon releases the Kraken, damaging and slowing targets in its radius. Enemies in the center of the effect when it spawns take additional damage and are stunned and bounced into the air. Damage: 120/150/180/210/240 (+30% of your magical power). Damage (center): 180/220/260/300/340 (+60% of your magical power). Slow: 30%. Stun (Center): 1/1.25/1.5/1.75/2s. Tidal Meter: -50% Tide. Cost: 100/110/120/130/140. Cooldown: 90s.
A new option has been added that allows players to choose to only receive matches for their preferred region. This may lead to longer wait times and/or less evenly matched games. Note that this feature will work only for the Casual Arena, Conquest, Domination and MOTD queues at this time (support for additional queues should be added soon).
The timers have been removed from the queues on the Casual menu, and a new algorithm has been implemented. Note that we may revert back to the timed queues if this experiment is unsuccessful.
The Novice Conquest Queue has been removed and re-merged with the regular Conquest Queue.
Domination Changes
The following modifications have been made to the Domination game mode. Many of these changes were made based on Community suggestion:
If minions make it to their goal and are removed from the map, they will heal 3% of the maximum health of any friendly Sand Guardian in their lane.
Sand Guardians take only half damage if they do not have a current target to prevents player AOE chipping. Minions count as a target.
The respawn time of Sand Guardians is accelerated for each friendly standing in the radius.
The Point Capture radius has been increased to cover the entire water area around the capture point. If you are on the water or inside it, you will be on the point.
General:
Players in teams of up to 3 players may now join the "Practice Arena" on the Practice tab of the PLAY menu. You will be pitted against 3 bot enemies in this Arena format gamemode. If you join solo or in a party of two, the rest of your side will be filled with friendly bots to compete on your side.
The GUIDES menu has been significantly upgraded.The Guides area now includes a "Character Builder" that allows users to configure different Item and Ability builds on a god and then view the stats for that god for that build. The current Character Builder is an early rendition and further improvements are expected in future patches (including the re-introduction of the Video Guides and Website Guides, which have been temporarily removed)..
Changes have been made to the target indicator when in Instant Casting mode. The bar now shows "tick marks" at different lengths, making it easier for you to learn at what distance certain abilities on gods will fire.
On Challenge Match creation, there is now a "Random Pick" option under "God Picking Method."
Minor visual adjustments have been made to the Item tooltips.
Several bugs with deserter status have been fixed.
Made a variety of sound priority changes, which should better ensure that the more important audio cues play during busy gameplay.
Dead minions now sink into the ground when their bodies clean up.
Wards now have better visual indicators of friendly versus enemy.
The Tutorial has had an artistic makeover to better fit with the art style in the new Conquest map.
When lane minions die, they will play a variety of different kinds of deaths depending on the god ability that killed them.
The trees in the Conquest map have undergone visual adjustments.
Fixed a bug in which users would not be able to use the Free Rotating Gods in some instances.
You can now view the profile/stats of persons that have requested to be your Friend on the FRIENDS tab under the SOCIAL menu.
Stealthed players should no longer be revealed outside of the base interior.
Spectator Changes
Added a Spectator Options tab in the settings menu including the following:
Ability to rename the Red Team and Blue Team. There is now an overlay with the team names beneath the in-game scoreboard and team messages will use the customized team names.
Ability to toggle visibility for numbers representing gold, damage, healing, XP, and critical hits.
You can toggle a team-colored outline around gods to better see team membership.
Ability to remap spectator keybindings.
Fixed an issue where players on the red team were having their nameplates invisible when they were not in line-of-sight to the spectator.
When Loki is stealthed and on the red team, his character mesh is now visible to the spectator.
In-game clock on the scoreboard now is synchronized with the playback clock.
Fixed an issue where the game could crash when spectating Neith.
Clicking the end-match time on the playback bar will hide the time. This is useful for spectators who want to keep the end-match time unspoiled.
Jungle Camps:
Gold Fury
Starting health has been reduced from 3500 to 3000.
Additional health per minute has been increased from 230 to 240.
Base and per level attack speeds have been reduced for all tanks.
Gold spooling has been reduced from 3 gold per second to 2 gold per second.
For each enemy tower destroyed, players get a +5% gold bonus stacking up to 30%.
After a player engages the Minotaur, if the Minotaur resets he will gain 15% of his maximum health. The Minotaur can no longer be kited outside the temple.
Pillar of Agony -The strength of the pull from his ultimate has been adjusted to be stronger initially to reduce the frequency of players being able to walk out of it.
Driving Strike - The base damage of this ability has been increased from 80/130/180/230/280 to 85/155/225/295/365. The physical power contribution of this ability has been increased from 60% to 90%.
Love the changes, love the god, love the game. It seems they're doing their best to make this game as balanced as possible. Motivation seems weak though, hopefully they might change it to 40 defense and reduce it to maye one third or one fourth of maximum health.
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