Ra nerf makes sense to me, he was healing rediculously in laning phase. Could clear a wave and take a ton of burst and come out of it unscathed and with an advantage over you.
Ra nerf makes sense to me, he was healing rediculously in laning phase. Could clear a wave and take a ton of burst and come out of it unscathed and with an advantage over you.
yeah everyone knew it was a bit OP, its funny because Ra was like never nerfed XD
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Gold per second decrease was due to tower worth being greatly increased. 30% increase on minion kills after all towers are down gives a tremendous gold boost. Add onto that the old gold per second and you get a well over 20k gold lead once one team gets all towers.
What? Ra would seem to me to be a little OP if he had more healing then what he has now! I am new I just started playing smite like 3 days ago but got pretty good at it already. I played Ra like maybe 8-13 times already. Whenever I heal myself It does a decent amount of healing not to mention when It cools down I can just spam it again, also I can just keep healing myself and my team over and over. His health seems to go up alright, it would seem to me to be very OP if he was allowed to get a **** load of health every cool down along with give that to his team?
Ra is already hard to face, I mean when I mid with him I get to the other towers WITH EASE to the point where I get ganked by the whole team because Ra can't be stopped most of the time. If his healing was way more then what it is now then they would have no damn chance... okay maybe a small chance but it would make things much easy then what it already is. Ra will wipe your hand on his bum then make you lick it. Ra is already amazingly good when he arrives on the scene, thats all you need is to face him having him heal with higher than needed health regen.
Plus it does damage so it would seem to be slightly OP if I must say. Again I just started but every time I used Ra's healing ability It seemed to already work well so I could only imagine how insanely easy it would be for me to wreck everyone if I got even more health, it just wouldn't seem fair being its rare that I get pushed back super hard with Ra anyways.
If there were to make him receive more health then the cool down time better be increased because it would be OP to heal everyone repetitively within short amounts of time with more than needed health regen.
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